SCUM

SCUM Dev Tracker




24 Jan

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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

23 Jan

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Hi everyone!
We'd like to invite you to participate in an anonymous player insights survey!
We'd love If you could spare just a few minutes of your time as it gives us valuable feedback on how to further improve the players experience in SCUM!

Furthermore, by participating in the survey you have a chance of winning a 100£ Amazon voucher.

NOTE: Right now we are just looking for folks from the UK/NA regions BUT we will be having more surveys for NON-ENGLISH speakers in the future so EVERYONE will get a chance to participate

Link to the survey: player insight survey[survey.euro.confirmit.com]

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

22 Jan

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Hello everyone! Let us help you get through this doomy and gloomy Monday with another
Dev update! Check out what the team has been up to this last week




  • Bug-fixing
  • Development of tools for soft surface artists
  • Reworking spawn locations for the encounter manager
  • UI tweaks


  • Bug-fixing
  • Level design optimizations


  • Light tweaking for the entire ...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

16 Jan

Post
    Beda on Steam - Thread - Direct
Hello everyone a small announcement! We have released a bot that many of you will find useful, especially the BB enthusiasts among you. The TEC 01 Notification System bot will let you link your discord account to your character and if one of your silent alarm traps goes off you will get a notification in your DMs. So make sure you join our Discord[discord.gg] and check it out!
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

11 Jan

Post
    Beda on Steam - Thread - Direct
Hello everyone, hope you are all good! We have a call to action for you all or better to say collecting a centralized feedback.


As some of you paying a close attention to our development process are aware, we are currently in the process of working on our long awaited inventory rework. There is a lot to be done and we want to make sure that we have it all nice and neat for when it releases. So our question to you, our dear Scummunity, is what new things or changes would you like to see once the inventory rework drops. Go nuts with the suggestions from the small things to the big requests, all will be taken into consideration.

Do please keep it respectful, concise and constructive.

Thank you all and till next time.

SCUM Team.
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

21 Dec

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Ooooh, the weather outside is frightful, but another hotfix is
so delightful! And since we've no place to go, check out the bug fixes and QOL additions below!



  • Fixed a bug where prisoner would slide while resting
  • Fixed a bug where prisoner doesn't take damage after ramming a dirtbike into a collision
  • Fixed some areas of the map that didn't have water on them
  • Fixed a random server crash




  • You cannot disassemble the improvised flamethrower anymore
  • Doors will now push vehicles when opened ins...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

20 Dec

Post
    Beda on Steam - Thread - Direct
Hello everyone, us again. We know you can not get enough of our updates so have another one. A lot of fixes, improvements and return of the holiday features check it out and have lovely happy Holidays!



  • Fixed the issue where weapon attachments would disappear if equipped directly from chests.
  • Fixed the issue where glue would loose durability when used for crafting.
  • Fixed the issue where serviced vehicles sometime appeared at random locations around outposts.
  • Fixed the issue where you could place attachments on improvised flamethrower.
  • Fixed the issue where characters made before 0.95 could not be renamed.
  • Fixed some wrong descriptions.
  • ...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

19 Dec

Post
    Beda on Steam - Thread - Direct
Hey hey everyone, as promised here are the settings explained in more detail for all of you that want to experiment or fine tune the new system for yourself. Enjoy!
  • Setting_MaxAllowedCharacters:
    Maximum number of alive characters on the server. Takes into account players, mechs, animals etc. Only the encounter manager entities are currently taken into account, and HTZ are excluded.
    If number is below 0 it goes to default value 128.
  • Setting_EncounterBaseCharacterAmountMultiplier:
    Takes into account the base value of entities to be spawned on encounter trigger (ex. entering POI). The set value multiplies the base value. Current base values for puppets are:
    • HTZ - 4 minimum - 5 maximum
    • MTZ - 2 minimum - 3 maximum
    • LTZ - 1 minimum - 2 maximum

    Actual entities spawned will be a value between (multiplier * min base value) and (multiplier * max base ...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

18 Dec

Post
    Beda on Steam - Thread - Direct
Hello everyone, hope you are having a good start of the week! No dev update this week but we do have a small hotfix for you and a small community update lined up! So check it out!



  • Fixed the issue where the game could crash randomly.
  • Fixed the issue where Cartridge trap recipe was using BMG ammo incorrectly.
  • Fixed the issue where the PU scope was not available at trader NPCs.
  • Fixed the issue where you could not sell the improvised flamethrower at trader NPCs.
  • Fixed the issue where cooking would do damage to portable stoves.
  • Fixed the issue where SCAR DMR Weapon parts could not be picked up from trader depot.
  • Fixed the issue with fac...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

15 Dec

Post
    Beda on Steam - Thread - Direct
Hello all! Hope you are enjoying 0.95! We have a small hotfix here for you to resolve some issues so check it out!



  • Fixed the issue where characters would stutter while skydiving.
  • Fixed the issue where fire ring and improvised fire place could not be used for cooking in SP.
  • Fixed the issue where apply button was always grayed out at barber trader.
  • Fixed the issue where squad tab would sometimes not update.
  • Fixed the issue on server settings where you could not disable vehicle spawns.
  • Fixed the issue where you could not switch to drone mode when you already played as a character.
  • Fixed the issue where using autowalk in drone ...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.