Satisfactory

Satisfactory Dev Tracker




22 Oct

Comment

Originally posted by Cwoey

Pretty sure it’s ficsit branded and has a coffee stain on it. And not a coffee stain logo, just plain old literal stain of dropped coffee

this is correct!


15 Oct


08 Oct


01 Oct


24 Sep


23 Sep

Post

Hi Pioneers!

Hello everybody, first round of 4.26 related fixes coming right up

Did we break something new? Something is still broken and is annoying or preventing your progress? Please let us know over at our QA Site https://questions.satisfactorygame.com/ We read your posts every day <3

See you all again soon <3

BUG FIXES

  • Fixed UI icons being displayed vertically
  • Fixed Milestone Launch Button disappearing
  • Fixed Vulcan rendering being overexposed, especially in the red channel
  • Fixed rendering issues on Vulkan when using a HDR monitor
  • Fixed DX12/Vulkan specific prompt showing up every time an option was changed
  • Fixed minor issue related to the world grid for Drone...
Read more External link →

21 Sep

Post

Hi Pioneers!

Today’s is the release of the Unreal Engine Upgrade 4.26 to Experimental branch, this update does not include new gameplay related content but there’s still some new stuff as we’re testing out DirectX12 and Vulkan implementation, we’ve made some changes to the conveyor rendering system which should improve performance ™️, we have also fixed a few bugs here and there but due to the nature of Engine Upgrades we’ve likely introduced a lot more new ones so…

You can let us know over at our QA site if you find any annoying bugs or if anything is blocking your progress https://questions.satisfactorygame.com/ We’ll try to fix them ASAP <3

You can also let us know other things like if you’re getting performance improvements (or the opposite) o...

Read more External link →
Post

Hi Pioneers!

Today’s is the release of the Unreal Engine Upgrade 4.26 to Experimental branch, this update does not include new gameplay related content but there’s still some new stuff as we’re testing out DirectX12 and Vulkan implementation, we’ve made some changes to the conveyor rendering system which should improve performance ™️, we have also fixed a few bugs here and there but due to the nature of Engine Upgrades we’ve likely introduced a lot more new ones so…

You can let us know over at our QA site if you find any annoying bugs or if anything is blocking your progress https://questions.satisfactorygame.com/ We’ll try to fix them ASAP <3

You can also let us know other things like if you’re getting performance improvements (or the opposite) o...

Read more External link →

10 Sep


09 Sep

Post

Hi Pioneers!

Today’s patch is also being released on the Experimental version to bring both Experimental and Early Access to parity, including some newly added updates to translations.

The patch shouldn’t cause any unexpected issues but as always you can let us know if we somehow broke things over at our QA Site https://questions.satisfactorygame.com/ We check your posts every day <3

A reminder for people who have been having issues with unexpected crashes on startup or weird behaviour with the game, in that case please try to verify your game files.

You can do this on Steam by Right Clicking the game in your Library > Properties > Local Files > Verify integrity of game files...

And on Epic by clicking on the three dots (“...”...

Read more External link →

08 Sep


05 Sep

Comment

My guess is that the team would probably try and solve the problem of not noticing when you are encroaching soft clearance via better feedback before they would resort to a on/off switch. I think the intention at the moment is to have the build piece's hologram itself to provide some feedback (eg. change to a different color) for when soft clearance overlaps something else. But yeah, we'll just have to wait and see with what they come up with and see whether or not that works for folks.

Great suggestion! Thanks for posting to the QA site!

Comment

oh god this hurts im so sorry


02 Sep

Official dedicated server support for Satisfactory is still in development, and noone has early access to the software we have so far. Any person or company claiming to have it are likely just running a modded version of the base game.

Progress on our dedicated servers have actually been pretty steady as of late. We hope to get them out to y'all as soon as we can.

External link →

27 Aug


20 Aug


15 Aug


06 Aug