Runescape

Runescape Dev Tracker




16 Oct

Comment

Originally posted by Svolacius

But ironman do no receive anything from smashing the pumpkins, just that later we can change the pumpking head. That's all?

I believe Irons can get the cosmetics like the Ensouled Head, Ability Overrides etc but if they roll the candies they get H'oddments.

Comment

Originally posted by overcookedchicken

So I have some keys, is it worth saving them for the H'oddments at midnight or using them now?

The Halloween promotion Grim Harvest goes live at 00:01am tomorrow morning.

If you're looking for H'oddments and potentially some of the Halloween rewards also available from the event, it's best to wait till tomorrow to use them.

Comment

Originally posted by JagexHooli

Posted this in the other thread, but on this:

We're keeping a very close eye on it. Team are already discussing how that first one looked - we were in there with you to experience it in live and a lot less were smashed than expected.

It's worth mentioning the spawns are always the same, and Um is the most complex, so there will be some learning on knowing where they can appear - but we may make changes quickly if not enough pumpkins are being smashed on average.

Thank you for all the feedback in responses to this!

We're discussing it all now. Plan is to let a full cycle of each location happen (which should be completed 1 1/2 hours from now) and then decide on the best solutions from there. We're already working up potential options.

Um is the most complex, so we just want to see how it plays out across the other locations to see if it's Um changes needed most or event-wide changes.

Comment

Originally posted by chesshacks

Ensouled pumpkin mask gives you ingame benefit of not having candles degrade during rituals and ironmen can buy it from g.e?

what are you doing jagex

The team enabled this due to the fact you can earn the item through smashing pumpkins during the event.

We're open to feedback from Irons on this though - so if you're an Iron reading this, feel free to drop your thoughts either way as a commented response. We're keen to hear your takes.

Comment

Heyo! We are currently monitoring the flow of the events and looking to refine the settings!

The aim of the event is to find and smash as many pumpkins as you can and this is why the rewards are in the pumpkins not in a communal goal, completing the overall goal rewards some agility experience and is not the main aim of the event.

Comment

Posted this in the other thread, but on this:

We're keeping a very close eye on it. Team are already discussing how that first one looked - we were in there with you to experience it in live and a lot less were smashed than expected.

It's worth mentioning the spawns are always the same, and Um is the most complex, so there will be some learning on knowing where they can appear - but we may make changes quickly if not enough pumpkins are being smashed on average.

Comment

Originally posted by MrMusclesMcGee

Ironman here getting regular oddments rather than H’oddments from first ritual…

Edit: also from the random pumpkins when skilling

Ironmen can win all the cosmetic rewards. All the candies award h'oddments instead for irons (might not be the case until tomorrow). All standard item prizes award oddments instead for irons.

Comment

Originally posted by Heavens_Vibe

Well, the first Pumpkin smash was an absolute dud in the City of Um.

Nowhere near enough spawns and scattered around miles apart with no accurate indication of where they are. W46 failed with only 1/5th of the total required smashed.

Disaster of a start and implementation already by the looks of it.

We're keeping a very close eye on it. Team are already discussing how that first one looked as we were in there with you to experience it in live.

The spawns are always the same, and Um is the most complex, so there will be some learning on knowing where they can appear - but we may make changes quickly if not enough pumpkins are being smashed on average.

I expect the Wiki will have the locations mapped soon enough which should help too.

Comment

Originally posted by 79215185-1feb-44c6

The H'oddments Store will be available at midnight game time (which is also when Grim Harvest activates).

Post

The leaves are turning and spooky season approaches. It's time for this year's Halloween Event!

https://secure.runescape.com/m=news/halloween-event-begins---this-week-in-runescape

External link →
Post

The leaves are turning and spooky season approaches. It's time for this year's Halloween Event!

https://secure.runescape.com/m=news/halloween-event-begins---this-week-in-runescape

External link →
Comment

Originally posted by SinderWisp

Please look into the shiny crystal ambient noise in priff too, thanks :)

Oh trust, for me, this was on the list above War's retreat track. It's unpleasant and continuous.

Have asked for it to be toned right down

Comment

Originally posted by Adamjrakula

u/jagexDoom I've seen this raised a few time on the sub but haven't seen it acknowledged by a dev. you mind raising this up?

This has been flagged up by the team so it's on their radar!


14 Oct


13 Oct

Comment

Originally posted by legolasvin

One comment Mod Stu u/jagex_stu if I may

Item XP while gained from the damage inflicted, is still a % value of the combat XP gained from killing a monster. I just want to ensure that blocking combat XP gain does not unintentionally block item XP gain too, if the code scenario is something like "if combat XP is gained, also gain item XP"

Excellent point!

Item XP is indeed influenced by the XP value of the monster, but the item XP should be unaffected as it's calculated on damage modified by the potential XP value of the target.

I'd essentially be calculating that XP as normal, so the item XP still does its thing, and then just not giving the combat XP on NPC death if it's a Shattered Worlds mob and Feeling Pumped is active.

Comment

Originally posted by redbatter

Would converting it from a positive mutator to a neutral mutator affect the chance of it appearing as one of the three options to pick when entering a new world? It's currently available to pick when starting certain sets of worlds, so need to know if converting it from positive to neutral will change that.

Good point. I'll have a look into how the mutators are selected!

Comment

Originally posted by caddph

MGod Stu at it again!

First off, thank you for looking at this (and golden bamboo), asking pertinent questions, and providing potential solutions for the community to respond to. This type of interaction is appreciated, and hope to see more of it in the future.

That said, I want to play devil's advocate on suggested changes. Not because I necessarily disagree (I think the proposal is a decent solution to this problem), but I just want to poke at this a bit to see if it's ideal:

  • Is it really a problem for players to be able to gain combat xp doing SW? It requires you to be relatively active, and you are not getting any loot.

  • I think of the sacrifice scrim combined with slayer wildcards which can provide some absurd xp rates at the cost of drops

  • Counterpoint to all this is the SW point farming can be spent on rewards so it's not sacrificing everything per se; Given the prices of rewards, not sure thi...

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Much appreciate you assessing this from different angles. Very helpful!

Excellent point about making it a neutral mutator! I'll add that to the design to make sure it gets done.

Comment

Originally posted by MC-sama

I would absolutely love Shattered Worlds to be playable again and also be able to level up my items giga fast at the expense of combat exp gain.

Sounds good to me on paper. Just not really sure how fast item leveling will be in general ever since the adjustments post-necro update though.

Will there still be a cooldown on Feeling Pumped or will that be removed?

Will there still be a cooldown on Feeling Pumped or will that be removed?

I'll discuss the need for that cooldown further with the combat council, once we've locked in the rest of the design. Wanted to first see how you felt about the overall idea, and see if we can come up with a better solution together. Thanks for raising it!

If we went with the above design, do you think the 18 second cooldown should be retained/adjusted/removed?

Comment

Originally posted by Jagex_Stu

Could you elaborate on what you mean by that?

By points, are you referring to the https://runescape.wiki/w/Shattered_anima you get to spend in the https://runescape.wiki/w/Shattered_Worlds_Reward_Shop?

Are there specific reward costs in that shop that you see as a cause for concern?

Thank you for clarifying!

Rebalancing the reward shop's an adjacent issue to Feeling Pumped, but I'd be happy to gather feedback and put in a request for it.

How would you price the slayer masks differently, given what you know about lower-level anima/hour?