Runescape

Runescape Dev Tracker




22 May

Comment

Originally posted by JagexHooli

Since it's now the end of the day, just wanted to drop an update for any of you waiting to hear back from us on this.

We have caught up with the team today and they're reviewing the data as of this afternoon. We should have a clear answer to give on this tomorrow either way.

And just like that, it's Wednesday. Sorry to keep you waiting. Lots of conversations happened yesterday on this, and I missed updating you to let you know it'd be another day.

I'll get to the answer you're waiting on first - for this Double XP, the Token Rates are going to remain the same.

The general reason is all about balance, and how Sprites were appearing way more than expected vs the balancing of the Store.

The team feel the rates look much healthier from a balancing perspective, and being quite late into the event by the time we could assess this properly, now feel it's safest to look at this for future events. A quick not fully considered change might put us back where we were.

That said, your feedback on how this feels for rewarding your time is a really important factor. Things have to be fun. We are going to take a deeper look at the balancing ahead of our next DXP with the team to see if we can address that point.

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Comment

Originally posted by RS4When

Obvious reply, will a future boss drop a trinket to merge all the necromancy rings? you know as in one ring to rule them all?

Couldn't say

Comment

Originally posted by caddph

This is great; when can we expect to see more quality content like this coming from Mod Bailey?

Depends if Osseous got to him first

Comment

Originally posted by Best-Brother305

do we know if the extra 3 pets are required for ifb?

No, but they are on trim comp (and they're not AoD chest rare)

Comment

Originally posted by yuei2

Which Mod do I need to thank for making my baby dino pet dreams come true?

All the original team, I believe. Mods Abe, Camel, Shrike and Rain.

Comment

Originally posted by NationalTrain9353

Hello!

Saying inverted skillcapes are coming back and not delivering them is extremely frustrating. When are they coming back?

Thanks

We are going to bring them back. We've been floundering on this for ages and I totally get the frustration, so I want to assure you, it will happen. You have this to screenshot and shame me on Reddit if we don't forever more now.

Lots of ideas have been discussed, but we have never really committed to any direction. But they will come back.

We have talked about it in the new Roadmap Planning and they are far from forgotten. We need to make sure we get them out in a way that's respectful to FSW players, which is why it's taken so long, but we also need to get them out!

We'll start another discussion on them at the studio specifically, and see where we go. Might be something we bring to the community even. But just know, they are lost but not forgotten.

Comment

Originally posted by SpegalDev

Necromancy ring situation is getting interesting with Zorgoth's soul ring and now occultist's ring...

Exactly. They can't think of any other type of reward besides ring slot. 🙄

All ddaaggaannootthh kings and Rex queens drop rings/ring upgrades. It'd be a bit weird to just start dropping boots

Comment

Originally posted by hugabugabee

So it won't be a heart drop and instead will be a straight up ring? That's an interesting break away from the typical themes of the matriarchs.

Discussed this point a lot internally and ultimately, it came down to us not having a necro ddaaggaannootthh king and not wanting to soft-lock this new ring effect behind the Requiem for a Dragon quest.

But, we did name the pet drop item 'Calcified heart' to try and show love the heart set

Comment

Originally posted by Digital_Ctrash

I'm a simple player who appreciates more content and clear transparency so keep up the great work mods!

I'm a simple dev who appreciates making content and being transparent so keep up the great work players.

Post

Osseous, The tyrannical terror, stomps to the live game on May 28th.

Check out our blog to find out more - https://secure.runescape.com/m=news/new-boss---rex-matriarch-osseous

External link →
Comment

Originally posted by Daniel_The_Damned

Undoubtedly on the right foot, most would say you guys have gone above and beyond since the reveal of the roadmap.

If you don't mind, is there a reason why this wasn't revealed earlier if work started in December (as the community was extremely cynical this year) Too early in the design process to announce I'm guessing?

Definitely.

There was a lot for us to figure out, and truth be told, we have had a lot of 'we've changed for the better!' moments over 23 years. I should say - those are always from the best of intentions! Sometimes things aren't as simple as you'd hope.

