Smite

Smite Dev Tracker




02 Mar

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There will be one tomorrow morning :)

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Originally posted by Baecchus

I'll take your word for it regarding the price increase but there is no need to pretend or be deceptive on my part. With or without chests I'm literally stating a fact regarding purchasing power and I don't know how many more times I can explain this to people in this sub.

Example: Joki costs 400 gems in Smite 1.

a) In Smite 2 I get 400 legacy gems. Joki costs 1600 gems in Smite 2. It's 4x more expensive. I lost 75% of my purchasing power.

b) I bought the founder pack for $30. In Smite 2 I get 800 legacy gems. Joki costs 1600 gems in Smite 2. It's 2x more expensive. I lost 50% of my purchasing power.

Getting the same amount of gems doesn't mean you kept your purchasing power if things also cost more in that currency. We can discuss whether all legacy skins should cost the same or not but at this point I can't have this conversation again. I'll simply check back when the game is out of beta or whatever the next big milestone is.

Like I said, I'm not speaking about pricing, I'm just correcting what is obvious misinformation. I don't wanna get into pricing cause all sides of the argument have valid points and it's been beaten to death in this sub already.


01 Mar

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This is such a frustrating predicament because it's genuinely not something we can blame the devs for, and it's certainly not something we can expect of them to upkeep with their current numbers, but it's just impossible not to be disappointed at the new pace.

Taking 3 years to bring all old gods back is insane and will have a HUGE impact on the playerbase long term. I'm sure people don't mind waiting for their gods to come for a few months, but an average Joe just won't stick with the game if their favorite part of it is gone for years.

Genuinely screw Stew and any of the other higher ups who mismanaged the situation to this point. All they had to do was not waste an insane amount of money on stupid sh*t that didn't bring them any returns and instead keep your developers around so that your game can actually feel like Smite by the end of 2025.

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Originally posted by Baecchus

Last thing that rubbed me the wrong way was doubling the legacy skin prices from 800 to 1600 and putting them in 800 legacy gem chests. Apparently their excuse is that the skins were on discount until a chest system was added. That's funny, weren't we supposed to keep our purchasing power with legacy gems?

By that logic their "keep your purchasing power with legacy gems" promise falls short and that's the only reason I bought the founder pack. I'm expected to pay 1600 legacy gems for a skin that costed 400 gems in Smite 1. Even if I paid $30 for the founder pack (which I did) then I still lost half of my purchasing power because I only got 800 legacy gems from purchasing the 400 gem skin, and they are charging me 1600 legacy gems for it in Smite 2.

I would only keep 25% of my purchasing power and get charged 4x for the same skin if I didn't pay a whooping $30 for the founders pack to double my legacy gems first. That's on me for expecting Hİ-Rez to actually keep a p...

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Not to be that guy but what they are saying is genuinely true. When the original pricing came out this issue was raised and it was clearly stated they will keep the prices as they are, BUT until there's discounted ways to get them (e.g chests), the skins themselves would be on a discount.

Not commenting on whether or not the pricing is fair, but it doesn't help if we pretend as if they were somehow lying to us for the past 4 months or so when they were explicitly clear about what the pricing will be and there was no issues within the community about it.

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Originally posted by Churro1912

I'm actually super curious how that happens? Like in simple terms because I don't understand dev stuff at all

Basically the build pushed to epic had the wrong file path, so the launcher was trying to launch something that wasn't there. It happened because of a change that was made on Epic's side that wasn't noticed while the hotfix was being pushed to release.

Not their fault at all, has more to do with the speed at which we're hotfixing (and this is simplifying a lot) but think of it like you're entering a username and password to login somewhere. Then one day the username and password fields swap positions - so you fail to log in. Not the worst thing to fix once it's caught, but basically it had a cascading problem that caused the epic launcher to try and launch the wrong thing.


28 Feb

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In general, unless we did something artificial, this is partially the nature of matches where in theory teams have roughly even skill.

You can try something like this yourself by flipping 100 coins (or just use a online tool) and in just the few times I tried this just now I had a 4 tails streak, a 5 heads streak, and a 3 -> 3 -> 3 flip flop within my first 10 flips.

Actual win and loss streaks are going to happen unless we intentionally intervened to counter it and after a loss intentionally tried to make your next match a win to make it feel less like streaks happen.

There is a second note to your feedback which is perceived quality of the match, and while ideally each match feels engaging such that win or lose you had fun, feeling like you got 3 matches back to back with teammates who are not on the same page as you is going to stick out. Better quality matchmaking should in theory help but even still, people have their off days. Yesterday in a test I ...

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Originally posted by [deleted]

[removed]

No datamining spoilers in unmarked threads.

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This should be fixed now, sorry about that!

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Originally posted by SaintOlive

Im 19 know 3 languages and starting studies at Vienna for Music what are you?

Hey, uh, fun fact, lying about this is very dumb when anyone can take a look at your post history and find out that you're lying like in 5 minutes lmaooo

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Hi guys! I just want to say thank you all so much for your support and believing in me all these years! It was truly an honor! I had so much fun meeting you guys and making SMITE!

Cheers to the next adventure! I will never forget you!

Tina 🥰


25 Feb

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Gods on rotation should now sort to the top at the Gods page

Why's that? Surely it should sort all gods you own at the top of the page by default (which would mean no sorting for people who own all gods). Is there a reason to prioritize gods on rotation to the top when there's a filter to do that in the god menu?

Just curious


24 Feb

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Originally posted by trxxv

I think you meant Infographic!

My bad, thanks! :D


21 Feb


20 Feb

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I was actually just considering writing a post about this lmao.

For the past week the matches in arena have been awful to the point its genuinely unplayable. Every second or third match we get someone who either dies at the start and gets mad and stops playing, or just never goes to play at all.

Checking their profile and it's always not isolated and they are doing that in several matches.

I've once queued with a person like that a week later and they did the same thing straight from when the game started, no change whatsoever.

These people are NOT good for the game and keeping them around provides no value whatsoever. It makes player frustration huge, I have friends who are considering pausing smite for now just because it's not fun anymore when you know you lost from the start.


18 Feb


17 Feb

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Originally posted by itsonlyMash

I’ve tried reporting this bug but I don’t know that they’ve acknowledged it

Consider it acknowledged.

The issue is just something that takes time to solve, and it technically affects all dashes in the game.

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Small Update

The information below is from last week's patch. OB4 releases next week.

Patch Notes

External link →

12 Feb

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Originally posted by Smuggler-Of-Skooma

Do you guys know theres a bug where you cant do anything after trying to use vgs chat? Needed to quit the game to fix it

Do you have clear repro steps? I just messed around with it and couldn't cause an issue.

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Originally posted by MrLightning-Bolt

Did it go live? If so is jungle practice not up to date then?

Depending on the type of 'fix' Jungle Practice won't get it.

Basically the Server and your Client have files that dictate how the game works. In Server Games (Conquest for example) your client can predict some things, but ultimately the server makes the call. We can update our server to say "Hey, if this bug condition gets hit, don't do it.".

If this is the type of fix, Jungle Practice won't have it because your client is the only authority since it isn't a networked match. Your client won't have the fix.

Some bugs can be fixed server side only, some client side only, and some require both. Generally if you download an update, your client got something for a fix. If its just 'fixed' without you updating, we updated the servers behind the scenes.