about 2 years ago - /u/ - Direct link
A lil somethin somethin: You can find the details for this event on the announcement page here.
about 2 years ago - Beda - Direct link
Hey hey everyone, welcome to another Development update!



  • Working on push mechanic for modular vehicles.
  • Working on implementing ATM UI functionality.
  • Bugfixing.
  • Profiling live server performance.
  • Working on the gardening system.
  • Working on character actions and implementing animations.
  • Adjusting the mechanic NPC for modular vehicles.
  • Resolving issues with the modular vehicles.
  • Preparing modular vehicles for new testing.
  • Working on a request and response system for ATM feature.
  • Working on auto-close BB doors.
  • Implementing radiation sickness and symptoms.
  • Working on the master server.


  • Implementing the barber NPC.
  • Working on the Nuclear powerplant particles.
  • Expanding the cane system.
  • Bugfixing.
  • Optimizing the island.
  • Merging the roads.
  • Expanding the railroad system for the Nuclear powerplant POI.
  • Painting new roads and foliage.
  • Working on the Halloween POI.
  • Working on the procedural buildings for the Nuclear powerplant POI.
  • Finishing the decontamination unit.
  • Retexturing containers.
  • Finalizing the barber shop.
  • Working on the powerplant admin building.
  • Placing down spawners on the new POI.
  • Working on new fruit trees.
  • Working on the modular BB elements.
  • Working on the modular BB element textures.
  • Finished texturing the Nuclear powerplant.
  • Instancing the broken reactor building.
  • Optimizing the broken reactor building.


  • Working on the new male character models.
  • Worked on the Halloween update visuals.
  • Working on new icons.
  • Worked on the Barber UI.
  • Working on new concept art.
  • Adjusting the modular vehicles for animations.
  • Working on the vegetable models for the farming system.
  • Bugfixing.
  • Worked on the puppet suit.
  • Working on the farming system assets.
  • Working on farming animations.
  • Working on modular vehicles animations.


  • Bugfixing.
  • Recording voice lines for new trailer.


  • Hunting and banning cheaters.
  • Ban appeals.
  • Steam general discussion and bug reports.
  • Performance benchmarking and optimization testing.
  • Testing of upcoming features.
  • Various bug reports.
  • Revising applications for the International program.


  • Adjusting trader availability.
  • Adjusting trader prices.
  • Working on the radiation design document.