Satisfactory

Satisfactory Dev Tracker




13 Apr


12 Apr


10 Apr


09 Apr

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Patch Notes: Early Access - v0.103 - CL 96731

BUG FIXES

• Fixed the Hard Drive research crash

• Fixed the Epic chat message crash

• Fixed a HttpThread sleep issue (should solve random cases where login fails fails)

UI

• Added a “Confirm or reset settings” window for resolution & fullscreen to prevent players from ending up in a bugged state


08 Apr


03 Apr

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Patch Notes: Early Access - v0.102 - CL 96463

Hello Pioneers!

Alongside working on the April content update, we just pushed another small patch addressing load time bloat due to vehicle recordings and some of you not being able to save the game. To do the latter, we moved the save location out of ‘My Documents’. On start-up after the patch is downloaded you’ll have a backup of your saves in the old location and all your saves will be migrated to the new location. The new location is:

%localappdata%\FactoryGame\Saved\SaveGames\

BUG FIXES

• Fixed vehicle idle recording issues bloating load times and FPS

• Fixed some players not being able to save by moving the save location



02 Apr

Post

Hello Pioneers!

Alongside working on the April content update, we just pushed another small patch addressing load time bloat due to vehicle recordings and some of you not being able to save the game. To do the latter, we moved the save location out of ‘My Documents’. On start-up after the patch is downloaded you’ll have a backup of your saves in the old location and all your saves will be migrated to the new location. The new location is:

%localappdata%\FactoryGame\Saved\SaveGames\

BUG FIXES

• Fixed vehicle idle recording issues bloating load times and FPS

• Fixed some players not being able to save by moving the save location

External link →

28 Mar

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Patch Notes: Early Access - v0.101 - CL 96032

Hello Pioneers!

We’ve got the patch incoming we talked about at the end of last week. This is a small update addressing the most immediate issues. We have focused on the login issue and the most relevant crashes for this update, but are working on fixing other bugs for the next update.

Next week we are planning to have more fixes for you! Hope you are having a great time and let us know about any issues that occur <3

BUG FIXES

• Likely fixed the issue with Sending Game Data that blocked multiplayer

• Likely fixed some Replication Graph crashes (multiplayer crashes)

• Fixed several double click construction crashes on client

• Fixed saves that were created while playing offline not being joinable by other players

• Toned down the fog at certain times of day in Northern Forest and Rocky Desert


Comment

thank you so much <3 <3 <3


27 Mar

Comment

Originally posted by Kappische

If you have a bug that was not in the patch notes, please report them at http://questions.satisfactorygame.com and we'll fix it Soon™.

oh sh*t, forgot to add that to then main post. thanks kaplan <3

(Patch notes from Producer Birk)

We’ve got the patch incoming we talked about at the end of last week.

This is a small update addressing the most immediate issues. We have focused on the login issue and the most relevant crashes for this update, but are working on fixing other bugs for the next update. Next week we are planning to have more fixes for you! Hope you are having a great time and let us know about any issues that occur <3

BUG FIXES

• Likely fixed the issue with Sending Game Data that blocked multiplayer

• Likely fixed some Replication Graph crashes (multiplayer crashes)

• Fixed several double click construction crashes on client

• Fixed saves that were created while playing offline not being joinable by other players

• Toned down the fog at certain times of day in Northern Forest and Rocky Desert

Edit: If you have a bug that was not in the patch notes, ...

Read more External link →

25 Mar

Comment

Originally posted by cldin

Jace- I don't often comment on reddit about things like this, but let me go out of my way to say that even with these silly bugs, even if I experienced every one constantly, the game itself is so fulfilling that they don't bother me in the slightest. You guys did an amazing job on this game and I'm still finding enjoyment even after 90+ hours in the game (test and alpha release).

The multiplayer bug is irrelevant to me due to the session itself controlling technology level for all participants. We thought perhaps we could have a 3 player game and race to see who could reach end game the fastest, and found that we all share a collective "level" so to speak. Due to this, we are all playing individually and comparing results.

Could you comment on whether multiplayer in the future is going to have technology player-focused? We're looking to perhaps have a dedicated server at some point int he future to play around with mods and continue developing additions to the game ...

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aww thank you so much, really great to hear this kind of feedback.

i love the idea of races! we have plans for mods and for dedicated servers so that may become a reality. but we have no plans to implement such a game mode at this time.