Runescape

Runescape Dev Tracker




09 Dec

Comment

Originally posted by sir_eos_lee

So do we get a little bit of extra Xp for killing the second one by association?

You're a monster! I like you.

Comment

Originally posted by zenyl

Smoothment

That's a Jagex-level pun right there.

"Smoovement" was brought up in a meeting the other day. I think that one is my fav.

Comment

Originally posted by AfrostLord

Doesnt seem to be working on mobile

This will be pushed to mobile shortly (and requires you to update the app)

Comment

Having seen what the core experience team have cooking, I can say that I am SOOO hyped for everything they are working on!

Comment

Originally posted by -wtr-

What are they putting into the coffee at Jagex?!

We’re doing our best to get rid of the spaghetti from our coffee

Comment

Originally posted by Dottlet

This is actually quite nauseating.

The most important thing that positioning and movement in a game is supposed to do is display what is going on in the game.
Beforehand, it did align to the squares and angles that the character, or entity in general I guess since it applies to NPCs as well, rested on. Besides rubber banding while waiting on animations, anyway.Now, there is clear disparity between where one is standing/looking, and where one is visually. It just doesn't portray what's actually going on anymore.
Trying to track both at the same time with my eyes and mind is incredibly disorienting, and thus nauseating.

It's especially annoying when trying to surge. Seeing the player's angle slowly, slowly interpolated between angles makes it hard to tell where it's looking at that moment.

Now, I don't mind updates like this for people who don't care at all about the abstraction. Surely some people will like it.
RS3 camera is like that too; int...

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Hey there,

Thanks for your feedback, we're absolutely listening to feedback and seeing if we need to make some further refinements. We'd also like to ask you all to give it a good go, because it might as well take a bit of time to get used to.

The point about it being slightly more difficult to see what angle you are is absolutely valid and is raised to the team. We are monitoring everything closely and nothing is off the table as of yet, this includes introducing things such as a 'classic movement' toggle.

Comment

Originally posted by Melad_S

Your character teleports a few tiles after you bladed dive sometimes, just a heads up.

I've let the team know.