SCUM

SCUM Dev Tracker




15 Dec


14 Dec

Post
    Beda on Steam - Thread - Direct
THE WAIT IS OVER!!!! 0.95 THE HORDE UPDATE IS OUT!!!!! Check out everything that awaits you on the island in the last major update until 1.0


Note: Due to huge changes, we will unfortunately need to execute a partial wipe on all servers. All of your skills and gold will remain.





To start off we have done a lot of optimizations on both the server and client. You will see an increase in server performance and it allowed us to implement the new features and prepare the groundwork for future additions. This does mean that there were cutbacks on some things though such as puppet... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

13 Dec


11 Dec

Post
    Beda on Steam - Thread - Direct
Hello everyone, happy Monday! Hope you are all good and the wait is almost over. While you wait here is another Dev update!
Also a PSA. Some of you have already seen but check out the community event we are hosting this Wednesday 13th of December, so tune in and check out what you've been waiting for Live!






  • Server optimizations.
  • Performance optimizations.
  • Bugfixing.
  • Code review.
  • Implementing DLSS update.
  • Physics optimizations.
  • Door refactoring.

... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

09 Dec


04 Dec

Post
    Beda on Steam - Thread - Direct
Hello all, happy Monday! We are bringing you another dev update, we know you can't get enough of them. A short one this time but if you read between the lines it is something exciting. Check it out!



  • Server optimizations.
  • Performance optimizations.
  • Code review.
  • Bugfixing.
  • Working on Unreal input system.
  • Performance profiling.


  • Texture optimization.
  • Furniture optimization.
  • Bugfixing.
  • Collision optimization.

... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

28 Nov

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
    Beda on Steam - Thread - Direct
Hello everyone, hope you are all good. you might be wondering why there was no Dev update yesterday. Well the answer is simple and good news. We've been working so much that it had to be a bit late. So check out what the team has been up to.



  • Replication graph.
  • Bugfixing.
  • Implementing flamethrower functionality.
  • Code review.
  • Server profiling.
  • Server optimizations.
  • Working on crafting rework.
  • Resolving server issues.
  • Implemented tutorial system.
  • Improving vehicle physics.
  • Optimizing encounter manager.


... Read more

20 Nov

Post
    Beda on Steam - Thread - Direct
Hello everyone! Happy Monday. Nice Monday with a nice number of a dev update. Check it out!



  • Replication graph.
  • Bugfixing.
  • Implementing flamethrower functionality.
  • Code review.
  • Working on crafting rework.
  • Resolving server issues.
  • Finishing the encounter manager.
  • Implementing tutorial system.
  • Improving vehicle physics.


  • RTV testing.
  • Furniture optimization.
  • Bugfixing.
  • Collision optimization.
  • ...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

13 Nov

Post
    Beda on Steam - Thread - Direct
Hello everyone! Happy Monday again. Time for another dev update and this one with an extra twist. A couple of us went over to Reboot Infogamer to represent Gamepires, meet some of you and see who would like to join our team. So let us recap!


We have once again joined the biggest Video game con in our little corner of the world. After 4 years of hiatus it was great to see and meet all of you that have visited us at out booth!





As you can see we also came with a purpose as the game continues to grow, so do wee and we have met quite a few lovely candidates to join our team as well! It was also a blast to all of ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

06 Nov

Post
    Beda on Steam - Thread - Direct
Another Monday another dev update! See what you can look forward to in this one, to start off your week.



  • Working on replication graph.
  • Implementing improvised flamethrower capabilities.
  • Code review.
  • Bugfixing.
  • Working on the encounter manager.
  • Working on foliage management.
  • Implementing the modular pickup truck.
  • Working on the tutorial codex.
  • Working on crafting rework UI.


  • Setting up encounter presets.
  • Bugfixng.
  • ...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

31 Oct

Post
    Beda on Steam - Thread - Direct
Hello everyone! hope you are having a good Tuesday. Bringing to you a short, yet quite important hotfix. Because we care.
Due to a severity of a physics crash fix, there could be issues with Steam and pakchunk deployment. This could lead to a bigger download and we heavily recommend that you verify your files post update.




  • A possible fix for physics crash.
  • Possible fix for all the vehicles falling through the ground.
  • Fixed the bug where you would be invisible with hazmat suit combinations.
  • Fixed the issue where you couldn't jumpstart a dirtbike after the battery was depleted.

... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

30 Oct

Post
    Beda on Steam - Thread - Direct
Hello everyone Happy Monday! Time for another Dev update! Enjoy the last week of Spooktober and read on what to look forward to in the future!



  • Bugfixing.
  • Working on replication graph.
  • Code review.
  • Working on BB damage system.
  • Implementing handheld flamethrower functionality.
  • Research on Perforce version control.
  • Working on crafting rework.
  • Working on encounter manager.
  • Working on improved puppet spawners.
  • Implementing new modular vehicle.


    ...
Read more