Satisfactory

Satisfactory Dev Tracker




16 Jul

Comment

Originally posted by PlanetaryGenocide

Probably really helps unf**k weird edge case bugs too

Oh yeah. It's easiest to deal with bugs when you have actual footage of them. It's great!

Comment

Originally posted by JereTR

May I ask what the initial response your team had to his cocoon?

"But.... Why?"

That's most accurate I think. Everyone who does a lot for optimisation shrieked in terror. Otherwise lots of laughs.

Comment

Originally posted by magna-terra

This man is breaking the game and probably infuriates the developers

Its glorious

We're not really infuriated by it. To be honest, it's absolutely hilarious xD


15 Jul


13 Jul


12 Jul


11 Jul


09 Jul

Post

Hi Pioneers!

Again, a little patch to address some issues. Before this patch, players with different versions of the game were able to join each other, which caused some issues including crashes. If you can’t join your friends anymore, make sure you are on the same version. You can do that by checking the build number in the bottom right.

Also included are some minor fixes, some optimisation and the accumulative decrease of performance when using Trains should be fixed!

BUG FIXES

  • Clients can now interact with the vehicle fuel and inventory again
  • Fixed a crash that could occur when building a Train Platform/Station in between two other Platforms/Stations to connect them
  • Players with different versions of the game can’t join each other anymore (this was unintended and caused issues)

OPTIMISATION

  • Removed some debugging checks from Conveyor Belt ne...
Read more External link →

08 Jul


07 Jul


06 Jul


05 Jul