Hello u/DozenEagleClaw and thank you for participating on r/Smite.
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Read moreHello u/DozenEagleClaw and thank you for participating on r/Smite.
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Read moreCan't wait exactly 3 days for the next matchmaking complaint thread lol. Thanks for mentioning the wait time thing too. I remember when wait times in ranked were so long...the complaints about wait time were MUCH worse than the matchmaking itself. So many people say "I'd rather wait than play unfair games" when in reality...they probably wouldn't lmao
just link em back to this!
Counter point: If your ranked games are just as bad as your casual games, then what is the point of having a ranked mode in the first place?
Just because we have some individuals in this community who do not have the ability to think critically does not mean we should be making poor choices to accommodate them. Do you want to play a good game, or do you just want to play a game? If you said yes to the 1st, you want ranked, if you said yes to the 2nd, you want casuals, and if you said yes to both, I'm sure your soul mate is waiting for you in your local area and dying to meet you.
Thats how it should be, unfortunately, we got excuses instead.
We should not think of Ranked vs Normal as "good" vs "bad". The actual difference is the type of experience you want:
Its up to players to decide which of this is good or bad.
Normal matches are actually more competitive in many cases. There are a lot more players, so MMR ranges are much closer. High MMR Normal Conquest is where some of the best SMITE players in the game reside. They just are turned away from ranked because of the wait times, the lobby times, pick/bans, or simply just don't want to have a rating assigned to their play.
So, why even have ranked? Because people want it. The people who do want those 2 features above are a smaller population, but a very vocal and engaged one. Ranked is better for preparing for competitive play and better for streaming because viewers appreciate the higher stakes of a visible rating system.
...
Read moreAm I wrong with the wording though? By design, shoving the highest 10 players into a game leads to worse matchmaking than waiting longer than the allotted queue time to potentially get better players. I can't really speak to autofill, it seems that there aren't any factors that go into filling players other than the highest mmr players get what they want and the bottom players are then filled.
Yes your wording is wrong.
Specifically on these points:
In high population environments, both are largely the same, except that Standard Queues have less transparency in the system.
In bad situations, these two have different fail cases.
This is a strange way to word the poll which will likely lead to biased results.
First off, lets align on terminology just to simplify things a bit
These both can have issues depending on the configuration and the population, its inaccurate to state that Standard Queues are longer, better, or have less autofill. All three of those factors depend on the population and the "good" match threshold, not the queue type.
The differences between the two are mostly perception base, not matchmaking quality based. Both can be configured to wait longer for better match, both can break down and give bad matches in low population times.
Standard Queues also had a "match force time" by the way - which would trigger if the queue reached a point we specifically selected as "excessively long" and it would just give you the best match it cou...
Read moreWhile some players have expressed they would wait infinite time for a more even match we have done experiments and most players would rather play rather than be bounced from queue pop to queue pop.
If the concern over rolling over the queue more often is that players would have to wait the full queue time again, then why not have "unlocked" queue times like in LoL? I understand that would probably be a lot of work to implement, but it seems like a valid solution to this issue.
We had that type of queue for many years. Players were generally unsatisfied with it. Its not that hard to implement as we've had them before, so we could re-enable them. Weve actually posed this question to the community before and it was pretty unanimously struck down.
Timed queues have 2 main advantages
The old type of queues were unpredictable in timing and in matchmaking, and wouldnt solve for an extreme low pop issue such as this.
I'll pass call it what you want. You want to get rid of me do it idgaf i don't need a smite sub
You're being weirdly overdefensive over something so stupid. The dude was happy that he has the skin and you just decided to insult him on a financial basis for literally no reason. Like why?
Hello u/Natural_Ad1073 and thank you for participating on r/Smite.
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You're just being an asshole for no reason at all, cut it out.
Edit: I understand the averages are about balanced but at the same time no one is genuinely happy with a end result like this. I also know that region plays a role in the player base the system has to pick and choose from, but if I’m waiting in a queue for 5 minutes it should be able to matchmake teams better than this.
We have investigated many reports just like this one and the result is always the same - These are the only 10 players in the queue for that region on that mode at that time. Here is how Ranked matchmaking works:
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