Smite

Smite Dev Tracker




19 Sep


18 Sep

Comment

Originally posted by Draco9990

Hey, thanks for the response.

I have checked and I've been wrong about Zenko, my bad, I really thought it had a lighter tail before the change but I was wrong.

Also, thanks for confirming its indeed intended for the hair and other details on his anime skins - it looked off to me at first but I can see why it would be this way, it does give him a unique flair.

Also on the last one its a shame there are some tech limitations, but its understandable.

GG otherwise on the work put in from the whole team, it really looks amazing.

EDIT: Also, another bug is suggested builds not recommending an acorn upgrade at all. Maybe just a look into that for new players

Thanks! we do have more plans for recommended items! will make sure rat acorn is an included test case.

Comment

Originally posted by HiRezAjax

  • anime skins hair color is not a bug - before the color-from-acorn tech was applied to them - only Zenko had hair that did not match his glow color, so we kept that mismatch. The other skins hair all matches their ears and tail.

  • Lobby presentation for all rat skins shows their "tail glow active" at T2 acorn - so people can see it active, you only see the base when in game with T1 acorn. Zenko blue was designed to look like this when we added the tail glow. And i don think it changed, so maybe this is just more of you noticing the color change and disliking it?

  • This one is known and had some tech limitations, ill look into if we have made progress on it.

Hey, thanks for the response.

I have checked and I've been wrong about Zenko, my bad, I really thought it had a lighter tail before the change but I was wrong.

Also, thanks for confirming its indeed intended for the hair and other details on his anime skins - it looked off to me at first but I can see why it would be this way, it does give him a unique flair.

Also on the last one its a shame there are some tech limitations, but its understandable.

GG otherwise on the work put in from the whole team, it really looks amazing.

EDIT: Also, another bug is suggested builds not recommending an acorn upgrade at all. Maybe just a look into that for new players

Comment

Originally posted by Draco9990

Hey, could Rat's acorns visuals be looked at? There's some problems:

  • His anime skins aren't consistent in coloring, some skins color all of the color they have, some don't color hair and feet etc. its a bug

  • A bigger bug is also where Zenko rat now has his base blue skin instead of the light blue one when not having an acorn and it's really out of place

  • Floating acorns do not change their color based on the acorn purchased, but the acorn in the backing animation does

Cheers!

  • anime skins hair color is not a bug - before the color-from-acorn tech was applied to them - only Zenko had hair that did not match his glow color, so we kept that mismatch. The other skins hair all matches their ears and tail.

  • Lobby presentation for all rat skins shows their "tail glow active" at T2 acorn - so people can see it active, you only see the base when in game with T1 acorn. Zenko blue was designed to look like this when we added the tail glow. And i don think it changed, so maybe this is just more of you noticing the color change and disliking it?

  • This one is known and had some tech limitations, ill look into if we have made progress on it.

Comment

Hey, could Rat's acorns visuals be looked at? There's some problems:

  • His anime skins aren't consistent in coloring, some skins color all of the color they have, some don't color hair and feet etc. its a bug

  • A bigger bug is also where Zenko rat now has his base blue skin instead of the light blue one when not having an acorn and it's really out of place

  • Floating acorns do not change their color based on the acorn purchased, but the acorn in the backing animation does

Cheers!

Post

What's up Divine Deities!

PTS for The Trickster God Update is LIVE for the weekend!

You can find the full Update Notes here.

Be sure to post any bugs or issues found from PTS in this thread, and please leave any feedback you have about any of the latest god or item change. Also, be sure to check out the long awaited Loki rework!

If you would like to participate in the PTS click here to find out how.

Thanks so much for helping us test all the new changes coming to SMITE!

See you on the Battleground.

External link →
Comment

I'd say we actually are leaning towards keeping all reworks unbanned in ranked. for 2 main reasons

  1. People want to play them. Its a realy big dissapointment for our ranked players where they cannot even play the new updated characters without switching to casuals, and this actually has a very noticeable effect on pros and streamers, who tend to get better metrics when playing ranked.

  2. "Rework" is vague - there is a lot of gray area between balance and rework, and we explore lots of different levels of change on these gods. Banning reworks would still need some case by case evaluation, and we don't want to be banning "heavy balance" gods as a side effect of this.

To comment on some other things ive seen in here

  • Pro play has specific constraints placed on it all the time. I guess most of this was not visible to the community, but gods like Persephone and Heimdallr were banned for months due to very rare bugs with ve...

Read more
Comment

Originally posted by yromarcoo

/u/HiRezAjax could you help us with this plz? will be there a odissey pedestal coming? its listed in the ''buy all'' section

Hey there! The pedestal was a mistake in PTS and there is none in the Odyssey this year. There will be a pedestal coming in an event in 7.12! Sorry for the confusion!

