Morgan never really changed core kit direction or thematic direction during development. What OP is describing is a pretty common effect of working with characters with pre-established back stories and themes. Especially ones like Morgan with various different depictions across times and cultures.
Additionally, our community was getting so riled up about trying to discern every god months in advance, leading to a lot of negativity and in-fighting - so we came up with a new feature to preview all of the gods for the upcoming year. This trailer is intended to give just enough information so players can get an idea of who is coming up. It is not intended to convey playstyle or final visual design.
From day 1 on the game design team - we did not want to overdo the illusionist theme with Morgan Le Fay - we wanted her to be able to use a variety of magic types that fit to her themes and backstory.
She was often depicted with a sword, so I wanted her to wield on...
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