Smite

Smite Dev Tracker




28 May

Comment

Originally posted by CommodorNorrington

Ahh ok thank you. When it is up will it just update like normal or will I have to redownload PTS?

should update like normal

depending on when your steam settings allow updates you might have to manually start the update or reboot steam, but it should be easy

Comment

This just means you dont have the right version (which no one does because its not up yet)

You should see an update for it later today, then login with your live information and you should be good to go!

Comment

Originally posted by Phretik

I think the difficulty is you don't want to nerf what makes the item great but create a bit of a trade off by buying it. So bluestone for example. Great clear, great damage over time. But it's meant to be a item that makes you more at risk of ganks etc while keeping that damage, it's (meant to be) a high risk aggressive starter item. 20hp5, immediately at the start of the game doesn't make it risky at all. Especially if you're a god like Tyr or Guan who has self heal. So that's what you'd target for balancing.

Thanks for this comment and to many in this comment section! Its amazing to see the community sticking up for the balance team instead of piling on the hate. We have come such a long way with our balance process and community interaction is a HUGE part of that success. Working with players more on balance has resulted in a lot more positive player sentiment and positive game metrics.

Im sorry Duke didnt like the update, but I think the reasoning for all of the changes is sound.

High level players want aggression in the solo lane, but there needs to be a risk to it.

Crit is strong, but its mostly strong because of specific enablers. A lot of people seem to think that we didn't really nerf crit, but we actually hit the primary crit starter - arrow - extremely heavily. The other shifts were related to crit, but more intended to help shake up hunter build diversity and provide a wider variety of balanced/viable options instead of a few standounts.

Peo...

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So ive shared this data a few times but never hurts to repeat

  • % Pen changes made tanking easier, not harder, and we have observed significant data after both changes to see tanks rising in win% and dropping in deaths after both the magical and physical changes. Previously a huge amount of % pen could be acquired in ONE ITEM - which is significantly easier to fit into a build than having it spread across many items. The fact that there are more than one item with % pen makes it look like its all over the place, but its significantly harder to reach cap pen.

  • Tank boots have been extremely strong for nearly 2 years, pros complain about it to me every day, but a huge amount of players still refuse to build them - i see it in the data still - even after a 4 man gank failed to kill a support in duo with only tank boots built the other week in the SPL. Are you building these? Tanks are stronger than ever in the early-mid

  • Crit - generally c...

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27 May