Hello there! Sorry to hear this is happening. Would you send us a ticket with the details of what's going on?
Hello there! Sorry to hear this is happening. Would you send us a ticket with the details of what's going on?
Sorry to see this happened! I'll let the team know about it.
Good job solo though!
I agree with that, but I kinda thought this was known already, sorry for not letting you guys know earlier! Whoopsies lol.
But yeah the game will preferentially give you more frames rather than load in textures, I was able to get like "110 fps" on my computer, but I would just walk into areas and sometimes textures and players just wouldn't load. The framerate wouldn't ever go down at all though.
My Specs:
Processor: Intel i5-4460
Graphics Card: Nvidia gtx 660 (ouch ;_; )
RAM: 16 GB
Hard Drive: 256GB SSD
Thanks! Will investigate.
Hey Breakers.
This incident and the actions we took as a studio are serious and sensitive and we have not taken this lightly. I wanted to respond here as many of you have voiced opinions on the matter, often times without full knowledge.
We were presented with documentation from multiple parties involved in various interactions with Krashy. We were also provided with documentation from Krashy regarding the alleged incidents. After analyzing this information over the course of a week, it was clear to our team that community standards outlined in the Code of Conduct, EULA, etc. were violated and those violations warranted the removal of Krashy from the game and the official community channels that are moderated by our team.
We do not permit or condone harassment of any kind or behaviors that infringe upon the sense of safety of our community members and do not taken our moderation actions lightly in regards to this case or any others.
Please respect th...
Read moreHi all, just want to chime in here since there are a lot of opinions flying around.
Rule #8 is in place to protect people involved in those situations, full stop. That's both the players/community members who may have been modded, any other members of the community who are involved, and the moderators who took the action. There is often sensitive information tied up in these interactions and to intermingle that with potential hearsay and under-informed finger-pointing is to invite inflammatory, harmful, and other problematic issues across all parties involved.
Your post has been removed from the Spellbreak subreddit (/r/Spellbreak) due to violating the following rule:
Do not discuss moderation actions or decisions.
We strongly encourage you to review the subreddit rules. Keeping the Spellbreak subreddit a place for actionable feedback, respectful conversation, and fair play is our top priority. Let's work together to create a community everyone wants to be a part of!
Adding to this sentiment -- unless your entire company can fit inside a 15x15 room, your CEO should not be a moderator in a public forum for the company.
To be clear, he doesn't act as a moderator, he just has been part of this subreddit since it was hatched. Moderator actions are roughly 90% regular community mods and 10% the studio's community team.
If you want to go from the 15x15 standard…we almost certainly could have all fit in a room that size when this sub started. 😅
Me when I grow a beard.
Not true. Lightning projectiles are only 6cm across, fireballs are 32cm across.
Most annoying thing for me when aiming is losing targets behind my character. Its especially bad with the ice gauntlet and even worse when trying to aim at someone right above you. Hopefully this change fixes that.
Yep that's part of what we're addressing with the new camera: it's a bit further back, giving you more context around the character, and if you aim upward, it's basically a first person view, which makes it feel a lot more natural.
(Current "legacy" camera will still be supported.)
This was the solution. Thank you! Such a weird bug.
Interesting. Can you post/DM your specs? If capping your framerate fixed it, it must be something with game/rendering starving other processes like loading data from disk.