Thanks for this comment and to many in this comment section! Its amazing to see the community sticking up for the balance team instead of piling on the hate. We have come such a long way with our balance process and community interaction is a HUGE part of that success. Working with players more on balance has resulted in a lot more positive player sentiment and positive game metrics.
Im sorry Duke didnt like the update, but I think the reasoning for all of the changes is sound.
High level players want aggression in the solo lane, but there needs to be a risk to it.
Crit is strong, but its mostly strong because of specific enablers. A lot of people seem to think that we didn't really nerf crit, but we actually hit the primary crit starter - arrow - extremely heavily. The other shifts were related to crit, but more intended to help shake up hunter build diversity and provide a wider variety of balanced/viable options instead of a few standounts.
Peo...
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