Comment

Originally posted by Tryphaa

Allow me to preface this with me being a 2800mmr adc player, have been playing the game/adc for 7+ years.

Wanted to ask, why not target nerf the power gained from silverbranch overcap instead of the base attack speed of atalantas and silverbranch itself? With those two changes, it kills the viability of the build on non stim hunters, rather than nerfing those who have stims and gain ridiculous power from it (Rama). What do you/hi-rez think the hunter build should be on non stim gods? Right now I feel they are in a substantially worse spot, other than say cupid who has passive AS gain.

Also, how do you feel about how core qins is? Personally, I feel as though it being a near necessity to buy qins third is in itself unhealthy for the game and clear negative if the hunter is behind/significantly behind by the 15 minute mark. If you don't have qins for the first solo rotation, in an even fight your team will lose almost every time do to your lack of relevant dps.

Silverbranch should be for Stim hunters really. When the power was lower, even those hunters werent picking it up. Crit was still considered very strong until recently, and seems like a reasonable option on many other hunters. If we see a scenario where "only hunters who can abuse silverbranch are playable" we will look more into it, but as this time we dont think thats going to be strictly the case.

Qins being core is likelyt because of more health-heavy builds on guardians and warriors. We dont want to nerf it because it was a "victim" of the other meta changes - Qins was considered weak for a long time, and its stats diddnt directly change. Generally, we get a lot of negative feedback from players when we nerf items that were indirectly brought into the meta. We are likely to adjust the bow tree more in the future before we consider making changes to Qins.

Comment

This will be fixed in the Loki Update

Comment

Originally posted by Godman873

Thanks so much for the second response!

That cleared up alot now! Sorry if i sounded impatient in my OP. I was just typing fast on my phone at work. Thanks for taking the time out of your day!

This beta player thanks you!

VVGR - VER

Comment

Originally posted by Godman873

Thanks for the insight ajax!

I do find it interesting that tanks are actually surviving more and like hearing the stats but i do question...

Why was atalantas picked to be the hunter pen item and not executioner? Sure giving that item a new makeover wouldnt be bad considering it was meta for so long...

I am a bit suspicious that some of the "i have no tankiness" might be coming from high damage ultimates or max %hp damage thats been mixed with pen (I.E. heartseeker + titans bane). I know ive been able to do silly things like chunk tanks with thana's 1 or go through nearly all of a tanks prots with scylla...

I just think putting the %pen on newer items might have had smoother impact than jamming it on items which already had identities like atalanta or things like warlock that feel odd to have 10% pen on when it should be built early

We wanted to treat %pen like any other stat, probably the closest comparison is CDR.

In order to have a good variety of build choices to meet the 40% cap, you need a significant number of options at 10% and a rare few at 20%. This requires more items to have the stat, more than we were planning to add as new items.

We also chose the items to gain percent pen quite carefully, looking for underwhelming options or ones that needed shifts.

As for executioner, we felt it was necessary to keep its current identity even in the new pen world. Reducing enemy prots is NOT the same thing as pen, because the 2 can stack, and exe can provide more damage to other physical gods on your team, not just yourself. We felt that putting more %pen as a stat on exe would make it even more of a must have catch-all item than it was before, which is pretty insane because it was already a 99% bought item.

So: putting pen on exe would do the exact opposite of our goals: whic...

Read more
Comment

This decision was made to specifically nerf penetration, and it statistically has. What we are currently trying to figure out is how to connect the perception vs reality.

In Reality:

  • A single item used to provide 60% Penetration against tanks - now its capped at 40%, requires more items, and only rarer conditions can go over 40%. It is factually harder to achieve a full penetration build than it was before.

  • Warriors and Guardians are both dying statistically less now than they did Pre-S7 Mid Season (when running stat querys for "average deaths per god by class for 7.6 vs 7.7 conquest")

  • Mages did noticeably less damage after 7.1 than they did before (when running stat querys for "total player damage dealt by god for 6.12 vs 7.1 conquest")

  • Hunters are doing more damage than they did before mid-season, which is why we implemented the recent hunter nerfs to Atalanta's and Silverbranch. However, we have only seen...

Read more

17 Sep

Comment

Originally posted by flamingrubys

Nah mate im not bigoted its called im using your own tactics aganist you

I really don't understand what you're saying.

Either its:

  • My irl LGBTQ friends are actually terrible people causing harm to everything they touch

or

  • you are bigoted and generalise people into boxes and then insult them

You decide.