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Just because it's true in your narrow view of the world filled with ignorance, doesn't actually make it true. Furries have nothing to do with attraction to animals, and typically all of them denounce it.
You're just filled with hate lmao
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Just because it's true in your narrow view of the world filled with ignorance, doesn't actually make it true. Furries have nothing to do with attraction to animals, and typically all of them denounce it.
You're just filled with hate lmao
Okay, it maybe doesn't apply fully to this one, but in general, it's the community that is killing Smite as a whole.
Except your comment doesn't apply as they are a content creator posting these for a variety of games, including OW2.
I get that doomposting is lame but there's no need to complain about it in a post that's not doing that
I'm sorry in advance for the bunch of people that will NOT read the title as they should and either downvote or leave a comment talking how the game is not dead lol
Love it - the scoreboard is fun
Do you mind also submitting something for the chalice bug that's been around since last patch where swapping the slot while it's empty makes it never refill again?
Looking into it now, forwarded it to the team since it's not something I myself am able to fix.
Sorry but this is such an L take
We disabled the aspect for now, and I have submitted a fix for it so should be in a hotfix hopefully soon.
New classic skins don't appear to be in the classic skin chest.
I'm unable to sell my Tier 2 after leaving the fountian
This should be fixed!
This should be fixed! Apologies for the inconvenience.
New classic skins don't appear to be in the classic skin chest.
I'm unable to sell my Tier 2 after leaving the fountian
That’s a valid reason to nerf them but how come base stats aren’t adjusted so they’re still viable? Coz it’ll just be like smite 1 no one is going to touch these items for months again and they’re been pretty fun to have in the meta for a while
Because there is also a fix to how the penetration is being calculated, as a bug was found. The nerf isn't as big as it appears, as it hasn't been really at 15% in most situations anyways.
If you were to take an average it was probably closer to 12%, and a 2% shift is probably something it can survive without other adjustments. We also can quickly bring up the stats on this item if we see it tank in stats, but it probably has some room to fall.
It's worth reminding that the complete notes make mention of this, it's always worth being a bit cautious when reacting to non official note sources.
The general idea is these were some holdovers from the previous rounds of Penetration nerfs. They provide quite a bit of Penetration and are a contributor to bruisers being more potent.
Adjusting Penetration had a few goals, from slightly lowering lethality and assisting pure tanks in being more successful, but when those two goals are accomplished, generally it also means Bruisers tend to benefit the most of any 'role'. The context these items were in before is different than they are now, hence the adjustment here.
Keep in mind these changes are also in concert with other adjustments, some datamined, some not, some not final.
I'll also add that Awillix loses her ability to leap on pc after getting knocked up while riding suku. It causes the player to have to dismount and remount. You maintain the move speed and appear on the mount, but can not jump. It could also be that the player has to re-click the button bound to the first ability, but this has been mostly false in my countless spamming of awillix in arena.
We identified 3 cases where this happens this morning. 2 will be in an eventual hotfix (silence, death specifically); the 3rd is more complicated but we have a repro internally which is most of the battle.
Interesting. Not sure why it feels so off then? Could it be a hit registration issue?
Edit: thank you for looking into this though.
Edit 2: I was unable to play today due to the xbox issue earlier. Is it possible this was accidentally fixed in the hotfix today?
Unlikely, as I looked at the history of the file and I did the most recent change which didn't fix this.
We DID a lot of feels adjustments to it, so maybe some of the weirdness you felt was that which is now fixed.
Goated thank you so much!
Just as an update, it IS hitting the extra range as far as I can tell. (Normal Basic Attacks are 1.92m, Awilix is set to 2.56m, which should correspond to the 12 vs. 16 she has in Smite 1).
The tooltip however is incorrect, the tooltip was stating the wrong amount.
I'll check on this before I leave and submit a fix for it. May take a day or so but should be an easy fix.
I understand why you all might feel like this, but I really did consider staying at Hi-Rez and would have been happy to stay here for as long as possible. It was for my own personal reasons that I decided to try something new.
I have seen what SMITE 2 has planned for this year and there is some really cool stuff, and I do believe this game can thrive for years to come.
I also wanna thank the r/SMITE community specifically for continually showing so much passion. Community feedback has always been, and still is, a super important part of our planning process, and we can always count on reddit to provide some... strong... opinions. Thank you to each of you who take the time to post, comment, or even just lurk here.
What is the Thor aspect scaling with?
Also, are you not supposed to be able to cancel channeled abilities for hydra/poly procs anymore?
Max HP.
It was specifically he could cast his A01 but cancel it so quickly it didn't take the cooldown/cost. You can still cancel it to get poly/hydras, but it should now go on cooldown properly.
The information below is from last week's patch. OB5 releases next week.
External link →