SCUM

SCUM Dev Tracker




20 Mar

Post
    Beda on Steam - Thread - Direct
Hello everyone, hotfix is here and it could not come soon enough. Check it out!



  • Fixed the issue where chests or other large containers would not load its contents if there were a lot of items inside.
  • Fixed the issue with wrong backpack grips.
  • Fixed the issue that broke motorbikes.
  • Fixed the issue where workbenches disappeared when used.
  • Fixed the issue where puppets would spawn on player location when all potential spawn points are invalid.
  • Fixed multiple level design issues.
  • Fixed the issue where Raymond Boots would clip through.
  • Fixed the issue that could cause a server crash on login.

... Read more

15 Mar

Post
    Beda on Steam - Thread - Direct
Hello all, hope you did not think we will leave you on the weekend without a hotfix? Of course not, so let's get to it!



  • Fixed the issue where interacting with BB elements while they are being upgraded could cause a crash.
  • Fixed the login server crash issue.
  • Fixed the issue where Laika window wipers would glow in the dark.
  • Fixed the issue where some localizations got messed up.
  • Fixed the issue where you could not sell some items when you should.
  • Fixed the issue where cargo drop doors would not replicate properly (would stay closed visually).
  • Fixed the issue where the fishing rod would not extend properly.
  • Fix...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

14 Mar

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
    Beda on Steam - Thread - Direct
Hey hey everyone! Surprise! You might be wondering how come there is a lack of regular updates? Well a big majority of the team is working on all the goodies needed for 1.0. But we still rounded up a couple of guys to make another regular update for you. Some new things, some new settings and a lot of bugfixes. Check it out!




A long requested feature is finally here. It is now possible to set up raid protection your server. And with multiple options as well!

Raid protection: Settings located under [Features]

scum.RaidProtectionType=0
3 options:
  • 0 None (No raid protection will be active)
  • 1 Offline (Raid protection will be active after all members of the squad are of...
Read more

11 Mar

Post
    Beda on Steam - Thread - Direct
Hello all, happy Monday! Yeap, you already know it is time for another Dev update! A lot of work is being done, some if it still from last week which will show that it takes time to build up features. In any case check it out!



  • Memory optimizations.
  • Working on movement rework.
  • Working on NPC vehicle combat.
  • Bugfixing.
  • Adjusting weapons for NPCs.
  • Working on squad probation system.
  • Working on quest system.


  • Reworking some POIs.
  • Optimizations.
  • ...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

04 Mar

Post
    Beda on Steam - Thread - Direct
Hey everyone! Hope you are all good! With another start of the week, of course, comes another Dev update! A lot of things to get excited about, so check out what the team has been up to!



  • Optimizations.
  • Working on movement rework.
  • Working on NPC vehicle navigation.
  • Bugfixing.
  • Adjusting weapons for NPCs.
  • Working on raid protection system.
  • Working on quest system.


  • Reworking some POIs.
  • Optimizations.
  • Bugfixing.

... Read more

26 Feb

Post
    Beda on Steam - Thread - Direct
Hello everyone! Hope you are all good. As is every week, the team has been working hard. What exactly on, you can check out here!



  • Memory optimizations.
  • Raid protection system.
  • Resolving server crash issues.
  • Movement rework.
  • Adjusting weapons for new NPCs.
  • Bugfixing.
  • Rager armor parts.
  • Vehicle panel functionality.
  • Implementing quest UI.


  • Optimizing shaders.
  • Tweaking POIs.
  • Reworking some POIs.
  • ...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

19 Feb

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
    Beda on Steam - Thread - Direct
Hello everyone! Looks like another Monday, which we all know means another dev update. Check out what the crew has been up to the past week.



  • Working on the weather controller.
  • Working on prisoner movement.
  • Bugfixing.
  • Working on quests system.
  • Encounter manager improvements.
  • Reworking weapons. (preparation for new NPCs)
  • UI backend.
  • Working on telemetry.


  • Tweaking encounter zones.
  • Shader optimizations.
  • Tweaking POIs.
  • ...
Read more

12 Feb

Post
    Beda on Steam - Thread - Direct
Hello everyone! Happy Monday! As is tradition, we are back with another Dev update. More polishing, bugfixing and starting the groundwork for some of the long awaited features. Check it out!



  • Bugfixing.
  • Code review.
  • Working on weather controller.
  • Encounter manager improvements.
  • Reworking weapons. (preparation for new NPCs)
  • Working on telemetry.
  • Bugfixing.


  • Tweaking encounter zones.
  • Shader optimizations.
  • Tweaking POIs.
  • Textur...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

08 Feb

Post
    Beda on Steam - Thread - Direct
Hey everyone we are releasing a small hotfix regarding Base Building being restricted around hunting towers. This was an issue and is fixed in the hotfix so update your game all!
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

06 Feb

Post
    Beda on Steam - Thread - Direct
Hey hey everyone. Guess what? Yep it is time for another hotfix! A bit rebalancing, with a dash of fixes, a nice light meal on a Tuesday afternoon. [/hr]




  • Fixed the issue where it was still possible to build on lighthouse and windmill POIs.
  • Fixed the issue where joining an event would spam audio to everyone on the server.
  • Fixed the issue where it was possible to ram players through walls.
  • Fixed the issue where filling blueprints with multiple materials would not work.
  • Fixed the issue where puppets could not open certain doors in abandoned bunkers.
  • Fixed the issue where vehicle inventory would close when approaching a locked chest.
  • ...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

05 Feb

Post
    Beda on Steam - Thread - Direct
Hey hey all, happy February. Hope you are all having a SCUMtastic Monday! As is tradition here is another dev update. The crew is working hard of resolving issues and bugfixing with a little extra so check it out!



  • Code review.
  • Bugfixing.
  • Working on weather controller.
  • Refactoring weapons code.
  • More bugfixing.


  • Encounter manager spawners tweaking.
  • Tweaking threat zones.
  • Bugfixing.
  • Reworking continental houses (optimizations).

... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.