Originally posted by RaizenInstinct
The thought is nice but very shallow.
What about other requirements like slayer lvl? Should I get same xp for abby demon as for dust devil when one is lvl85 and the other ovl 65 slayer? What if I compare it to a monster with same hp without slayer requirement?
If you will want to increase xp/hr you will have to increase the hp of a mob.
More hp => less kph => less drops => less gp/hr and slay xp/hr etc.
This is the kind of update that should be beta tested.
Seems kinda rushed.
The abby demon v dust question is an interesting one, and it goes to show why we restatted monsters in the early/mid game (and is something i want to continue doing)
E.g. Abyssal demons should likely have more HP than they do being such a high-level mob - but being a commonly killed monster would mean they also need drop table adjustments to make up for more HP as you stated.
I don't personally think the existence of a slayer Req on a monster should instantly boost its XP values, because it tends to have benefits (e.g. unique drops / being able to gain slayer XP at the same time)
That being said post-launch, I may look into adding XP mods to some monsters (things that come to mind are things like mammoths that force you into 1v1, or are slightly more awkward to AoE etc.) To make up for the changes (though, they weren't remotely competing with something like abyssal lords previously, they could be in a better spot.)
Essentially the combat XP s...
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