Runescape

Runescape Dev Tracker




12 Aug

Comment

Originally posted by RSlorehoundCOW

Is it comp req to make this new pickaxe?

As with previous augmentable pickaxes and hatchets, there's an achievement but it isn't required for comp cape. I tried!

Comment

Originally posted by 101perry

That's what I'm expecting. Ideally I'd like if they could be upgraded since it gives me something to afk on long journeys. But the fact this is the 2nd time I've been ignored, it's not looking good.

The new primal armour spikes are made out of primal bars.

The live armour spikes are made out of elder rune bars.

So unfortunately you can't upgrade them to the next tier of metal. But they are more powerful than they used to be. Use 'em or sell 'em. :)

Apologies for missing the previous two times you asked this question!

Comment

Originally posted by RSlorehoundCOW

Is it comp req to make this new pickaxe?

Nope

Comment

Originally posted by folding_sandwich

Earth and song pick upgradable or something new? Just spent 2 full days doing guthix sleeps quests lol

Yeah, you'll need it as part of the creation process for the new augmentable pickaxe

Comment

Pickaxes and hammers at the ready!

(p.s. i handed over a handful of info over to the wiki folks to prep for the update but the legends over there already have much of it covered)

Post

Time to forge your way to new heights with both the skill level caps of Mining & Smithing climbing to 110!

Check it out here - https://secure.runescape.com/m=news/mining--smithing-110-launching-today---this-week-in-runescape

To assist us with monitoring any issues that arise please use the following template to help us gather data and find your issues quickly.

1. Describe the bug you are experiencing.

2. List the steps to reproduce the bug.

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Time to forge your way to new heights with both the skill level caps of Mining & Smithing climbing to 110!

11 Aug

Comment

Originally posted by Seravail

I have 1 E&S toolbelted and 1 augmented. Will I be able to remove the toolbelted one to use it in the upgrade?

It should already be possible to remove pickaxes from the toolbelt in the live game?

Comment

Originally posted by birdylol

Ridiculous that the primal axe is that much better than the Earth & Song which took ages to get. I don't want to upgrade to T100 because I love the look of E&S, yet I'm punished that much?

Comment

Originally posted by zan9823

Will we need another dragon pickaxe?

Nope :)

Comment

Originally posted by awsd-7

it could have been intentional design, making bane ore much harder compared to previous tiers "for lore reasons", like making special slayer weapons

mechanic noone really needed, and fixing it will benefit lvl80 accounts who dont have bane pickaxe yet

BTW I was joking about riots

thanks for responding

Cheers

When i spoke to mod Jack he said it was just an oversight. Funnily enough though we did discuss making the new Daemonheim ores slightly vary in stats to make them each feel different but decided to keep them all consistent instead

Comment

Tagging on to Azanna’s comment to clarify some stuff.

First thing’s first, yeah, typo, but Azanna’s fixed that on the news-post now.

However, related but unrelated, u/awsd-7 in another comment in this thread did actually correctly detail a design bug which will be fixed on Monday (Will be in the patch notes).

Basically, back in May when i sat down to balance all the stats for items and equipment and XP etc for the update, i noticed in Mod Jack’s spreadsheet for the 2019 M&S rework that there was an inconsistency for penetration stats in the jump between Necronium and Bane. You see from Bronze to Necronium the penetration stat increases by +5 each time, except Bane had +10 and Elder Rune just went off that. (The mining rock’s hardness stats followed suit as such). Here’s the image i sent to ...

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Comment

Originally posted by Denlim_Wolf

https://preview.redd.it/5djbeod5p0id1.jpeg?width=1080&format=pjpg&auto=webp&s=3716b3d53a3ed8da51cf661edb0576771206c719

Notice how the pickaxe of earth and song is lower than the new primal pickaxe... it makes no sense to have the new BiS pickaxe be on par with the primal pickaxe that will roughly be a lot more accessible to make than a 61m tool with quite a grind to obtain.

This is just how the system design works. For every tier, the smithable pickaxe is better than the “special” one in the tier before it.

It’s why an Elder Rune pickaxe is better than an Imcando one, and why a Banite pickaxe is better than a Crystal one, and Necronium better than Dragon. We’re just staying consistent with the design.

The pickaxe system has smithable and non-smithable but augmentable pickaxes run in parallel, whereby the augmentable one is the same stat as the final +X of that tier. If you’re curious, the wiki page for pickaxes has ALL the stats listed.

On Monday the PoE&S will no longer be BIS, but it will be required in the creation process of the new tier 100 augmentable pickaxe which will be the new BIS, so there’s no need to revamp PoE&S

Edit: see also my comment here ...

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10 Aug

Comment

Originally posted by poiska

Thanks for the reply. Curious about combat skills as well, will they be taking the approach of all at once similar to mining and smithing or are the thoughts of doing melee, range, magic, hp, on a separate basis?

Too early to say and I've not personally been involved in those discussions, but from what I gather, there's a preference to increase the combat skills altogether, when the time comes, to avoid a combat style imbalance.

Comment

Originally posted by 5-x

Is there an achievement for creating a masterwork sword?

As with masterwork armour, there's a new comp cape achievement for unlocking the ability to create the masterwork 2h sword, but no achievement for creating masterwork equipment.

Comment

Aite Chill folks, there is no plan for a nerf, I lifted that table from the previous RCE post, looking at it those numbers are a base Elder Rune Pickaxe instead of a +5 Elder Rune Pickaxe so thats where the mix up is likely coming from. Gonna chat with the lads to confirm.

https://preview.redd.it/tq844uhv9uhd1.png?width=882&format=png&auto=webp&s=df1b7baf4defc837638dd5e5a5c3e65162d74b9b

Comment

Originally posted by TheFalloutHandbook

We don’t yet know how to acquire the new stone spirits, but PLEASE let us use Divination transmute old stone spirits into the new ones. It would rejuvenate so many boss drops as well as get rid of countless stone spirits people don’t need.

They’ll be available from a few different things like some chests, bosses, and slayer monsters.

Separate to any 110 skilling updates, i’d like to look at addressing stone spirit drop rates and quantities in the future so as to steady the supply of them, as they’re a bit too abundant right now

Comment

Originally posted by ADHDavidThoreau

I kinda wish you would make a caveat to T100 gear which is that they’re wieldable at level 99, until combats go to 110/120, at which time level 100 will be required.

Even if that’s the plan you should be explicit about it, and if it’s not the plan, it should be

Currently, that's what we've had to do. Technically the level 100 armour should have a level 100 Defence requirement.

But until Defence is increased past 99 (and the combat team want to increase all the combat skills at once in a coordinated effort with appropriately resourced updates, so that's not an option with this year's already packed schedule), our only option at present is to require the current maximum combat skill level of 99 when a level 110 skill requires a combat skill other than Necromancy.

Comment

Originally posted by SwuntPG

If it’s not a pick axe of rock and roll I’m quitting the game

Pickaxe of Roll and Rock