Smite

Smite Dev Tracker




13 May

Comment

Sorry about that!

I've been working with the platform crew for the past few weeks on getting this fix. Unfortunately this issue is not happening in our test environments, so when we implement a potential fix the only way to test it is to run a problem mode in live. We'll keep at it and hopefully nail down a fix soon.


12 May

Comment

This is fantastic! Much love guys :)

Comment

Originally posted by Trickelodean2

Huh, thatโ€™s kind of weird how local matches are less consistent than net matches. Would this possibly effect LAN events like the SPL?

LAN games are still networked games.

Local games are those where there is no server, it's literally only client authority.


11 May

Comment

Hey guys -

I've looked into this one a bit, and it seems to be an issue exclusive to local matches. (Therefore, you would never see this happen in an actual game). Jungle practice is a useful tool, but it doesn't create a net instance on our server. Therefore, it doesn't 100% replicate a regular game environment. For most abilities, this is just fine. But some abilities rely on server response to function 100%, and in this case, you're running into one of those.

You CAN use jungle practice in a net instance, and that simply requires pulling a friend into jungle practice with you by partying up. And if you do so with Kali, you'll see that you'll consistently hit the triple hit at close range.

Comment

Originally posted by TheycallmeHal

Thanks for the insight Pon!

No problem :)


10 May


09 May


08 May