Smite

Smite Dev Tracker




02 Sep

Comment

Originally posted by SorsEU

This happened to me years ago but I was tyr and it happened when a fenrir tried to ult me. Sadly the vod is long gone.

Did the same thing happen with you? I recall it happened to me when fenrir ulted me, I can't quite remember what I was doing though.

https://www.youtube.com/watch?v=GQAeP72Kl1M

Found another video of someone perma cc immune with fenrir on the other team.

edit: more https://www.youtube.com/watch?v=mV735gQfx4k&feature=emb_logo

again: https://streamable.com/jf086

https://www.reddit.com/r/Smite/comments/7tmrk5/died_to_a_fenrir_ult_came_back_with_permanent/

Tagging /u/hirezajax

I'm 100% certain it...

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Not much i can do about this unless you have more recent proof of it occurring.

These videos are all too old, and with no recent reports, its safe to assume its fixed.

Comment

Originally posted by SelfDefeat

Any plans to enable adventures for private matches? Would love to 1v1v1 medusa's deathmatch with my friends.

not at the moment, each map we add to the game would increase The games total file size and update sizes, this could quickly grow out of control if we wanted to support all of them forever.

Its also a lot of work on upkeep, bug fixing, and etc for small amounts of custom games.

Comment

Originally posted by GreatAres271

I'm really surprised Deathmatch is Low Tier, I thought most people liked Medusa's Deathmatch

its a very tryhard mode, I think it alienated a lot of players

Comment

Originally posted by kamicorp

Ajax, any plans for improving siege? I really like the mode but there were barely any changes in the last few years, also most of the community apparently hates it...

The playerbase for Siege is up since the queue time change and has stayed up, but its still the least popular / least played mode. Nothing else to say about it at this point in time.

Comment

Originally posted by _Share

Mr. Hirez, I am begging you here, PLEASE release Herc adventure 3. Never in my life have I ever wanted anything so desperately. My mind is plagued with memories of playing Herc adventure 1. I would do anything to go back in time to play it again, as well as Herc adventure 2. Every night I dream of the day that Herc adventure 3 comes out. I yearn for it. It's all I want in life, and I will keep bugging Olympian Savvysaur until we finally succeed at bringing back the best gamemode Smite has ever released in the entirety of it's lifespan.

Herc adventure 2 was released 2 seasons ago, and the Smite team has done nothing but continue to impress the player base with their incredible art design and gameplay mechanics. I have no doubt that Herc Adventure 3 will become the most popular mode in SMITEgame for quite some time, and will provide SMITE players the best experience they could ever ask for. It would unite the player-base too. PS4 players, Xbox players, PC players, Arena mains...

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Passionate response... but, sorry, no plans for that atm.

Comment

Originally posted by stillwontstop

Thanks for the insight, still hope some day we get to play again in the second joust map (which was miles better than classic joust).

Classic Joust seems more popular than S3 Joust, but to each their own i guess haha. I do think all 3 Jousts are strong maps and have unique pros and cons. All 3 Jousts are more fun than Domination thats for sure lol. (i might be a biased tho)

Comment

Originally posted by Krypticore

Thanks for the insight, it's a shame the adventure maps and ones like xing tian / fafnirs etc dont do so well because theyre definitely a blast- think theres any chance that they'll ever return?

Those are easier to design and bring back than the big dungeons, but the Heimdallr one was quite a lot of work and didnt have very compelling results. No plans for them atm, we are 100% focused on Conquest

Comment

Originally posted by SultanSword

Are you saying Smite car wasn't popular?

it was not

Comment

This mode, by nearly every single measurable metric, was one of the least played adventures. If I was going to put them into "tiers" based on actual time spent playing the modes and unique players the modes attracted it would looks something like this:

Top Tier

  • Big RPG Dungeons (Herc, Loki)

Mid Tier

  • Corrupted Arena (and similar variations)

  • Classic Joust

Low Tier

  • Horde Mode (Da Ji's adventure)

  • Racer

  • Domination

  • Deathmatch

  • Short RPGs (Xing Tians, Fafnirs, Heimdallrs)

  • Capture the Flag

Currently, we don't plan on bringing any of these back as full-time game modes because all of them had very bad retention. Meaning that lots of players played them on day 1 or 2, but they were quite often the least popular modes in the game by the end of the month (yes, even the high tier ones had t...

