Runescape

Runescape Dev Tracker




19 Aug

Comment

Originally posted by Kazanmor

Protean bars still give 530 xp at lvl 102, don't think the xp was changed

That's intentional design - protean bars are intended to cap at 99, rather than scaling above that level. The change was to ensure protean bars give XP at levels above 99.

Comment

Originally posted by DutchGi0

Wrong day in the Corp event, it should be Monday August 19th instead Saturday August 19th.

  • Hosted By: Patrick K & Clackworthy
  • Date/Time: Saturday August 19th, 19:15 Gametime
  • Location: Corporeal Beast Lair
  • World: 123
  • FC: Patrick K

I could have sworn I updated that. (Updated it now)

Comment

Originally posted by TheLostCanvas

Still can't transmute nihil parts. Just tried, the interface says I have all the materials, I click "weave", the progress bar appears for a split second and then it says "You have run out of materials".

Should be fixed, lobby and check again for me will ya.

Comment

Originally posted by -Uffy

1. Describe the bug you are experiencing.

Making divine locations broken, says not enough resources when attempting to weave any Divine location.

2. List the steps to reproduce the bug.

Energy + appropriate logs/ore/fish.
Regardless of number of logs/fish, chatbox message says not enough resources.

3. Do you have any additional information that would be useful?
Started after the implementation of 110 M&S

This should be resolved now

Comment

Originally posted by zanduk03

1. Describe the bug you are experiencing.

On mining 100 ores to attune the spirit moonstone (rock) a console command prompt popped up instead of an in game notification, closing this command prompt the client exited

2. List the steps to reproduce the bug.

Mine 100 of any daemonheim ore when attuning the spirit moonstone rock

3. Do you have any additional information that would be useful?

Was on 99/100 before the update, logged on straight after and got the last ore

Not sure if it was a one off but reported regardless!

This should be resolved now

Comment

Originally posted by zanduk03

1. Describe the bug you are experiencing.

On mining 100 ores to attune the spirit moonstone (rock) a console command prompt popped up instead of an in game notification, closing this command prompt the client exited

2. List the steps to reproduce the bug.

Mine 100 of any daemonheim ore when attuning the spirit moonstone rock

3. Do you have any additional information that would be useful?

Was on 99/100 before the update, logged on straight after and got the last ore

Not sure if it was a one off but reported regardless!

Thank you, teams been made aware

Comment

Originally posted by jz_wiz

Bug issue, cant create superior locators, always gives message that youve run out of materials.

steps, try to make one with the 400 energy and a divine location

reported ingame too last week -eue

Known issue, was lower priority then the specifically mining and smithing related fixes so it was pushed back a little, likely to be resolved with next weeks update.

Post

Dig into Mining and Smithing patch notes and see what lies ahead in our RSAhead Blog!

Check it out here - https://secure.runescape.com/m=news/110-mining--smithing-post-launch---this-week-in-runescape

To assist us with monitoring any issues that arise please use the following template to help us gather data and find your issues quickly.

1. Describe the bug you are experiencing.

2. List the steps to reproduce the bug.

3. Do you have any additional information that would be useful?

Please also include your display name (RSN) and continue to submit in game reports to assist the team with resolving these issues.

External link →
Post
    on News - Thread - Direct
Dig into Mining and Smithing patch notes and see what lies ahead in our RSAhead Blog.

18 Aug

Comment

Originally posted by UrsaTengu

Hi Stu, thanks for your insights. Whilst I agree that 1h weapons weren't truly necessary for the update, it does leave primal as the only "core" equipment tier not to have options for both 2h and dual wield playstyles.

The seemingly tight timescales for these updates already concern me. Looking at fletching, you currently need level 90 to make a t60 bow. The roadmap states that one of the goals of the upcoming skilling updates is to allow players to create "higher tier" weapons for each of the original combat styles. I'm assuming this isn't referring to t70, but it would also be odd for the tier to jump from t60 to t90 with no gap in between. The logical conclusion from this (to me at least) is that some existing levels would need to be rebalanced (similarly to M&S). This is turn may necessitate that new bows from existing woodcutting tiers (i.e. teak, acadia and mahogany) be added to fill the new gaps. Suddenly, this is starting to sound like a mini-rework...

...
Read more

Yeah, the seemingly tight timescales worry me too! Thankfully it's our job to worry about it. ;)

But it's important to keep up the roadmap release cadence and deliver on our promises, and it's very easy to feature-creep projects into time-consuming reworks, if we don't keep a firm hand on the rudder.

So I understand the necessity for having a clearly defined minimum viable product focused on feeding insatiable highly-engaged high level players.

For what it's worth, the importance of re-tiering Fletching's current core equipment is something we've heard emphasised a lot from players, something Mod Jack keeps trying to squeeze into the schedule, and something I personally care about a great deal.

Unfortunately, for a lot of players, skill reworks are seen as healthy but aren't seen as an acceptable substitute for new skilling content.

So the 110 updates prioritise delivering (for 1-2 skills) a level 100 band of skilling content and increasing t...

