Space Haven

Space Haven Dev Tracker




12 Apr

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Greetings, Spacefarer!
The upcoming Alpha 15 update is focused on characters and relationships. The intended goal is to make things matter more, and have more visible effects. The game revolves around managing crew members, and whether one is successful or not should reflect from their mood.

Alpha 15 will make crew members feel less robotic and more human. At the same time, the elements affecting the mood of the crew members will guide the player to build their ships in certain ways and allow for small goals to strive for.

The joy of building a great and comfortable ship to live on will be amplified by seeing crew members enjoying their life on the ship. We are also working on adding new crew combat content, as well as various decoratives and beverage to the game, what would space be without a good spa... Read more

06 Apr

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Greetings, Spacefarer!
This is a small patch for Alpha 14, focused on making Space Haven fully Steam Deck Verified.

Steam Deck & Gamepad Support

To make Space Haven fully Steam Deck verified, we've implemented gamepad support for the game and support for the Steam Deck controls. We have made the support quite extensive with the possibility to adjust dead zones for sticks, sensitivity and binding buttons for different contexts.

Patch Notes

  • Steam Deck & Gamepad Support.
  • Added one new wall look.
  • Meat and fruit plants have their own growth stage graphics.
  • Fixed bugs.
... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

16 Feb

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Patch Notes
  • Crew members consumption of food is now taken into account in the food statistics (Statistics menu).
  • Added an exclamation mark to the lowest priority setting in the crew management menu. See tooltip for the lowest priority behavior.
  • Added translations.
  • Fixed bugs.
We have fixed some bugs and put together a new patch for the Alpha 14 Update. The newest version is now 0.14.1.

If you find any issues let us know at the forums:
... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

10 Feb

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Greetings, Spacefarer!
The Alpha 14 features a mix of features wished by you, our players, and improvements and additions to the existing systems in the game. Let's take a look at all the new goodies!

Recommended to Start a New Game
This update has many reworks of existing systems, one of them being the power system. It is strongly recommended to start a new game.

We apologize for this, it is inevitable with early access games. We try to keep these instances where old saves aren't functional to a minimal amount, with months in-between to allow you to play without having to start over.

System Points Reworked (More System Points Possible)
Hull Stabilizers Now Give System Points
... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

20 Jan

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Greetings, Spacefarer!
Space Haven Alpha 14 is now available to play in the experimental branch. As a reminder, the update process is as follows:

  1. A new Update is first available in the Experimental Branch.
  2. Players, who do not mind playing a more unstable version, will first want to test the new update.
  3. Once the experimental game build looks solid and stable enough we will push it out officially to all players!
NOTE! Joining experimental is completely optional, and you should only do it if you are willing to risk that some new bugs are introduced, which could affect your game play and potentially break your save.

Please do not join the experimental branch if you don't want to risk breaking your save or have the game break on you in midst of pla... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

17 Dec

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Greetings, Spacefarer!
The upcoming Alpha 14 features a mix of features wished by you, our players, and improvements and additions to the existing systems in the game. Let's take a look at all the new upcoming goodies!

Crew Members Leveling Up in Skills

Crew members now have skills ranging from 0 to 10. You can also customize the attributes and skills of your starting crew!

We've modified the crew member max skill levels from 3 to 10 and implemented crew members leveling up in skills. We also added a skill potential bonus to some traits, these traits give a bonus point to some max skill level. Many of the traits were simply mostly negative, th... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

04 Nov

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Patch Notes
  • Modified Crew Member skills menu graphically.
  • Fixed Research Workbench bug allocating too many resources towards experiments.
  • Fixed bugs.

There was a bug with the Research Workbench allocating too many resources related to experiments. This should now be fixed and hopefully all is working well. The newest version is now 0.13.4.

If you find any issues let us know at the forums:
... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

26 Oct

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Patch Notes
  • Fixed various bugs.
We have fixed some bugs and put together a new patch for the Alpha 13 Update. The newest version is now 0.13.3.

If you find any issues let us know at the forums:
... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

25 Oct

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Patch Notes
  • Modified various graphical elements related to UI scaling.
  • Fixed brightness setting for macOS.
  • Fixed bugs.
We have fixed some bugs and put together a new patch for the Alpha 13 Update. The newest version is now 0.13.2.

If you find any issues let us know at the forums:
... Read more