Rust

Rust Dev Tracker




16 Jun

Post
    Errn on Steam - Thread - Direct
Custom Rust Deskmats
[epicdesk.shop]

Last week we announced our exciting partnership with EpicDesk[epicdesk.shop]! They are a custom desk/mouse pad producer that specialize in limited edition campaigns for content creators!

They have a few campaigns live right now you can check out for pre-order. With more creators being signed... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

02 Jun

Post
    holmzy on Steam - Thread - Direct



Combat Changes
Today, we're releasing an update to the gunplay in Rust. The initial implementation of the weapons in Rust was done nearly 7 years ago and hasn't been significantly modified since it's inception. While these changes will be controversial, We believe these changes are necessary for the health of the game.

Recoil The old recoil system in rust had some issues. It was loved by some, and hated by others.

If you didn't have hundreds if not thousands of hours practicing the recoil in rust, Firing at people in the game would often feel like attempting to align two like poled magnets. Frustrating would be an understatement.

Ultimately, being good at first person shooters and having the drop on someone wasn't good enough. If the other person had thousands of hours of training their aim ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

05 May

Post
    holmzy on Steam - Thread - Direct

Above-Ground Trains
We wanted to get some trains onto the above-ground rails this month.

We have some more train content in the works, but for this initial release we're mostly reusing existing assets in order to provide something to try out until that content is ready.



The above-ground Work Cart closely resembles the underground one, but now has coupling points at each end that can connect to other train cars. The bogies (also known as trucks - the wheel assemblies) have also been updated to rotate with the track more realistically.



We've taken some static train wagon models that we had and made them functional. These don't actually ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

14 Apr

Post
    holmzy on Steam - Thread - Direct
Easter Hunt
For the next week, every 24-38 hours in-game hours an Easter egg hunt will begin. You'll have 3 minutes to collect as many eggs as you can. The top 3 players are given special eggs as a reward. These eggs can be cracked open for various types of loot ranging from scrap all the way up to an M249!



If you don't make the podium, that's okay. The painted eggs you collect can be upgraded to Bronze eggs once you collect 10. If you collect 10 bronze eggs then you can upgrade to a silver egg, eventually all the way to gold!

There are various items available to help you during your hunt. The Easter Basket will allow instant pickup of eggs and the Bunny Onesie and Ears will provide you with an advantage via Egg Vision.


Have fun!


Easter Store Returns
A number of items are hopping back into the store this year:

Egg Hat
... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

07 Apr

Post
    holmzy on Steam - Thread - Direct


Procedural Rail Network
The first iteration of the procedural rail network is now live! Any map size 4250 or larger should have a single railway in the shape a ring going around the entire island.



This is just a tech test / proof of concept for now, so there's no official gameplay element to it yet. Please report any weird looking areas you might encounter.



In the near future, you can expect driveable above-ground trains.


Powerline Ziplines
Powerlines have had an upgrade this month, with new platforms and ziplines now appearing across procedurally generated maps. To access the zipline you'll need to... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

03 Mar

Post
    holmzy on Steam - Thread - Direct
Monument Lighting
This month we’ve made visual improvements to some of our older monuments to get them more consistent with the quality of our new content. This includes changes such as adding darkening volumes to interiors to prevent them from becoming too bright during the day, adding new lights and effects, tweaking existing lighting and other minor visual improvements.




As a result, the interiors should feel much darker and more atmospheric. The monuments that we’ve changed so far are the Supermarket, Oxum's Gas Station, Bandit Camp and Launch Site and we plan to improve more of them over time.



Soundtrack Release
... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

03 Feb

Post
    holmzy on Steam - Thread - Direct
This months update brings a new monument, the Arctic Research Base, snowmobiles, polar bears, AI update, spray can item, QOL changes and much more!



Arctic Research Base
In this month's update, a new monument has been added. The Arctic Research Base will spawn exclusively in the arctic biome.

Those who are not afraid of the cold winds and frigid temperatures will be able to explore various lab modules and buildings scattered around the base. You will find there a bunch of loot to scavenge, or take a little break to warm yourself next to an electric heater. But most importantly, the Arctic Research Base will spawn snowmobiles.



... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

28 Jan

Post
    holmzy on Steam - Thread - Direct
Happy Lunar new year to everyone! To help everyone celebrate we have added some new and old items to the Steam item store.

First off, throughout the Lunar New Year celebration, everyone will be able to craft a set of throw-able firecrackers to make a racket. Traditionally set off to scare away evil spirits, many people would set them off when opening the front door before they went out. We somehow doubt these will scare off a dedicated door camper but you can try!


Tiger Mask
To celebrate the year of the tiger we have created a beautiful Tiger Mask with jiggling chin tassles. Similar to last years Ox Mask, it replaces the wolf headdress.




The Tiger Mask can be purchased on the ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

06 Jan

Post
    holmzy on Steam - Thread - Direct
2021
Servers are now wiped, Santa is packing up and clearing out the bodies, we hope you enjoyed the Holiday Season. We're getting back to work after a couple of weeks off which is why this is a light blog and we're looking forward to the journey ahead in 2022!

2021 was an exceptional year for Rust in almost all regards, after 8 years of continuous development Rust has gone from strength to strength. In 2021 Rust blew up on Twitch, we saw record-high player counts, released Voice Props DLC Pack, World revamp, missions, freight trains, underwater labs, gestures, submarines, MLRS and so much more.



An interactive recap version can be found here[rust.facepunch.com].

DLC
July 1st we released ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

22 Dec

Post
    holmzy on Steam - Thread - Direct
Thanks to everyone that nominated Rust for the Labor of Love award. We have now reached the final stage of voting so we need your votes once again!

You can do so now by clicking the vote button above and to show our appreciation if Rust wins the Labor of Love Steam award, we'll give you (the community) control on designing a new deployable item in the game!

If you haven't already voted we'd like to show you in some words, pictures and videos why Rust is a Labor of Love for us!

Rust came to life because Helk and Garry felt there was something missing in the games they were playing and set about making a game they could play how they wanted to play it, Rust was started in Unity Engine 4 and was playable in a web browser and keys were sold in a dutch auction and as the player base grew the game was made into a standalone version and released on Steam in early access on 11th December 2013.

... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.