For what it is worth, in initial testing we went back and forth on things like him having knockup immunity, him having a slow on Agonizing Visions, and his damage numbers quite a bit.
We removed it from Agonizing Visions as the quick deploy nature it brought made it often frustrating to deal with, without really helping too much in confirming the blind.
The knockup immunity was removed as in earlier tests his damage numbers where higher and we wanted to see how people utilized his zone denial and teamfight AoE stun. If you feel like you can't interrupt some portion of his damage and the teamfight boosts proved very strong we may reintroduce too much frustration.
After feedback his damage seems to feel fair, the ult seems to feel fair and is telegraphed enough, and it takes some finesse to utilize his blind. You need to either use it for zoning or force into onto other control to really put the hurt on (or lock down an opponent yourself). Since these all wou...
Read more