Satisfactory

Satisfactory Dev Tracker




28 Jul


27 Jul


26 Jul

Post

Hi Pioneers!

Here we go, another update with some optimisation tests, crash and bug fixes and updated translations. For this build we will need some more testing, so we are putting it on Experimental over the weekend. As usual, be careful when you try it out and back up your save files. Next week we’ll be spending some time fixing up whatever issues arise and will push it to Early Access as soon as those are dealt with.

Let us know what breaks and hope you have fun with the update! <3

BUG FIXES

  • Research time in the MAM should display correctly again
  • Researched resource mesh should be displayed in the MAM again
  • Fixed players respawning under the world after rebuilding the Hub
  • Right-clicking in Build Mode or the Build Menu will close it again
  • Earlier we broke the placement of factory legs, so we fixed that legs of newly built buildings will not break when reloading and conseq...
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25 Jul

Comment

wait what


24 Jul


23 Jul


22 Jul

Post

Hi Pioneers!

Second time's the charm, right? Today we are pushing all the changes that we rolled back last week, plus fixes for critical bugs and some additional small changes. Biggest changes are still that players will be unable to play together on different versions of the game and the overhaul of the Red Jungle. Biggest new change is the addition of some basic filtering options for the Map and Compass, which can both be accessed via the Map.

Hope you enjoy the patch!

BUG FIXES

  • Finished researches in the M.A.M. should show up on the bottom of the list now
  • Fixed the “Insert Schematic Name Here” bug
  • Added a version check on joining invites and ensured that network connections with different game versions generally fail and give an error message
  • Fixed typos in the Nuclear Waste trash message
  • Destructible boulders should no longer reappear (that took us a while to find)
  • ...
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21 Jul


19 Jul


18 Jul

Comment

Originally posted by Haigen64

Hey all, apparently this is currently kinda borked so please give the devs some time to fix!

Thanks :D

See reply for more info!

Yep. We rolled back to the previous version for now and will put another update up once we can fix those issues. That might not happen before this weekend.

Post

EDIT:

We rolled back to the previous version (Build 102023) since this patch introduced some issues. We will update again once those are fixed, but that sadly means you might have to wait for the content in this patch until next week.

Hi Pioneers!

Here we go with another little patch while we are on summer downtime. Most notable change in this one is that players should now be entirely unable to join each other with different versions of the game. There will be an error message notifying you on what has gone wrong.

We also overhauled the Red Jungle, which can cause some problems if people have built a bunch of stuff in that area. But it looks better now, so that’s great, right?

Gafgar, one of our programmers, also wrote a blog post on our latest network optimisations. If you want to know a little bit more about the work that goes into those aspects of the game, you can check it out here:

...

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17 Jul


16 Jul