SCUM

SCUM Dev Tracker




19 Dec

Post
    Beda on Steam - Thread - Direct
Hey hey everyone, as promised here are the settings explained in more detail for all of you that want to experiment or fine tune the new system for yourself. Enjoy!
  • Setting_MaxAllowedCharacters:
    Maximum number of alive characters on the server. Takes into account players, mechs, animals etc. Only the encounter manager entities are currently taken into account, and HTZ are excluded.
    If number is below 0 it goes to default value 128.
  • Setting_EncounterBaseCharacterAmountMultiplier:
    Takes into account the base value of entities to be spawned on encounter trigger (ex. entering POI). The set value multiplies the base value. Current base values for puppets are:
    • HTZ - 4 minimum - 5 maximum
    • MTZ - 2 minimum - 3 maximum
    • LTZ - 1 minimum - 2 maximum

    Actual entities spawned will be a value between (multiplier * min base value) and (multiplier * max base ...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

18 Dec

Post
    Beda on Steam - Thread - Direct
Hello everyone, hope you are having a good start of the week! No dev update this week but we do have a small hotfix for you and a small community update lined up! So check it out!



  • Fixed the issue where the game could crash randomly.
  • Fixed the issue where Cartridge trap recipe was using BMG ammo incorrectly.
  • Fixed the issue where the PU scope was not available at trader NPCs.
  • Fixed the issue where you could not sell the improvised flamethrower at trader NPCs.
  • Fixed the issue where cooking would do damage to portable stoves.
  • Fixed the issue where SCAR DMR Weapon parts could not be picked up from trader depot.
  • Fixed the issue with fac...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

15 Dec

Post
    Beda on Steam - Thread - Direct
Hello all! Hope you are enjoying 0.95! We have a small hotfix here for you to resolve some issues so check it out!



  • Fixed the issue where characters would stutter while skydiving.
  • Fixed the issue where fire ring and improvised fire place could not be used for cooking in SP.
  • Fixed the issue where apply button was always grayed out at barber trader.
  • Fixed the issue where squad tab would sometimes not update.
  • Fixed the issue on server settings where you could not disable vehicle spawns.
  • Fixed the issue where you could not switch to drone mode when you already played as a character.
  • Fixed the issue where using autowalk in drone ...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

14 Dec

Post
    Beda on Steam - Thread - Direct
THE WAIT IS OVER!!!! 0.95 THE HORDE UPDATE IS OUT!!!!! Check out everything that awaits you on the island in the last major update until 1.0


Note: Due to huge changes, we will unfortunately need to execute a partial wipe on all servers. All of your skills and gold will remain.





To start off we have done a lot of optimizations on both the server and client. You will see an increase in server performance and it allowed us to implement the new features and prepare the groundwork for future additions. This does mean that there were cutbacks on some things though such as puppet... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

11 Dec

Post
    Beda on Steam - Thread - Direct
Hello everyone, happy Monday! Hope you are all good and the wait is almost over. While you wait here is another Dev update!
Also a PSA. Some of you have already seen but check out the community event we are hosting this Wednesday 13th of December, so tune in and check out what you've been waiting for Live!






  • Server optimizations.
  • Performance optimizations.
  • Bugfixing.
  • Code review.
  • Implementing DLSS update.
  • Physics optimizations.
  • Door refactoring.

... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

04 Dec

Post
    Beda on Steam - Thread - Direct
Hello all, happy Monday! We are bringing you another dev update, we know you can't get enough of them. A short one this time but if you read between the lines it is something exciting. Check it out!



  • Server optimizations.
  • Performance optimizations.
  • Code review.
  • Bugfixing.
  • Working on Unreal input system.
  • Performance profiling.


  • Texture optimization.
  • Furniture optimization.
  • Bugfixing.
  • Collision optimization.

... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

28 Nov

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
    Beda on Steam - Thread - Direct
Hello everyone, hope you are all good. you might be wondering why there was no Dev update yesterday. Well the answer is simple and good news. We've been working so much that it had to be a bit late. So check out what the team has been up to.



  • Replication graph.
  • Bugfixing.
  • Implementing flamethrower functionality.
  • Code review.
  • Server profiling.
  • Server optimizations.
  • Working on crafting rework.
  • Resolving server issues.
  • Implemented tutorial system.
  • Improving vehicle physics.
  • Optimizing encounter manager.


... Read more

20 Nov

Post
    Beda on Steam - Thread - Direct
Hello everyone! Happy Monday. Nice Monday with a nice number of a dev update. Check it out!



  • Replication graph.
  • Bugfixing.
  • Implementing flamethrower functionality.
  • Code review.
  • Working on crafting rework.
  • Resolving server issues.
  • Finishing the encounter manager.
  • Implementing tutorial system.
  • Improving vehicle physics.


  • RTV testing.
  • Furniture optimization.
  • Bugfixing.
  • Collision optimization.
  • ...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

13 Nov

Post
    Beda on Steam - Thread - Direct
Hello everyone! Happy Monday again. Time for another dev update and this one with an extra twist. A couple of us went over to Reboot Infogamer to represent Gamepires, meet some of you and see who would like to join our team. So let us recap!


We have once again joined the biggest Video game con in our little corner of the world. After 4 years of hiatus it was great to see and meet all of you that have visited us at out booth!





As you can see we also came with a purpose as the game continues to grow, so do wee and we have met quite a few lovely candidates to join our team as well! It was also a blast to all of ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

06 Nov

Post
    Beda on Steam - Thread - Direct
Another Monday another dev update! See what you can look forward to in this one, to start off your week.



  • Working on replication graph.
  • Implementing improvised flamethrower capabilities.
  • Code review.
  • Bugfixing.
  • Working on the encounter manager.
  • Working on foliage management.
  • Implementing the modular pickup truck.
  • Working on the tutorial codex.
  • Working on crafting rework UI.


  • Setting up encounter presets.
  • Bugfixng.
  • ...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.