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Comment

Fun Fact:

Amaterasu's recall animation is roughly inspired by the "Praise the Sun" emote

Both me and the animator who worked on it are huge souls fans

I can't comment on any crossovers likelihood or not, though

Comment

Originally posted by Rocketgurk

Just because I already recorded this stuff and maybe to visualize everything a little better:

Shifting the targeter by walking

Comparison of both abilities:

Yemoja is a liar, Sun Wukong isn't

Thank you for looking at my post.

I do have a question, is this the best way to report bugs ? The Trello Board still lists the Forum as another option. Which one is preferred?

Reddit/twitter is usually best

Comment

Originally posted by Rocketgurk

Okay! I think I found an answer.

So I just found out that moving forward or backward slightly shifts your camera into the opposite direction. If you stop, it returns to its original position. This affects your targeter.

Maybe an engine quirk? As the ability outlines are always attached to the god but the camera + targeter is basically behaving like it's affected by the force of the acceleration.

I recreated a similar behaviour like Yemojas riptide problem with Sun Wukongs 72 Transformations.

Both of these abilities are affected by the slight shift of the camera, which also moves your targeter.

The difference is that Sun Wukong doesn't "lie" to you.

Even if you placed the targeter at the edge between transformations, while standing still and shift it by walking forward or backwards, it will always tell you the truth about which transformation you will turn into.

Yemojas targeter on the ...

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haha fair enough, thanks for the exceedingly detailed report!

Comment

Originally posted by Rocketgurk

EDIT: it might be possible to make it so the "portal doesnt lie to you" but it is likely occurring due to the reasoning i provided and might not be possible to fix unless you'de prefer a quickly flickering blue/orange targeter. Sorry I could have been more specific and thanks to OP for adding the more specific comment.

I tested some more and the occurence is definitely easily replicable in jungle practice.

I also tried creating an orange portal that behaved like a blue one (so the the whole thing reversed), but I was unable to.

EDIT: I was wrong, I am now able to replicate this by moving backwards instead of forward.

I am sure that it has something to do with moving while creating a portal. As I was unable to recreate the occurence while standing still.

OH! i forgot sometimes things exactly like this behave differently on jungle practice than in online games, due to additional server...

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gotcha, thanks for the extra testing.


01 Sep

Comment

Originally posted by Skittlekirby

for what it's worth, I know that on the assault map with the icy, bright blue floor it creates its own problems. The Depths and Cyber Scylla skins are especially bad on that map with their crushes, as well as things like the ice on Skadi's Korra skin (and base skin to an extent).

we are planning some lighting changes to that map like we recently did with Arena and Conquest that make the Assault floor a little darker, which should help this.

Comment

tbh I don't think I would consider this a bug, nor would I know how to fix it.

This is kind of a staple of video games, if you hover a character or an attack right on the edge of 2 different states, a few things are going to happen.

  • the character/attack is going to quickly alternate between either state

  • the character/attack is going to pick one state and dead-zone or time-lock you out of the other state

We intentionally chose to go with option 1 so players have more control, but can get in a state where the game essentially tries to check state A or B every frame (60 times a second) - which can result in it changing on you.

So... just pick a side more decisively?

EDIT: it might be possible to make it so the "portal doesnt lie to you" but it is likely occurring due to the reasoning i provided and might not be possible to fix unless you'de prefer a quickly flickering blue/orange targeter. Sorry I could have ...

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Comment

Originally posted by VelvetNightFox

What about some of Scylla's skins making her Crush near impossible to see?

many of these have been updated over time but ill take another look

Comment

Originally posted by deathmarc4

I have been playing SMITE for almost six years now and I have absolutely no clue which Dark Lord SWK animation goes with which form. Every single time I play with/against someone using that skin I have to guess which form they are using based on context

hes way up in the air with his hands up = eagle

reaching one arm out forward to grab you = tiger

spinning staff around in front = ox