Runescape

Runescape Dev Tracker




23 Jan

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Hey if Jagex want to send the data I'd happily still announce them, etc.

I absolutely loved these streams!

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Originally posted by Arlitub

  • QUESTS
  • Construction rework
  • The next eastern island area (the skulls)
  • Agility update
  • Crafting and fletching level-rebalance
  • Graphical reworks of 10+year old content, the edges between areas are jarring.
  • Group ironman

I'd give Mod Raven's left testicle to be allowed to re-align Crafting and Fletching equipment to their Defence tiers, similar to reworked Smithing equipment tiers. The inconsistency irks me.

Also yes all of the QUESTS.

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As a player, I would love a piece of non-combat skilling content that has the same feeling that PvM encounters have.

Regardless of your XP in combat skills, it always feels like there's a reason to go and PvM, whether that's for money, the social aspect, or generally just the engagement and fun aspect of it. Combat encounters have a large skill gap, you start out being a noob, spending 10 minutes defeating a boss, that you later master and end up killing in say 2 minutes. I feel like non-combat skills are missing this at the moment, once you've reached your XP goal there isn't really any reason to stay engaged with the content (speaking personally after achieving my XP goals in a skill). You also find that the skill gap for non-combat skills is fairly small, and it doesn't take too long before you've mastered it (e.g. Cut a tree for a couple of minutes and you've learned everything there is to know about it).

I would like a bit of non-combat skilling content that I ...

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Personally (if I'm allowed to participate from a players PoV) I'd like a solo boss and a large quest to kick off something new in the world of the mahjarrat (No Sliske).

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Should be gone With Next weeks update!

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Originally posted by Matrix17

Those new bosses in GDW3 we have in the works... we haven’t started dev on it yet. That new quest that’s coming... we haven’t started it either

My biggest complaint is they said these were in the works right? So they literally just lied to get premier memberships. You cant say it's in the works if you havent even started f**king development

I'd genuinely be interested in knowing where we said this, to my knowledge we have not?

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Originally posted by JagexOsborne

+1

This is cheating pal...

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Raised this for discussion within Combat Council. Cheers for highlighting it.

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Honestly 25 is a good number, if you want to exceed clue cap use Prosper and gain clues with that.

I hope it never gets removed, should it be changed it should require a ton of points

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Originally posted by Bubble_tea_spy

where there be a fix for the double cactus produce too?

Is this in relation to the Desert amulet? Or something else?

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Selfishy I hope it does come back, I was able to use that time to create some stuff that I'm proud of.

One of the last pages I made and maintained on my personal Jagex Confluence space was a page that listed all the projects done in TAPP so I hope it's been looked at.

We'll see but I loved TAPP days as I'd find myself going around the office just to see what people created it was awesome!


22 Jan

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Originally posted by Gaga_Lady

Thanks for responding. That's a shame - would be nice to see these types of videos over a range of content. Can you say whether everything talked about in the initial one is still true? Or have the plans around remastering been cancelled?

I wouldn’t feel comfortable saying. Something akin to the Year Ahead is coming, and it’s best to save the plan and updates relating to the plan until then.

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Hi all, funnily enough I was discussing this idea just yesterday with new Mod Bowtie (he was introduced on yesterday's livestream if you missed it). We've actually considered similar daily rewards systems in the past quite a few times but hadn't prioritised it for various reasons - not least because of the desire to find alternatives to TH and work on systems like Premier Pass. We also have Advent Calendar and slightly more abstract versions like Parcels from the Hedge which serve a similar purpose.

Personally I think such systems can be very effective, but shouldn't feel punishing or intrusive. I'll ask Bowtie and the team to look at the feedback here and share some thoughts and ideas if this is something we would want to pursue.