Smite

Smite Dev Tracker




08 Nov

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Hello u/IncomeStraight8501 and thank you for participating on r/Smite.

Sadly, your submission has been removed for the following reason(s):


Community Content

Skin concepts. Skin concepts must include artwork. You may not find an ...

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Hello u/StinkySupportMain and thank you for participating on r/Smite.

Sadly, your submission has been removed for the following reason(s):


No Begging/Buying/Selling

Do not create posts or comments to beg, sell or buy content. This inc...

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Hello u/afriendlycow and thank you for participating on r/Smite.

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Rule 2 - No Witchhunting

Posting witchhunts against ...

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07 Nov

Comment

Originally posted by Embarrassed-Hat-8165

98th lowest win rate in ranked conq and her win rate has never been lower in joust and I promise you, it’s not because of her passive. You guys have made it very hard to trust or respect you because you are making the most awful decisions and do not listen to your community. Do better.


06 Nov

Comment

Originally posted by hexaninja

Could you please at least bring back some parts of her old kit without it being super powerful. The most frustrating things about her kit were her passive and ult which you have already changed to be manageable.

The 2 is what made old Persephone super fluid to play with. But her new 2 is just super awkward to play with because you have to keep moving the entire lane to make them go in the direction you want. The plants are also never useful in a team fight without you having to commit your jump. She just went from one of the most fun gods to play to one of the clunkiest / boring gods to play. Please bring back her old 2 and nerf the dmg numbers if necessary. I know anyone who ever liked playing Persephone would want that.

I mentioned this on twitter but her old 2 did have a problem in that your ability to hit it ended up being quite heavily dependent on your opponent's skill level and not your own. Once enemies knew a quick stutter step maneuver this was not much you could do to make them connect.

Most top level players were mostly forgoing the plants and using the buds to detonate, especially off flourish as more reliable parts of their damage output. With the newer plants you have more control to let these connect or use them in ways to cut off opponents and get them to move where you want them to. They are still dodgable but you have more ability as the Persephone to get them to connect.

I do appreciate that Persephone fundamentally is a different goddess now; many of the tricks and mechanics she once used have been adjusted in ways that have similar theme but function differently from moment to moment. Ideally, we would just balance to help her out but at her core her design mad...

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Originally posted by Kaios-0

https://www.reddit.com/r/Smite/comments/pp1ebj/smite_fun_fact_achilles_was_the_last_god/hd13p71/

The rework version may not be as flashy but we kept it for a few reasons. The first is the passive itself does have a component that on its own is a powerful enough passive. Generating free gold is potent and we knew it was getting stronger with a faster plant generation rate. With this we figured that rather than removing entirely the ability to do something post death and bolstering the passive slightly to compensate that keeping that as some extra flavor was better. We expected this to be the most divisive point of the rework; and it was. However since then her metrics, ban rates, frustrations are all in a much healthier place (they may not be perfect but are a significant improvement from the old version) and I am unsure if changing the passive even mor...

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I feel like boiling it down to 'successful passive' carries a lot of baggage that the linked post goes more into detail discussing. We do acknowledge that it has been a sore spot on her rework but the direction we took was one we felt we needed to make and at the very least has not harmed her rework from being successful.

SInce her rework we have discussed her reworked passive a LOT and I would still hold the following :

  1. Allowing her to fight at any level after death is likely to introduce frustration that would lead to similar problems that the rework was aiming to resolve.
  2. The clearest way to make this more unique/strong would be to add non-combat functionality after death (more than just placing plants). The most common of these is for her to be a living ward but I think it serves as a good example of after-death breaking fundamental promises players have with SMITE and why we had to rework her in the first place. Killing an enemy should offer yo...
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05 Nov


04 Nov


03 Nov

Post
In-Game Events and Sales:
  • The 8.10 Bonus Update is going live Tuesday November 2nd. You can check the Update Notes Here[www.smitegame.com]!
  • You can earn 2x Worshipers from November 5 - 8
  • The Hocus Pocus Chest & Lost Soul Chest are 25% off Today
  • The Masquerade Chest is 10% off until November 4
  • The Mega Mech Chest is 25% off from November 5 - 8
Reminders:
  • Voting for the Golden Bolts Awards is happening right now! Make sure to check that out, ...
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Comment

I'm dissapointed to hear that you feel abandoned as a player. I think we have some of the most frequent and honest dev to player communications in the entire industry and we work hard to keep that communication going strong.

Healing in SMITE certainly is a complicated concept that brings up lots of emotions, can effect multiple design goals, and can have a big impact on balance.

Season 8 saw some of the most intense healing changes in SMITE history, and OP even cites our communications from the patch notes and previous reddit threads on the topic.

We also have adjusted various healers and healing items throughout the year, each paired with dev communications.

Healing is obviously coming back again here at the end of the season, and just because it wasn't on patch notes last week doesnt mean we dont see or dont care. It certainly looks like it will be discussed on next the patch notes.


As to OPs analysis and suggestions related ...

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02 Nov