Anyway - the first thing we wanted to do was make sure we'd actually gone through the change, we had good content plans in place, and we could put it into action as soon as we talked about all this. Otherwise, it's all just words right?

In terms of the content, we did have a Roadmap for the year that was built prior to us going through this internal rework. We didn't share that version of the Roadmap because we felt we could deliver something better if that rework did what it was supposed to do.

It was a hugely tough call because we could see the frustration. But to be honest about it, we are all much happier with the Roadmap we have now then our original one. The benefit of waiting till the end of o...

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Comment

Originally posted by KeKinHell

Yeah, I'm seriously thinking about coming back to RS3 from OSRS.

<3

Comment

Originally posted by MajorRedacted

I still maintain the opinion that the developers should've provided a complete road-map every year post EoC update.

I suppose they're moving in the right direction, but I'm still skeptical.

That's the goal going forward at least. We're planning a Winter Summit-esque show to show a good view forward of 2025.

Whether it'll be a Summit or maybe an RS take on it is completely undecided yet, but some moment where we reveal a ton of content coming in the future is the bit that won't change.

Comment

Originally posted by Legal_Evil

All this changed due to Mod Markos taking over. He is taking the positive aspects of OSRS's development cycle and applying it to RS3.

Mod Markos has definitely been an awesome influence since he joined.

I do want to jump in to give credit to the whole RuneScape team though. Sounds a bit corny to write that now I have, but seriously - from about December last year, the whole team has been building to this even pre-Markos.

We've been working towards a player-involved development future for a while now (our approach to Necromancy & Community Hitlist are good examples of first steps), but in incremental steps.

The missteps in the second half of last year were a real sign to us that we should push to make the full change in our development approach now, not incrementally (along with addressing some other areas like release consistency). Not necessarily our 'final form' on those fronts, but to the point where it is the norm.

We spent a lot of the early part of this year completely re-assessing how we operate RuneScape. A metric ton of time and effort was poured into bringing that togethe...

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Comment

Originally posted by JagexRyan

That's very kind, thank you.

I would LOVE to sit and talk endlessly for hours about RuneScape design. Finding the right place to do that is the tricky part.

Seems like I'll need to drag you onto another Discord stage 😉

Comment

Good question! Let me share with you how we see it.

Firstly, a couple of thoughts and backstory...

  • 'Raids' as we know it in RuneScape are '10 player encounters with a reward lock out'
  • 'Elite Dungeons' when in development were known as '3 player dungeons' with the idea that they're the new, more modern style of 'Raid' in RuneScape as '10 player encounters' aren't the most appealing or popular in the current era

Currently, player facing we are calling this new concept a 'Boss Dungeon' as it's a spin on the 'Elite Dungeon' concept and uses the same systems.

However, long term we would like to clean up various terms in RuneScape and make things simpler and clearer to understand (the game has gotten quite complex after 20+ years!).

Maybe there's an opportunity to rename/recategorise these terms into something like 'Dungeons and Raids', where the definition of a 'Dungeon' is something with trash mobs and the definition of a 'R...

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The short answer is, yes.

The longer answer is, yes but it's not something we have the time or the capacity to look at right now. As a combat team we are focused on the 'Sanctum of Rebirth' and have a number of projects lined up after. We have discussed how we would like to address smaller QoL combat changes and/or small updates to areas of concern, while fitting it around our active project work. However we are not quite there yet.

Comment

It's been mentioned in numerous places, but I'll say it again! Everything we've said and what you've seen is subject to change.

You think 'Concentrated Blast', 'Sonic Wave' and/or 'Magma Tempest' should be weapon agnostic instead of locked to a specific weapon type? Tell us that, it's a possibility!

Keep the feedback coming.

Comment

It's been mentioned in numerous places, but I'll say it again! Everything we've said and what you've seen is subject to change.

We want your feedback on the Death mechanics, T95 rewards and the possible ability changes (+ anything else you have in mind).

Maybe you don't like charging? Let us know, that's something we can look to change.

You think 'Concentrated Blast', 'Sonic Wave' and/or 'Magma Tempest' should be weapon agnostic instead of locked to a specific weapon type? Tell us that, it's a possibility!

Keep the feedback coming.