Satisfactory

Satisfactory Dev Tracker




13 May

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Patch Notes: Early Access (EXPERIMENTAL) - v0.1.10 - Build 98994

Hi Pioneers!

This is hopefully the last update to reach experimental before we push it to the main line. We’ve fixed the most annoying issues that you helped us find. Read more below.

BUGS

  • Fixed so that recipes get unlocked if you load a save with prerequisites already met

  • Stackable poles shouldn’t encroach each other anymore

  • Quartz has a proper material

  • Crystal Oscillator is visible from every angle

  • Fixed an invalid Geyser

  • Added proper collision to the Radar Tower

GENERAL FIXES

  • Changed production time text in recipes to be more intuitive

  • Conveyor belts max incline bumped from ...

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Patch Notes: Early Access (EXPERIMENTAL) - v0.1.9 - Build 98904

Hi Pioneers!

In preparation of getting the experimental branch ready for main we’ve fixed a bunch of issues, mainly related to the Conveyor Lifts. Details below

Conveyor Lifts

  • Adjusted clearance and size

  • Fixed fog planes in the Conveyor Lifts

  • Added arrows on lift holograms

  • Updated the connectors

  • Mid part now rotates with top instead of bottom

Buildings

  • Adjusted alignements of I/O:s on Foundry, Coal Generator, Fuel Generator, Oil Refinerly, Constructor, Smelter and Assembler

BUG FIXES

  • Removed Compass Icon of locally controlled vehicle

  • Compass text now only vi...

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10 May


09 May

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Hi Pioneers!

This small patch is mainly to fix some multiplayer related crashes, but we’ve fixed some other things along with it. As usual, you can find the details on that below.

BALANCING

  • Conveyor Lifts now snap in 1m steps instead of 2m

BUG FIXES

  • Generators and Power Poles now show the correct name in their menu (Biomass Burner, Coal Generator, Power Pole Mk.2, etc.)
  • Stackable Poles can no longer be built within each other
  • Fixed some Map related crashes (on client and host)
  • Fixed the distance of input fog planes on the Splitters and Mergers
  • Hopefully fixed a crash related to Power Lines being saved in a bad state
  • Fixed a crash occurring when exiting the game
  • Players are not able to walk on water anymore
  • Players don’t move upwards infinitely when flying with the Jetpack and equipping a different body slot ...
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Patch Notes: Early Access (EXPERIMENTAL) - v0.1.8 - Build 98779

Hi Pioneers!

This small patch is mainly to fix some multiplayer related crashes, but we’ve fixed some other things along with it. As usual, you can find the details on that below.

BALANCING

  • Conveyor Lifts now snap in 1m steps instead of 2m

BUG FIXES

  • Generators and Power Poles now show the correct name in their menu (Biomass Burner, Coal Generator, Power Pole Mk.2, etc.)

  • Stackable Poles can no longer be built within each other

  • Fixed some Map related crashes (on client and host)

  • Fixed the distance of input fog planes on the Splitters and Mergers

  • Hopefully fixed a crash related to Power Lines being saved in a bad state

  • Fi...

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07 May

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Hi Pioneers!

Another small patch to the Experimental, mainly to fix the crashes some of you experiencing when loading saves. A few other fixes and changes have made it in as well, you can find them in the notes below.

BALANCING

  • Adjusted the Alternate Recipe for Compacted Coal
    • Old: 2 Coal + 2 Sulphur
    • New: 3 Coal + 3 Sulphur
  • Adjusted the Alternate Recipe for Turbo Fuel
    • Old: 5 Fuel + 2 Compacted Coal
    • New: 5 Fuel + 4 Compacted Coal

BUG FIXES

  • Fixed on load crashes related to excluded researches
  • Automatic Health regeneration up to 3 pellets works again
  • Fixed not being able to build Conveyor Lifts downward onto Foundations
  • Fixed the Stackable Conveyor Pole not aligning with other Conveyor Connections
  • Unpossessed Player Characters that are killed or already dead now spawn ...
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Patch Notes: Early Access (EXPERIMENTAL) - v0.1.7 - Build 98611

Hi Pioneers!

Another small patch to the Experimental, mainly to fix the crashes some of you experiencing when loading saves. A few other fixes and changes have made it in as well, you can find them in the notes below.

BALANCING

  • Adjusted the Alternate Recipe for Compacted Coal

    • Old: 2 Coal + 2 Sulphur

    • New: 3 Coal + 3 Sulphur

  • Adjusted the Alternate Recipe for Turbo Fuel

    • Old: 5 Fuel + 2 Compacted Coal

    • New: 5 Fuel + 4 Compacted Coal

BUG FIXES

  • Fixed on load crashes related to excluded researches

  • Automatic Health regeneration up to 3 pellets works again

  • ...

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06 May

Post

Hi Pioneers!

Here we go, the actual patch to bring you several crash fixes, bug fixes, balancing changes and a few content additions. This time without removing all your Conveyor Belts.

Hope you all enjoy the patch!

BALANCING

  • Doubled the cost of the Conveyor Lifts
  • Renamed Gunpowder to Black Powder
  • Adjusted Black Powder recipe:
    • Old: 2 Coal + 1 Sulphur
    • New: 1 Coal + 2 Sulphur
  • Adjusted Conveyor Lift clearance

BUG FIXES

  • Fixed the “banana conveyor bug”
  • Fixed the hologram material on the Conveyor Lifts
  • Fixed Conveyor Lifts visually transporting parts into the correct direction
  • Fixed the bug where inventory size wasn’t updated until the player opened the inventory
  • Fixed the outdated Power Pole descriptions
  • Fixed custom names for the Radio Tower disappearing after relo...
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03 May

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Patch Notes: Early Access (EXPERIMENTAL) - v0.1.6 - Build 98445

Hello Pioneers!

We are pushing an update that should fix the new crashes on the Experimental Build, together with some other bugs and mitigate the decreased performance compared to the Early Access version.

Additionally, we introduced some balancing changes to the new content and improved the Conveyor Lifts further. Thanks for all your feedback and reports, it helps us a great deal with development!

Keep it up <3

BALANCING

  • Doubled the cost of the Conveyor Lifts

  • Renamed Gunpowder to Black Powder

  • Adjusted Black Powder recipe:

    • Old: 2 Coal + 1 Sulphur

    • New: 1 Coal + 2 Sulphur

  • Adjusted Conveyor Lift clearance

...

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