Smite

Smite Dev Tracker




12 May

Comment

Originally posted by uhhmason

Ajax I love all the changes this next patch. There was one Item nerf i felt was missing though. You forgot about rats acorn. It's kinda cheese right now lmao.

Rat most likely needs buffs, not nerfs, i think?

Comment

Originally posted by Falcrus

Do yo mean that this "Fix" was a mistake, or horus able to proc hydra since his release?

God, please let it be first

yes

Horus will continue to proc all types of basic attack items on his gust

Comment

This was a mistake based on some misinterpreted wording and will be reverted.

Unsure exactly when the revert will launch at this time though, keep an eye out for future announcements

Comment

Originally posted by CraptainPoo

Well put, people don’t like change. One of the reasons I love the game is the constant changes, keeps you adapting and experimenting. Sometimes things can be frustrating but hey that’s all part of it.

People do like change, though. A lot of our recent player feedback has been encouraging us to push more and more change, and bigger changes.

The strange thing going on here is taking 1 small negative and focusing excessively on it. This thread barely evens mentions the TTK changes, nor the huge shifts to conquest. They just wanted to be intensely rude about a few small changes they disagree with. So i felt compelled to share some more information on the process.

Comment

Originally posted by KeenKongFIRE

Well, the people i play with and me myself are all awaiting for the next patch with excitement, curious how big the changes in the meta will be, and some of those changes sounds like fun, while others sounds "meh", but you know how is this, the negative voices always make themselves sound louder by shouting stronger

glad to hear it! I hope you have fun out there :)

Comment

"do the devs actually play this game"

Do not say this. Just don't. Its extremely rude.

This has never, in the entire history of angry gamer speak, been correct. We play the game constantly, we have been playing it for years. The current design team with Aggro and Lermy being added is probably the most competitive and high-ingame-hour design team in SMITE's history.

Its fine to disagree with our changes or give feedback about things you think are wrong. But the devs time and dedication to the game is never, ever the reason behind this.

ok now that we've gotten that out of the way...

It was explained on the show, but im happy to restate it now

  • Hybrid Items were previously confirmed to be quite OP on 9.4 and earlier patches.

  • We wanted to nerf those specific high performing hybrid items

  • When working it into the whole process of 9.5 some more things became clear

  • first, if we nerf on...

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11 May