Smite

Smite Dev Tracker




05 Nov


04 Nov


03 Nov

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In-Game Events and Sales:
  • The 8.10 Bonus Update is going live Tuesday November 2nd. You can check the Update Notes Here[www.smitegame.com]!
  • You can earn 2x Worshipers from November 5 - 8
  • The Hocus Pocus Chest & Lost Soul Chest are 25% off Today
  • The Masquerade Chest is 10% off until November 4
  • The Mega Mech Chest is 25% off from November 5 - 8
Reminders:
  • Voting for the Golden Bolts Awards is happening right now! Make sure to check that out, ...
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Comment

I'm dissapointed to hear that you feel abandoned as a player. I think we have some of the most frequent and honest dev to player communications in the entire industry and we work hard to keep that communication going strong.

Healing in SMITE certainly is a complicated concept that brings up lots of emotions, can effect multiple design goals, and can have a big impact on balance.

Season 8 saw some of the most intense healing changes in SMITE history, and OP even cites our communications from the patch notes and previous reddit threads on the topic.

We also have adjusted various healers and healing items throughout the year, each paired with dev communications.

Healing is obviously coming back again here at the end of the season, and just because it wasn't on patch notes last week doesnt mean we dont see or dont care. It certainly looks like it will be discussed on next the patch notes.


As to OPs analysis and suggestions related ...

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02 Nov

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Hello u/DozenEagleClaw and thank you for participating on r/Smite.

Sadly, your submission has been removed for the following reason(s):


Please wait 72 hours between creative content posts.


If you have any ...

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Originally posted by 1Yawnz

Can't wait exactly 3 days for the next matchmaking complaint thread lol. Thanks for mentioning the wait time thing too. I remember when wait times in ranked were so long...the complaints about wait time were MUCH worse than the matchmaking itself. So many people say "I'd rather wait than play unfair games" when in reality...they probably wouldn't lmao

just link em back to this!

Comment

Originally posted by NoSurrend3r

Counter point: If your ranked games are just as bad as your casual games, then what is the point of having a ranked mode in the first place?

Just because we have some individuals in this community who do not have the ability to think critically does not mean we should be making poor choices to accommodate them. Do you want to play a good game, or do you just want to play a game? If you said yes to the 1st, you want ranked, if you said yes to the 2nd, you want casuals, and if you said yes to both, I'm sure your soul mate is waiting for you in your local area and dying to meet you.

Thats how it should be, unfortunately, we got excuses instead.

We should not think of Ranked vs Normal as "good" vs "bad". The actual difference is the type of experience you want:

  • picks and bans vs blind pick
  • having a visible rating experience vs an invisible one

Its up to players to decide which of this is good or bad.

Normal matches are actually more competitive in many cases. There are a lot more players, so MMR ranges are much closer. High MMR Normal Conquest is where some of the best SMITE players in the game reside. They just are turned away from ranked because of the wait times, the lobby times, pick/bans, or simply just don't want to have a rating assigned to their play.

So, why even have ranked? Because people want it. The people who do want those 2 features above are a smaller population, but a very vocal and engaged one. Ranked is better for preparing for competitive play and better for streaming because viewers appreciate the higher stakes of a visible rating system.

...

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Comment

Originally posted by w0rshippp

Am I wrong with the wording though? By design, shoving the highest 10 players into a game leads to worse matchmaking than waiting longer than the allotted queue time to potentially get better players. I can't really speak to autofill, it seems that there aren't any factors that go into filling players other than the highest mmr players get what they want and the bottom players are then filled.

Yes your wording is wrong.

Specifically on these points:

  • Timed Queues vs Standard Queues are not necessarily shorter vs longer, thats entirely up to us to choose the Timed Queue time and the Standard Force time (which have similar effects)
  • You labeled one as "better matchmaking" and "worse matchmaking" which is also untrue based on the description I just provided. Both of these require more wait time to have better matchmaking. This is also just a specifically incorrect way to run a poll, there's no way you can value these results with that wording.

In high population environments, both are largely the same, except that Standard Queues have less transparency in the system.

In bad situations, these two have different fail cases.

  • Standard Queues (or unbreakable MMR requirements) - the fail case is that you do not play the game. You wait for a very long time or potentially a match never actually fires - so we do en...
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Comment

This is a strange way to word the poll which will likely lead to biased results.

First off, lets align on terminology just to simplify things a bit

  • Timed Queues (count down, same duration every time)
  • Standard Queues (count up, variable duration)

These both can have issues depending on the configuration and the population, its inaccurate to state that Standard Queues are longer, better, or have less autofill. All three of those factors depend on the population and the "good" match threshold, not the queue type.

The differences between the two are mostly perception base, not matchmaking quality based. Both can be configured to wait longer for better match, both can break down and give bad matches in low population times.

Standard Queues also had a "match force time" by the way - which would trigger if the queue reached a point we specifically selected as "excessively long" and it would just give you the best match it cou...

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Comment

Originally posted by DumpsterDriving

While some players have expressed they would wait infinite time for a more even match we have done experiments and most players would rather play rather than be bounced from queue pop to queue pop.

If the concern over rolling over the queue more often is that players would have to wait the full queue time again, then why not have "unlocked" queue times like in LoL? I understand that would probably be a lot of work to implement, but it seems like a valid solution to this issue.

We had that type of queue for many years. Players were generally unsatisfied with it. Its not that hard to implement as we've had them before, so we could re-enable them. Weve actually posed this question to the community before and it was pretty unanimously struck down.

Timed queues have 2 main advantages

  1. players know exactly when the queue will be ready
  2. its very easy to understand what the threshold is for players in a match - its exactly the best people we have at the time the queue pops

The old type of queues were unpredictable in timing and in matchmaking, and wouldnt solve for an extreme low pop issue such as this.


01 Nov

Pls

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Originally posted by JamarKamal

I'll pass call it what you want. You want to get rid of me do it idgaf i don't need a smite sub

You're being weirdly overdefensive over something so stupid. The dude was happy that he has the skin and you just decided to insult him on a financial basis for literally no reason. Like why?

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Hello u/Natural_Ad1073 and thank you for participating on r/Smite.

Sadly, your submission has been removed for the following reason(s):


No Personal Problems

By this we mean /r/Smite is not your personal blog, soapbox or helpdesk. Posts ...

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Pls

Comment

Originally posted by [deleted]

[removed]

You're just being an asshole for no reason at all, cut it out.

Comment

Originally posted by ShankieTheWizard

Edit: I understand the averages are about balanced but at the same time no one is genuinely happy with a end result like this. I also know that region plays a role in the player base the system has to pick and choose from, but if Iā€™m waiting in a queue for 5 minutes it should be able to matchmake teams better than this.

We have investigated many reports just like this one and the result is always the same - These are the only 10 players in the queue for that region on that mode at that time. Here is how Ranked matchmaking works:

  1. the queue pops
  2. all players who are in the queue are ordered by MMR from top to bottom, best to worst
  3. matches get made from the top down - best 10 players are match 1, players 11-20 are match 2, etc (with some departing from this strict list based on pre-made parties or people who were already rolled over once before)
  4. We always give a match to the best players (top10)
  5. Players can be rolled over to wait again - "more time is needed to find you a match" - this can happen anywhere down the list depending on where bad MMR gaps are, but we never roll over the top 10, intentionally (see below)
  6. Once the 10 players are selected, then they are split between Order and Chaos to have the closest average MMR between the 5 player...
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