SCUM

SCUM Dev Tracker




05 Jul


04 Jul

Post
    Beda on Steam - Thread - Direct
Hey everyone hope you are all good, we are releasing a small hotfix concerning some of the bigger issues, so check it out!



  • Fixed the issue where drones destroying fortifications would sometimes cause a client crash.
  • Fixed the issue with the server crash that sometimes occurred.
  • Fixed the issue with the bunker door exploit.
  • Fixed the issue with the trader exploit.


  • Implemented new anti-cheat methods.
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

01 Jul

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
    Beda on Steam - Thread - Direct
Hey hey everyone, happy Monday. You already know it is time for another Dev update! Check it out!
In case you missed it there was another behind-the-scenes video on Friday, this time with 2 of our shy boys Dave and Brane (and kudos to Darius for getting them to be in front of the camera). Get a snippet of what is going on in video format here:







Starting off with our lovely programmers. They've been some busy bees. Work continues on getting systems in place for the new BB elements from your feedback. Hopefully, we will have some shareable results soon. Work has resumed on movement ... Read more

28 Jun


24 Jun

Post
    Beda on Steam - Thread - Direct
Hey hey everyone, happy Monday. Hope you are all good. As is foretold, it is time for yet another dev update check it out!
To start things off we are trying out something new. We want to bring the dev team a bit more closer to you all. So we did a pilot episode of the new behind-the-scenes video (possibly a series). This one is with our very own QA lead Cheeseking. So check it out and let us know what you think!



We will also switch things up a little in the dev updates. You already notice we have slowed down with our content releases and there is a good reason for that as we already explained, but let us recap. Giving us more control over quality and giving us enough time to look back and adjust more things before they go out. But since it slowed down the quick format of the dev update is no longer satisfactory a... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

21 Jun


17 Jun

Post
    Beda on Steam - Thread - Direct
Hello everyone, happy Monday! Let's break this heat wave with some cool Dev update.
But first of all we want to thank you all for answering the call for the feedback on the BB elements you want to see. You gave us 1000+ comments and we are going through all of them setting a list and seeing what is possible for us and what are the most popular requests. So thank you all. If you have not already, leave your feedback there is still time:

... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

12 Jun

Post
    Beda on Steam - Thread - Direct
Hey everyone, hope you are all good! We have a question for you all so please have a look!


Not the first time we ask and it won't be the last. The topic of this one is Base building. A lot of you have been requesting additional elements, especially since the last changes that had to be made. Now do keep in mind we will not be bringing back or putting in anything that makes the bases unraidable, that is not the point. But anything else, from new walls, decorations to something else like trap doors feel free to suggest. Submit your suggestions in the comments below!



Cheers all and till next time!
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

10 Jun

Post
    Beda on Steam - Thread - Direct
Hey everyone, happy Monday! As is tradition here comes yet another Dev update!
A bit different from the usual format as it was for us last week. And there is a good reason for that! So here is what's new with us. Starting last week we have started upgrading and switching to better infrastructure. It is a bigger undertaking and of course some issues arose, but it was something we expected and are working on them. This took most of our resources for the last week hence no regular dev update. But this is good news. As this means a step forward in our workflow, quality control and much more. It also has potential to resolve some of the issues but more on that later, when we test it properly and we are sure of it. Still wanted to keep you all informed.

Other than that here is what the rest of the team has been up to!



... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

03 Jun

Post
    Fratman on Steam - Thread - Direct
Hey everyone! Here's a brand new dev update to help you get through the Monday and to bring you up to speed on what the team is working on!



  • Working on loot cooldown system.
  • Working on a fix for runtime virtual textures.
  • Working on a fix for the encounters, sentries and dropship.
  • Working on an optimized NPC shooting system.
  • Code reviews.
  • Commit system migration.
  • Working on the movement rework.
  • Working on quest UI.
  • Working on telemetry.
  • Overall bugfixing.


    ...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

27 May

Post
    Beda on Steam - Thread - Direct
Hello everyone, happy Monday! Let's get down to the Dev update, and see what the team has been up to!



  • Working on loot cooldown system.
  • Working on priority rendering issues.
  • Code reviews.
  • Commit system migration.
  • Working on the movement rework.
  • Working on dropship functionality.
  • Bugfixing.
  • Working on armed NPCs precision.
  • Improving anti-cheat detection.
  • Working on quest system.


  • Working on distant LODs. (Yes all of them are on it)
... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

22 May

Post
    Beda on Steam - Thread - Direct
Hey hey all! Might as well call us MJ of hotfixes because we got 6 of em at this point. Check it out!



  • Fixed the issue where magazine would be destroyed during reload animation causing a game crash.
  • Fixed the issue where fortifications would sometimes cause a crash.
  • Fixed the issue where #VisualizeVehicleTrajectory command could cause a crash.
  • Fixed the issue where database would show errors regarding chest acquisition.
  • Fixed the issue where throwing grenades in events could cause a client crash.
  • Potential fix for the super loud nocturnal wildlife SFX.
  • Fixed the issue where abandoned bunker armory lockers would not properly reset loo...
Read more