Rust

Rust Dev Tracker




04 Nov

Post
    holmzy on Steam - Thread - Direct
DESERT MILITARY BASES
We added fully procedural Military bases containing the MLRS equipment this update, these will be different on every server, every wipe. They are built from a pool of individual modules and fill 4 different templates.





Each has a few points of entry, regular loot with a sprinkle of oil and you will face some resistance from scientists as well.



MLRS
The new Desert Military Base monuments each have a parked Multiple Launch Rocket System (MLRS). This vehicle doesn't move - you won't be driving it around the map - but it can be set up to fire rockets to any target. Except safe zones, naturally.



These MLRS ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

28 Oct

Post
    holmzy on Steam - Thread - Direct


Happy Halloween!
The Rust Halloween event is upon us! We've released a mandatory patch containing lots of spooky features, enabled the Trick or Treat event, NPC scarecrows and much more!

This year we've added a new addition to the Halloween event: Frankenstein's monster!



To get started building your own monster first you must slay scarecrows and mummies which roam the lands. Once you've collected a head, torso and legs. Craft yourself a Frankenstein's table and place the body parts within the table, awaken your new pet monster and control it by pressing "P".



The monster will follow your orders without question. It'll... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

07 Oct

Post
    holmzy on Steam - Thread - Direct
This month's update brings the foundation of the mission system, huge amount of quality of life improvements, a camper vehicle module and much more!

Missions
Today we're introducing the first iteration of a mission system to Rust. You are now able to speak to various NPCs found around the world and receive a list of objectives you must complete in exchange for a reward. This first pass of missions are geared more towards players just getting started but the system is capable of much more. We will be expanding on this in the coming months to include PvP missions (capture and hold, delivery, ambush) and eventually even bounty hunting.



You can find mission providers at most safe zones and their tasks vary, from catching fish or harvesting lumber to hunting sharks and uncovering hidden treasure.


... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

02 Sep

Post
    holmzy on Steam - Thread - Direct
Underwater Labs Improvements
Since the Underwater Labs release, we've been following your feedback closely. The majority of feedback was surrounding high loot density and lack of player interaction. We've now reduced the map Labs count from 6 to 3, removed red and blue keycard spawns, additionally loot crates will no longer spawn while players are nearby.

To suit the reduced total number of underwater labs per map, we increased the smallest allowed size per underwater lab. You will no longer find underwater labs that are only a couple of rooms in size, so they should all be worth a visit.



Many of you have certainly noticed that the moonpool water was bullet proof. This was an unintended effect from the complexities of dealing with the water carving volumes and has now been fixed.

Speaking of moonpools, a human sized version has been added in the mix to allow fo... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

05 Aug

Post
    holmzy on Steam - Thread - Direct


Procedural Underwater Labs



The new underwater labs are fully procedural dungeons that reside on the ocean floor. They will come in a variety of shapes and sizes, and for now, with two entry points. You enter them from a ‘moonpool’ in which you re-surface with your submarine. From there, make sure you have come prepared to face the various puzzles on offer.



The bases have a wide network of CCTV cameras you can connect to to plan your exploration ahead of time. The new and improved player map will also let you see the layout of the base for each floor. You will also fin... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/252490/announcements/detail/2990939117292178365]here[/url].

08 Jul

Post
    holmzy on Steam - Thread - Direct



The Voice Props DLC pack is available today for $12.99! Blast out some music with the Boom Box, intimidate your neighbours with the Megaphone and Microphone Stand, phone a friend (or enemy, or stranger) with the Mobile Phone, and more. But because Rust is a hardcore PvP survival shooter, we also knew we needed to finally remedy its most obvious omission - a disco.

This DLC pack includes a range of new items that allow you to record, stream, project and playback audio, as well as accessorize your base with some disco themed props. It also includes three new dance gestures and 7 achievements to unlock.


Cassettes and Recordings Cassettes can store snippets of audio and can be used in a variety of ways. To record audio onto a Cassette, simply insert it into a Cassette Recorder and hit RMB to record. Casse... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/252490/announcements/detail/2995438840913446205]here[/url].

01 Jul

Post
    holmzy on Steam - Thread - Direct
Updated Wounding System
Players now go to a crawling state when wounded in most cases, instead of being fully incapacitated. They can move around slowly and use doors. They also get a bit more health than they used to in the old incapacitated state. This might allow you to move to relative safety.



The older incapacitated wounded state still occurs in the following situations:

  • If you get looted while in crawling wounded state.
  • If you die from fall damage.
  • If you crawl too deep into water.
In both states you still have some chance to recover after the wounded timer runs out.

By default right now the base value is a 20% chance while crawling and a 10% chance while incapacitated. But you now get up to a 25% bonus on top of that (so max 20 + 25 = 45% total) based on your food and water levels. Maximum food and water... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/252490/announcements/detail/2995438840887589629]here[/url].

24 Jun

Post
    holmzy on Steam - Thread - Direct
To mark the start of the Steam Summer Sale we've given the Store page a sprucing up and also added an awesome new trailer which you can view below ...



We're also bringing you a massive 50% discount on Rust and all DLC's so now is the time to get your friends onto your team or grab yourself the Instruments Pack or the summer themed Sunburn Pack

The sale will run from June 24th until July 8th.
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/252490/announcements/detail/2995438840862983173]here[/url].

03 Jun

Post
    holmzy on Steam - Thread - Direct
Contact System
We've added a new system for keeping track of the players you interact with.

You'll find a new tab on your inventory screen which will open the contacts panel. From there you'll be able to use the various controls to flag a player as either friendly or enemy. This will change how their name tag shows up when you encounter them in the world. Players are automatically added to the 'seen' category if you've been in close proximity for several seconds.

Any player who kills you will be added to your Enemy list.





You can select any contact from the list and filter by category (friendly/seen/enemy) as well as assign a contact to a category.

Binoculars have also received a buff, and will allo... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/252490/announcements/detail/3056235532838403243]here[/url].

06 May

Post
    holmzy on Steam - Thread - Direct


A Whole New World
This month Rust has received a huge visual update, the biggest to date! From new terrain, trees, rocks, cliffs, decor, grass, monument reworks and so much more.

This is the culmination of work by several people that took place on and off over the last couple of years. It greatly improves how the game feels and gives it a fresh look.



Most of the new visuals were developed alongside the transition of the game to the High Definition Render Pipeline of Unity (HDRP) that we subsequently dropped after unsatisfactory performance results. We didn’t want to waste the efforts made to make the game look better during that time and ported them to the current version of the game instead.

... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/252490/announcements/detail/3093387693545730812]here[/url].