Satisfactory

Satisfactory Dev Tracker




15 Nov

Post

Hi Pioneers!

Here’s a big patch for a bunch of assorted issues with some nice sprinkles of QoL on top :)

If we somehow made things worse or new bugs popped up please let us know over at our QA Site https://questions.satisfactorygame.com/ We read your posts every day and it helps us a lot

Hopefully this makes everyone’s experience with the latest update a lot better and thank you for your patience, we hope to make things even better for everyone.

See you all next time!, Thanks for playing our game <3

BUG FIXES

  • Fixed crash when selecting Inverted Ramps (and added a bit of future proofing so it doesn’t happen again)
  • Potential fix for a crash related to tireconfig deletion
  • Fixed Nobelisk...
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10 Nov

Post

Hi Pioneers!

Hello again!, Here’s more fixes to a lot of the top issues we’re seeing from your reports.

As always, if there’s something we’re forgetting or something new that we introduced please let us know over at our QA site https://questions.satisfactorygame.com/ We read your posts every day.

Thanks for the support and we hope you’re enjoying our game <3

BUG FIXES

  • Potentially fixed certain bushes/flowers not being able to be chainsawed in Northern Forest
  • Fixed typo in Concrete Foundation 2 naming
  • Factory Cart should now have proper physics on new foundation types
  • Fixed build gun looking weird during the Drop Pod Sequence
  • Fixed Factory Cart not having colours when held i...
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05 Nov


04 Nov

Comment

Originally posted by At_Work_lul

Thanks for the quick fix!

Also is this account posting these Coffee Stain run or just a nice person?

Can't I be both? :)

Post

Hi Pioneers!

You’re all great so, here, have some more fixes, hopefully this fixes some of the remaining issues people have with vehicles and the conveyor belt stuff and Linux Dedicated Server stuff we introduced with the last patch :D

Did we add even more bugs? You can let us know over at our QA Site https://questions.satisfactorygame.com/ You can also let us know if you think everything is great, we read your comments every day

See you all again soon, have a nice weekend everybody <3

BUG FIXES

  • Fixed conveyor belt items behaving incorrectly
  • Fixed vehicles not docking properly when in long-distance simulation mode

OPTIMISATION

  • Conveyor belt optimisations ...
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03 Nov

Post

Hi Pioneers!

Hello again everybody! Another week, another round of fixes, hope this makes everyone’s experience with the game more Satisfactory :)

As always if we’re missing some important things that you think should be addressed, please let us know over at our QA Site https://questions.satisfactorygame.com/ We’ll look into it ASAP

See you all again soon <3

BUG FIXES

  • Fixed inventory slot abbreviated item text breaking the layout if the text was too long
  • Fixed Milestone Progression UI not being visible anymore
  • Conveyor Lifts and Floor Holes should now properly have soft clearance
  • Potentially fixed a crash when mass dismantling
  • Potentially fixed a crash related to using the ...
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02 Nov

Comment

Originally posted by -Designated-Survivor

01001001 00100000 01101100 01101111 01110110 01100101 00100000 01100011 01101111 01100110 01100110 01100101 01100101 00100000 01110011 01110100 01100001 01101001 01101110 00100000 01110100 01101111 01101111 00001101 00001010.

<3


29 Oct

Post

Hi Pioneers!

We happened to fix a few more things, including that Train issue below which was a bit severe so here’s a small patch to fix them up.

There are still more things to fix and we’re aware of some newly introduced issues (like the Milestone UI at the top right corner disappearing) and we’ll fix them ASAP.

There are probably more things you might discover through the weekend so please let us know about them over at our QA Site: https://questions.satisfactorygame.com/ We will read all your posts on Monday with our morning coffee :)

Once again, Have a great weekend and we hope you’re still enjoying the update, see you all again soon <3

BUG FIXES

  • Fixed a bug that would cause Trains to get stuck i...
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28 Oct

Post

Hi Pioneers!

Hello again everybody, here’s another patch with a bunch of fixes, including some of the things we’ve seen reported the most in our QA site and other places

As always, if we introduced new issues or if we haven’t fixed something that you think we should, please let us know over at our QA Site: https://questions.satisfactorygame.com/ We read your posts every day

We hope you all have a great weekend and enjoy playing our game, thanks for all your support <3

BUG FIXES

  • Fixed up clearance snapping rotation issues
  • Fixed a bunch of UI issues that led to Clients not being able to set Timetables in Multiplayer
  • Fixed Hyper Tube entrances not properly snapping to Hyper Tube supports
  • ...
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Comment

Amazing! VAAAAMONOS! <3


27 Oct

Post

Hi Pioneers!

As you may or may not have noticed, funnily enough we did introduce some new issues™️ on the previous build, there was an EOS related crash when starting a new game or loading a save which has now been fixed.

So you can now enjoy the previous fix to the fullest :D

BUG FIXES

  • Fixed EOS related crash when loading or starting a new game

To avoid people missing what the previous patch contained, I’m including it alongside this post in it’s original formatting.

Sorry for the inconvenience and confusion there but it’s all been sorted out.

Until next time!

---

Hi Pioneers!

Another day another batch of fixes :)

As always, if there’s something that’s annoying you or preventing your progress please let us know over at our QA Site: ...

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Post

This patch has been temporarily rolled back due to a crash on load/new game, we're preparing a hotfix for this hotfix :)

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Hi Pioneers!

Another day another batch of fixes :)

As always, if there’s something that’s annoying you or preventing your progress please let us know over at our QA Site: https://questions.satisfactorygame.com/ We’ll be checking all your comments every day, you can let us know if we introduced new issues as well

There are more fixes to more stuff in the works but for now hopefully these make for a better experience, We hope you’re all enjoying this new update, take it easy <3

BUG FIXES

  • Fixed an issue where the HUB would spam sounds during the tutorial ph...
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Comment

We do know that for many folks the dedicated servers are not showing in Steam (even after allowing "tools" in the library filter). We are aware of this and are working to resolve it as quickly as possible!


26 Oct

Post

Hi Pioneers!

Just a small crash fix, even though this has a workaround (Inputting items manually from your inventory) we don’t want to hinder progression for all the people who started fresh with this update who might not find the workaround themselves.

We are aware of a bunch of other issues like the EOS issues (being asked to log in on startup every time, etc.), and other bugs and we’ll work on them ASAP but if you think there’s an important issue that you would like to see fixed please let us know over at our QA Site: https://questions.satisfactorygame.com/ We’ll be checking all of your comments every day.

There’s more fixes coming soon but for now thank you all for your support and I hope you’re enjoying the new update <3

BUG F...

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Post

Hi Pioneers!

Update 5 is now available on Experimental. If you have been following our YouTube videos you’ve seen lots of the new content already, but you can find all of that (and as usual a few exciting surprises) summarised in our Patch Notes video below. And if you want to go straight to the nitty gritty details, we have the full list of detailed patch notes further down as well!

https://www.youtube.com/watch?v=QfaReoks6OM

With this Update we have worked on many of the base systems in Satisfactory to improve the game. It’s all ready for you to play with, but we are just starting the Experimental period for this release, and we appreciate all the feedback you can give us. If you have thoughts on these new features or find any bugs, feel free to visit our Q&A ...

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22 Oct