Space Haven

Space Haven Dev Tracker




04 Dec

Comment

Originally posted by dooferorg

I agree on both the points you mentioned - it did 'look' like it was disassembly and reassembly so I can understand there's nowhere to save that 'state' for either object (I'm a programmer too so I can see both sides).

Unless a particular objects state could be referenced on create as well as destroy, and some indication of 'object B was a move from object A, pass in object A's state as the initial state to object B'. I don't know. I don't know your code so it could be a right pain to do. :) I just know it'd be really nice to have. :D

Yeah true, it would indeed! =)

Comment

Originally posted by dooferorg

Just got this game and I love it. Rimworld in space. It's very addicting as confirmed by the time flying by once I started playing it.

Is there a 'suggestion box' for this game anywhere? :D

If the developer is able to read this, I'll share some things here for thought/discussion. Some things while playing this for a few hours that would go a long way to making things better (IMHO):

  • If moving an object with jobs - can we keep those jobs?! I don't know how many times I've moved a producer of something only to realize a while later that the jobs didn't get re-set so it was sitting there doing nothing
  • Same goes for moving power nodes. If I'm MOVING I want the same ones as indicated on the moving UI, that is if there's green lines and the node was connected before - just please reconnect it automatically to the neighbors it was connected to before.
  • Some way to 'recenter' the ship building area so you're not stuck at one side without room t...
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Well received! =)

The Steam suggestions forums is pretty good since it has threads in a list:

...

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03 Dec

Comment

This seems to affect some users on Steam, but it is rather rare. We don't know what causes it exactly, as we do not experience it ourselves. If we do find out and it can be fixed we will patch =)

In the meantime jumpy608's suggestion works to shut the game. Task manager and then right click on the spacehaven task and end it.

Comment

Originally posted by madPickleRick

I just dismantled my jammer and was able to fire on the ship. Now I just have to see if there is a way of keeping it and turning it off.

The attack menu has a "stop charging" icon in the lower part of the attack menu tab. You can use that to disable it without having to dismantle.

Comment

The blue objective notifications will guide you step-by-step to a functional hyperspace capable ship. To get a good start to learn things:

  1. Choose basic platform scenario
  2. Choose Peaceful or Builder difficulty
  3. Follow the blue objective notifications step-by-step (Don't pay too much attention to the other colored notifications, the blue ones will guide you best)
  4. Don't expand the ship to be too large in the beginning, focus on making a small compact hyperspace capable ship.
  5. You can always ask for more help here, or on our Discord: https://discord.gg/zx2AN4F
  6. We also have a wiki here: ...
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02 Dec

Comment

Originally posted by dfisher0065

Hi! Yeah I kind of figured it out, maybe a suggestion for future versions would be the ability to click those boxes and see what's in them, having to use the transfer window is kind of clunky. I only have a handful of hours so far, but this game is a lot of fun!

Indeed! Thanks for playing the game. =)

Comment

Hello!

Once you have explored the derelict you can select it and open up the "transfer" tab. All resources lying on the derelict floor are shown there, and their amount!


01 Dec

Comment

We do strive to keep all stores updated at the same time!

Comment

Hi there!

Our full focus is on the PC/Mac/Linux versions and developing the game further. Other platforms are left for the future but we've kept them in mind throughout our development as much as we can.


30 Nov


27 Nov

Comment

Hi there!

Sorry, your post got hidden by the automoderator. However, we have seen it and thank you for your feedback! =)


26 Nov

Comment

Build 2 research labs and have 2 guys on it, or even 3. But 2 is more of a sweet spot with a lower amount of crew members as you can still do other things too. =)

Research modules consist of different research point tiers, even level 3 researchers will fail occasionally on an iteration but it always goes through eventually.


25 Nov

Post


Spacefarers. I come to you with a dream. A dream of balloons, some beer and a Steam Award! Together we can do it! Hear my speech, Spacefarers.
Aye, fight for it and we may be disappointed. Dying in our beds many years from now, would you be willing to trade all the beers from this day to that for one chance, just one chance to come back here and tell our enemies that they may take our beers and balloons, but they will never take our passion!

I can hear you shout in unison! "You have my beer! You have my balloon! We will vote Space Haven for the Best Soundtrack category and make this dream come true!"

Spacefarers, vote now at the top of this post. Let's do this Together =)
If you feel like Space Haven could possibly be nominated in other categories too, that's great! However, if we focus our efforts... Read more

24 Nov

Comment

54x54 is of 2x2 grid size in the tactical map.

Many streamers have played with a 1x3, which is actually one grid smaller but many see as bigger =) You can choose this longer canvas by clicking the "+" button up top left, and swapping out the current canvas (If it is completely empty) at the mining station start and then swap in the 1x3 and start building on that.

Currently, going beyond what's available can be achieved using a mod. There's good modding help on our Discord server:

https://discord.gg/zx2AN4F