Read moreIf your ideal win rate for a new god is middle of the pack does that mean the gods true overall win rate or just factoring in matches where only one team has the new god.
Using Tsukuyomi as an example he was on both teams in nearly every casual match for a long time. That would dilute the win rate for a new god correct?
A second point is just that it SEEMS like the new gods are just inherently better than the old ones. Now obviously you have all of the data and like you addressed in the post their design is influenced by thematic ideas. The thing for me and I’m sure a lot of avid players like myself is that we’ve seen the same gods be dominant for a long long time.
I watch the spl every week constantly. There’s a reason why for weeks and even up to months - possibly over a year in some cases - gods like Persephone, Cthulhu, and Yemoja have been top picks and bans. Merlin, Heim, and Arthur FINALLY god put in a decent place.
The consistent theme seems...
We ignore mirror matches in all official stat gathering. Including mirror matches pushes everyone closer to 50% with a larger effect on popular gods.
The new god vs old god viability thing is definitely perception. Top win% charts or SPL pick/ban tends to have a good mix of gods launched from all seasons.