Satisfactory

Satisfactory Dev Tracker




30 Jul

Post

Hi Pioneers!

Since yesterday's Experimental release seems to be stable, we are pushing it live now! It includes all the fixes, changes and additions since last weeks Experimental update. Unfortunately, the new language options and Korean are not working yet. We aim to have them fixed with the next update.

Hope you’ll enjoy the patch!

BUG FIXES

  • Research time in the MAM should display correctly again
  • Researched resource mesh should be displayed in the MAM again
  • Fixed players respawning under the world after rebuilding the Hub
  • Right-clicking in Build Mode or the Build Menu will close it again
  • Earlier we broke the placement of factory legs, so we fixed that legs of newly built buildings will not break when reloading and consequently had to reset all built legs (looks fine on Foundations but legs built on terrain will not be traced to the ground).
  • Storages stacked on ot...
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Comment

"Fixed issue with Korean font"

...i did not. it seems.


29 Jul

Post

Hi Pioneers!

Just a few additional fixes are coming to Experimental in this version before we push the changes live on Early Access. We added a few more languages (Greek, Finnish and Dutch) as well as an option to toggle the different culling system we were trying since last Friday. It should improve performance for most setups, but might result in a slight decrease for some people. If you noticed a decrease in performance, try and turn the Hierarchical Z-Buffer Occlusion off in the video options (it will require a restart of the game).

After this update, we will be fixing the last issues and push it to Early Access. Let us know if anything breaks!

BUG FIXES

  • Fixed issues with the Korean font
  • Fixed incorrect tiling on the Willow Tree
  • Train Platform dismantle now refunds the correct cost

UI

  • Minor layout updates on Map Filters
  • Added a sma...
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28 Jul


27 Jul


26 Jul

Post

Hi Pioneers!

Here we go, another update with some optimisation tests, crash and bug fixes and updated translations. For this build we will need some more testing, so we are putting it on Experimental over the weekend. As usual, be careful when you try it out and back up your save files. Next week we’ll be spending some time fixing up whatever issues arise and will push it to Early Access as soon as those are dealt with.

Let us know what breaks and hope you have fun with the update! <3

BUG FIXES

  • Research time in the MAM should display correctly again
  • Researched resource mesh should be displayed in the MAM again
  • Fixed players respawning under the world after rebuilding the Hub
  • Right-clicking in Build Mode or the Build Menu will close it again
  • Earlier we broke the placement of factory legs, so we fixed that legs of newly built buildings will not break when reloading and conseq...
Read more External link →

25 Jul

Comment

wait what


24 Jul


23 Jul


22 Jul

Post

Hi Pioneers!

Second time's the charm, right? Today we are pushing all the changes that we rolled back last week, plus fixes for critical bugs and some additional small changes. Biggest changes are still that players will be unable to play together on different versions of the game and the overhaul of the Red Jungle. Biggest new change is the addition of some basic filtering options for the Map and Compass, which can both be accessed via the Map.

Hope you enjoy the patch!

BUG FIXES

  • Finished researches in the M.A.M. should show up on the bottom of the list now
  • Fixed the “Insert Schematic Name Here” bug
  • Added a version check on joining invites and ensured that network connections with different game versions generally fail and give an error message
  • Fixed typos in the Nuclear Waste trash message
  • Destructible boulders should no longer reappear (that took us a while to find)
  • ...
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21 Jul


19 Jul