Smite

Smite Dev Tracker




06 Feb


01 Feb

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holy sh*t this is the dream crossover i didn't know i wanted


30 Jan

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FIRE!!!!!! Nice stuff!

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You absolutely love to see it. Congrats!


24 Jan

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can you provide an in-game name so we can verify this?

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Originally posted by Savitar2056

Got trolled by hirez gg

can either of you provide an in-game name so we can take a look at whats going on?


23 Jan

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Originally posted by dadnaya

Thanks for the post.

Would we still have a pop up for when the match is ready and we're being moved to the lobby?

I usually alt-tab while in queue, and the "Your match is ready" pop up brings it to my attention.

yes, you will still hear the usual audio cue when your queue pops and moves you into the lobby, as well as the bottom right notification (only shows when alt tabbed)

Comment

Originally posted by -zax-

At least make it separate deserter debuff that doesn't add to 4h and all the way up to 24h deserter penalty.

This is not something that is possible for 10.1 - and with the way the tech works, a shorter penalty here could still leave room for abuse that would result in many people having to restart their queue.

But we can look into these types of changes for future updates.

Post

Timed vs Non-Timed Queues

There has been a lot of discussion on the change for Normal Modes to go back to Timed Queues. We want to discuss this change a little more so players can understand the reasoning and systems behind it. All Normal Modes are still planned to change to Non-Timed Queues for 10.1, but we do have a QoL improvement to go along with that (see in bold at the bottom)

First of all, why make this change? There are a few key benefits to Non-Timed Queues:

  • Game performance and stability. Timed queues create hundreds or more matches at once, which is a huge amount of processing power being used simultaneously on SMITE servers. Non-Timed queues create matches at a rolling pace that spreads out the load and prevents huge spikes that can cause lag or even crashes.

  • Players will find matches more often. This queue type does not show you the “we need more time to find you a match” popup, it instead scales up in time as needed...

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21 Dec

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Working on it as we speak!


15 Nov

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We mentioned in the 9.9 Update notes when the next adventure was coming.

See this page - the Roadmap Update within the Quality of Life section

https://www.smitegame.com/news/houses-at-war-9-9-update-notes/

Sorry for the wait, but next month is when we launch a BIG new adventure mode. It will be PvP and its crazy awesome. Can't wait to see yall playing it.


20 Aug

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Originally posted by TitanCupcake

Tiltify link: https://tiltify.com/@cupcake/sprinkle-of-hope-2022

Stream starts at 11am ET at twitch.tv/HiRezCupcake

This is an event I host each year on the anniversary of my dad's passing. We've raised over $11,000 over the past 3 events, and I'm hoping to raise another $5,000 for 1UpOnCancer. Hope you can join!

We have code giveaways, donation incentives (if you still have a cupcake painting from previous years, I love you and hope you get another one this year), and will be playing viewer games! ALSO - ThatRugGuy has sponsored the event and is throwing in a custom 2x2 rug for the highest donor!! We'll have streamers going live throughout the weekend promoting, so check the schedule to see who's up next!

Shout out to BOOM for calling out the event in his most recent video!
Shout out to Neveah for participating in the event again this year!
Shout out to ThatRugGuy for the incredible prize!

See y'all soon! <3

Comment

Tiltify link: https://tiltify.com/@cupcake/sprinkle-of-hope-2022

Stream starts at 11am ET at twitch.tv/HiRezCupcake

This is an event I host each year on the anniversary of my dad's passing. We've raised over $11,000 over the past 3 events, and I'm hoping to raise another $5,000 for 1UpOnCancer. Hope you can join!


19 Aug

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Originally posted by SuckYoMa

Design Director ≠ Lead Game Designer

A design director is in charge of effective communication, problem solving, innovation, and integrity between the designers and their consumers.

A lead game designer is the figurehead of making sure the game is stable, balanced, looks good, and overall fun to play.

Clumzy didn’t take Ajax’s job. They’re two separate positions.

this isnt exactly correct about our specific job descriptions, but you've got the right idea overall haha!

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Not quitting or leaving! Just very proud of Clumzy's work and making sure his title and compensation match his responsibility and skill!

I am still the Design Director on SMITE and will be doing a lot of the same things as always.

Clumzy will now manage his own team of designers, mostly focusing on balance, gods, and other in-game designs. Clumzy will still report to me.

So: the Lead Game Designer (Clumzy), Lead UI Designer, Systems Designers, and Event Designers will be who report to me.

I understand how this is confusing as people often misinterpret my job title in the first place, and SMITE Design has never had this structure before.

Over time my promotions have led me to spend more time working on different problems with more teams, and that gives me less time to work with all of our designers individually. Clumzy has stepped up and been a mentor and feedback source for those designers, so this promotion is quite fitting for him and wor...

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18 Aug

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Originally posted by Swinepits

I mean I doubt it they wouldve asked Samdadude, Rexsi, probably Twig+ Paul and I guess Trelli if he counts. I dont see most of those guys saying no starters. But it definitely needed some changes so as long as they work off this then it could be a improvement. But it 100% needs duel specific god balance changes like the nonconq ones but for duel specifically currently Bakasura one of the best duel characters traditionally takes 10% less damage and has 10% less ult cdr in his best game mode so that needed fixing.

we actually did ask them


22 Jul

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Originally posted by gamingxvixen

I’m about to block you, sorry, you need a life.

Crediting artists is in fact one of our rules here, and not doing so is really unfair to the person who spent so much of their own time creating this art. I'll remove the post on that basis.