Runescape

Runescape Dev Tracker




22 Jul

Comment

Originally posted by TheHotstreak

/u/shaunyowns

The hiding hitsplats patch, is that what I think it is?!?

Will it actually hide other players auto-attacks and crits now? You once said that the engine is designed to have 8 or 6 hitsplats at a time but the game only displays 4 or 6. This was back when you made the hitsplat update.

Also, if we change our hitsplats to "legacy", crits still show up like eoc crits. The crit hitsplat already exists in legacy combat mode, you know that golden hitsplat? Can't that just be used?

Great patch week of course!

So this will hide other players attacks (except crits), the crit splat changed for the legacy thing makes sense but needs to be done.

It was an old job that made it live which is awesome, but still needs more love to make it optimal!

Comment

Originally posted by Duradel2

Items with a higher coin conversion value than their Grand Exchange price will now default to the Grand Exchange value rather than the higher conversion.

Wonder what this means. Does it mean that Alch prices are now variable, based on GE price?

Think they mean conversion on death, rather than high alch value.

Spot on

Comment

Originally posted by Mat_Mase

I don't see the news post yet, we get have the crater event this week or the next?

I'm told its just gone live :)

Comment

Originally posted by [deleted]

[removed]

Did a search and can see there's currently a job for that too. I appreciate it's been 2 weeks but the Anachronia team have been super busy getting out as much as they can!

Comment

Originally posted by Certified_Lawyer

Rune Dragons first phase still bugged ever since M&S update and no word of slayer cape's bugged 4% proc chance on max/comp/support capes.

I only just answered to your post about the slayer cape bug 5 days ago, FYI i just checked the fix and it's working fine but fixes can vary in the time they take between being reported and being patched for all kinds of reasons.

RE: Rune Dragons i'm looking at the job i made for it a while ago and can see it was already fixed and patched. If you're still seeing issues can you report another bug detailing what weapons/ammunition you're using?

Comment

Originally posted by ImRubic

Jagex, PLEASE Organize these patch notes better. I do NOT like looking at a list of 100 patches in "Other".

I'm not sure what capitalising your words with the extra bold will accomplish :)

But yeah, I've tried to organise them as much as possible, but with so many patches and not unlimited time it isn't really ideal, just the way it is!

Comment

The current classification should be that gargoyles are demons. They were purposefully considered as such for the Demon Slayer perk and Darklight/Silverlight. There may be other considerations I'm unaware of to not include them in demon cluster tasks, or it may just be an oversight.

Comment

So, first off, a more explanatory examine would be better, in particular to differentiate between the three compost types.

However, the current examine is not far from the truth. Compost can make growth, if not faster, then less slow, albeit indirectly. There are a couple of posts in this thread that convey why - even protected, disease can cause crops to grow more slowly (skipped growth cycles) and composts decrease disease chance.

It's a semantic argument, though. a) it's not always the case, and b) a more accurate examine would be more useful. Something along the lines of decreasing disease chance and increasing yields would be better.

Comment

Imagine me trying to say that...

Comment

Interesting...

We haven’t as far as I’m aware changed or nerfed the hexhunter bow, I’ll chase this up when I get in!


21 Jul