Runescape

Runescape Dev Tracker




06 Aug

Post

https://preview.redd.it/kuoaig3ochgb1.png?width=1113&format=png&auto=webp&s=90ad93357f6d8787a51b33912b50bb6a6190257c

Zone out skilling Necromancy with this Lofi mix of music from the City of Um and a host of RuneScape classics by talented community composer @Gawkie!

This also features some stunning art by community artist Suizzy, with animation by Frosty Anthony.

Check out the mix here: ...

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05 Aug

Comment

Originally posted by RegiSilver

Thanks for the reply Hooli, may i also ask if new Items will be added to the RuneScape Merch Store?

I'd love to rock some Necromancy Flair with a T-shirt :D

And perhaps add the OST too? I'd love to have a digital copy because I'm sure the Tracks will be amazing as always.

There is some new Necromancy merch on the horizon!

Comment

Originally posted by Fluid_Caterpillar_48

Must be. This definitely is not a feature of Necromancy.

Comment

Originally posted by Zaratana

It was extremely low post zamorak

Post Zamorak was different though, and I'll explain why.

We were operating in a bit of a 'hanging in there' style on the CM side at that time.

I've talked about this on some recent community podcasts, but to put it honestly, there was a lot of change needed across the team that needed to be in place to improve our communications (including the CM team).

The way we operated, processes, how we stay a lot closer to dev in remote working environments - we'd been so fixated on just keeping up with everything that we hadn't spent the time to rip the band-aid off, step back and make big fundamental changes.

In the last half of year, it was rough for us - we had to spend the time to step back massively so we could put the right things in place to get to where we are today, knowing how much that would be a noticable drop off for all of you while we did so.

I say this a lot which is "judge us by what we do, not what we say". But what I hope is you've f...

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Comment

They won't due to the embargo. Likely will after that ends, but that won't be anytime soon.

Comment

Originally posted by RegiSilver

IIRC Jagex mentioned they have plans to do so, but not directly on release, but more so later down the line. Keep in mind the only Dyeable gear will be the T95 and not the Upgradeable one.

Rubic has a TL;DR Post where he mentions this.

Yeah this is correct. Being able to dye the T95 gear (which will be the only Necromancy gear to support dyes) will come after release.

We don't expect it the wait for that to be long, but with the amount of art going into this release, we had to push it back slightly to make sure we could spend the time on it that it deserves.

Comment

Originally posted by So_

This new boss isn't necro only right?

I wonder what we're going to get. Ranged still needs a t95 crossbow, magic needs t95 wand/orb, maybe t95 armors for magic/range...

Or just be necro stuff, ig we'll see!

We can confirm the boss in November will not be Necromancy only.

The bosses releasing with Necromancy are that way to make sure they are a test of what you've learned in Necromancy - and lore wise, the only way to truly defeat them is to destroy them with Necromantic energy.


04 Aug

Comment

Originally posted by ImRubic

Tears of Guthix will NOT give Necromancy XP during the XP embargo.

However, funnily enough I actually tested it during my playtest and found a bug with it. Essentially, it gave me xp in my lowest 120 skill (not my lowest skill with xp). I submitted the bug to Jagex but I have no clue if it will be fixed before release or sometime after.

Edit: To clarify all my skills are 120 or virtual level 120.

the bug has been fixed for release :)

Comment

Originally posted by getabath

Jagex, please for the love of god, don't give us copy and pasta halloween event

The good news is it specifically says "New Halloween Event" for that reason!

The team are working on something fresher for this year's Halloween Event.

Post

Necromancy rises this Monday, August 7th at 12:00 Game Time - and with it, a brand new chapter in the history of RuneScape!

Want to know how to get started and whats coming along with it ? Dive into our blog here -

https://secure.runescape.com/m=news/necromancy-the-journey-begins

...

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Comment

Originally posted by Flea00

“Don’t see an inconsistency”. Are you sure? The fact you literally had to go and change the look of the raptor to look female is the inconsistency. If you just kept the look and said it was a female in there that’s 100% believable. Why change the look of the armor to female if you still want the raptor persona to be male 🤦 It’s not bait I just want an actual answer and not a lazy excuse which is actually just showing this idea was thought of 2 weeks before this quest line started.

That’s like say Batman’s persona is male looks 100% now like cat women (the armor) but expecting people to believe it’s a male inside, but the person inside is actually a women. Even if that’s what you wanted to do then you should have actually done this from the start of creating raptor…the complete 180 from the armor design is clearly just, oh why not just make this a women now. Okay then why change the armor, she could have fit in the armor as a women and made complete sense. There’s plenty of...

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It looks like I said a similar thing up above, but I can only assure you the updated character model uses male player armour, not female player armour, and is intended to look masculine. (Albeit due to technical limitations described below, unfortunately nowhere near as hench as the Raptor used to look, in order to fit within the animation rigging frame of contemporary male human characters.)

I'll see if I can upload a screenshot of the concepted Raptor armour for assurance, but in the meantime, here's an example of a female character within the male armour silhouette: https://runescape.wiki/w/Waveworn_garb#/media/File:Waveworn_garb_silhouette.png

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02 Aug


01 Aug

Comment

Would anyone object if I swapped the models around to match combat style colours? Any good reasons not to other than aesthetic preference?

Given Necromancy sits outside the combat triangle it will be easier to understand

I won't do so ahead of Necromancy release, just canvassing opinion.

Comment

Originally posted by CasualVox

Not gonna lie, the trailer was a bit of a letdown. Didn't really show us anything new, more of another short teaser. Still excited for necro, but we honestly could have just skipped this trailer.

Consider that there are some players who will only have seen this trailer and none of the others.


31 Jul

Comment

As a note on Necromancy launch -

While the update time is 12:00 Game Time on August 7th, we expect 10-15 minutes of downtime while it deploys.

Comment

Originally posted by fireclod34

Edit: The 404 link mentioned below has been fixed, but the all caps text mentioned here was just removed; no video was added.

______________

On the "Necromancy Insights: Combat" category, there is a part in all caps which says "EMBED VIDEO".

https://preview.redd.it/vj57o1dw0afb1.png?width=1713&format=png&auto=webp&s=2c3f41c9eb870ceb2de72e1350d3353102ed3d2a

I assume a video was meant to be there?

Team are getting this in now. Got overlooked on the upload.

Comment

Originally posted by RSMinior

Is it me or seem the update times for next week slightly off? It says 13:00 game time, but then after it says 12:00 BST. It would seem to be the other way around, as GT is currently 1h behind BST?

Team are getting this updated.

It will be 1pm UK time, which is 12pm Game Time.

Comment

Originally posted by xenozfan2

Is the GoS effect (or Trahaearn exoskeleton) folded into the master outfit or do we HAVE to have the GoS in our bank? If it isn't that would be a massive QoL. Secondarily, does the exoskeleton contribute if we don't have the GoS in our bank? If the gloves mimic the GoS and we can put it into our PoH storage, why doesn't that work?

if you got full camo(any of the 4) you only need plagues end completed, nothing else.
if you don't have full camo(any of the 4) but you got the exoskeleton gloves they need to be worn and you will get the GoS benefit.

There is no need to have anything in the bank.