Read more

17 Aug

Comment

This is actually fair enough, it's something to bring up with the wider team and see if we can do it for release or if it's something that needs more discussion and a release later down the road.

Comment

Originally posted by Ceceboy

I've been seeing a lot of replies from you on the subreddit. Can I just say that I appreciate all your work? The RS Ahead was a massive success. I cannot wait to see what you all deliver next. Cheers.

Thank you very much for taking the time to express that!

You've made my weekend. :)

Comment

Originally posted by SmokePhase

Thoughts on making all auras unlocked at a lower tier to start, then all auras upgrade as the group hits certain milestones? Whole group base 30 skills and X quest points? Identical to how groups gain more storage and cosmetics

We thought about it, the problem is that we'd like as much of a level playing field as possible for CGIM so whilst it looks like it'll be fine to earn through progression, people can have loyalty points and still buy what they want.

Comment

Hold onto them 'til after the weekend - should be fixed in Monday's game update.

Comment

Originally posted by Legal_Evil

For primal stone spirits we looked at their low frequency/low quantity drops compared to previous stone spirits, and based on the feedback/data we get, work from there with how we may address other stone spirits.

Stone spirit drops of other metals need to be drop less frequently in pvm drop tables like primal ones are.

This is something i’d like to look at in the background, without the intention of buffing or nerfing anything specifically. Just overall reducing the frequency and quantities from various sources, maybe in some cases outright removing/replacing them.

Comment

Originally posted by JagexBreezy

Mickey misspoke a bit here as we never intended to add a passive or spec to the Sword, as we detailed in our blog way back in May.

Since Monday's release we've been discussing the feedback on the sword and Primal equipment (and everything else) and what desires there are from players. Mod Jack spoke a bit about it on the livestream yesterday during the skilling section.

Baseline is we'd love to look at things like the melee M&S armours as a whole, not just Primal, as any changes we'd intend to make for that would propogate throughout the entire skill (or start at a certain tier like level 70) for consistency reasons. It's worth stating though that these sorts of changes would most likely be their own update, one under the purview of the combat team.

Similarly, we've discussed the feedback on Masterwork weapons and what's to be expected of the updates, and been looking at ways to deliver on the desires here too. Once we're more concrete on 110 Woodcutting & F...

Read more

<3

I'm definitely more of a skilling/questing-oriented player than a combat player, but to me, the core principle of consistent tiering (level 100 resources to gather = level 100 to smith = level 100 to wear/wield = level 100 stats, fully upgraded) for craftable equipment is really important. Some of that isn't entirely achievable until wear/wield requirement skills are above 99, of course, but we can tweak that retroactively when the time comes.

There's a lot of other levers we can pull on - augmentation, degradability, power vs tank, survivability features, specs and passives, etc - to differentiate bossing and skilling combat equipment, and likely other players would prioritise those as distinguishing factors.

But to me, numbers lining up makes my brain happy, and makes the whole process of setting goals for levelling easier to digest and work towards.

Comment

Originally posted by Frisbeejussi

I like how you are sticking to a strict guideline.

There's still a big question mark about the non-competitive groups and the hiscore for them being essentially locked in from the start if existing irons can group up and fill the hiscore from day 1, though it's not the "competitive" mode I have heard people say it take away from the prestige.

We want to add something to the highscores that shows a regular GIM group was all created as fresh accounts so that there is a way to see those groups versus groups who have existing accounts added to them. I'm 90% sure it'll be done but its not something I can promise at the minute.

Comment

Originally posted by ghostofwalsh

Still have a lot of questions about GIM and not a lot answered. The wildy flash events being disabled for CGIM is kind of a huge deal, and it don't make a lot of sense to me. But other than that not a ton of actual new info.

They still are claiming parity with OSRS GIM but they don't seem to be doing that. I only see green helms and prestige.

They still haven't talked about how CGIM will work with group bosses where small groups won't do the job.

The mantra for CGIM is "you can only do content with people within your group" and that doesn't gel with Flash Events. We could have made it possible if it's only your group members but its incredibly unlikely and only going to cause frustration.

In terms of how CGIM will work with group bosses? You either have to do it with your small group or not be able to complete that content. We're not planning on adding anything around this area - if you cannot do it within your group then that content is not available to you.

Comment

Originally posted by Phantasys44

Bruh ran out of time for a passive? How about giving EZK a passive first?

Mickey misspoke a bit here as we never intended to add a passive or spec to the Sword, as we detailed in our blog way back in May.

Since Monday's release we've been discussing the feedback on the sword and Primal equipment (and everything else) and what desires there are from players. Mod Jack spoke a bit about it on the livestream yesterday during the skilling section.

Baseline is we'd love to look at things like the melee M&S armours as a whole, not just Primal, as any changes we'd intend to make for that would propogate throughout the entire skill (or start at a certain tier like level 70) for consistency reasons. It's worth stating though that these sorts of changes would most likely be their own update, one under the purview of the combat team.

Similarly, we've discussed the feedback on Masterwork weapons and what's to be expected of the updates, and been looking at ways to deliver on the desires here too. Once we're more concrete on 110 Woodcutting & F...

Read more