Splitgate

Splitgate Dev Tracker




02 Mar

Comment

Originally posted by After-Winter-1248

How does 1047 face the challenges of being a  fully remote team?

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Great question! I think we have 3 key advantages here over most other companies struggling with remote work, and overall I actually think we are significantly more efficient as a result of being remote.

  1. We have been remote since day 1. This has allowed us to slowly grow and iterate on what works as a remote company over time vs having to pivot from in person to remote over night like many companies had to do.
  2. Just like how we are always listening to feedback and improving/iterating on the game, we do the same with our company. One of our company values is "Feedback is a Gift" and this applies to everything. It has allowed us to build an amazing culture at 1047 that values excellence, integrity, and fun, and it has helped us build a great remote working environment.
  3. We are a video game company! This actually helps a lot because our entire company are gamers, so we have an easy time "socializing" with each other by playing video games toge...
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Comment

Originally posted by SnesySnas

Are you ever going to bring back map design similar to the first game? The new maps are great but I miss how many different places you could go on the maps of the first game

With the new maps it feels..A bit more generic? I'm not sure how else to explain it

It's a balance but we do have more maps that are closer to SG1 coming. I think Bypass and Eden are good examples of where our heads are at for a good balance of lots of portals and some verticality, but also not too friendly to portal camping. We want more maps like Stadium and fewer maps like Crag if that makes sense. But we are always looking for feedback and adjusting accordingly, which is why we added more portal walls and floor portals to Ozone, Frontier, and Zenith. You can expect us to continue to adjust and iterate based on the feedback we get!

Comment

Originally posted by Traditional_Loan_334

are there gonna be more factions/guns?

Guns forsure. Factions probably not, but depends on what the community wants. If you want more factions, you will get more factions in the future! If you don't, you won't! From what I can see so far (and from how we designed the game), we think 3 factions is the right amount.

Comment

Originally posted by After-Winter-1248

What specific improvements have you made to your content pipeline, and what can players expect in terms of content cadence for the SG2?

A LOT. For one, our company has gone from about 15 devs for SG1 to over 190 of the best devs in the industry and counting. So the speed, quality, and quantity of content that we can hit is SIGNIFICANTLY more in every way than SG1. You can expect 3 month seasons, with large monthly updates (maps, modes, etc) and new things (featured modes, events, challenges, and more) every week. We will have more specifics to share on this soon, but if there is one thing we have improved over SG1 dramatically, it's our post launch content pipeline.

Comment

Originally posted by One_Surround1207

Will there be a way to choose what gamemode(s) you play in quickplay like sg1?

To be honest, we are still experimenting with this. We are trying to balance making sure we have good variety and good player choice while also making sure queue times are fast and no one is getting bots. Part of the tradeoff here though is we probably won't have quite as many playlists active 24/7 as SG1 because that leads to longer wait times and/or bot games, which is a worse experience that we really don't want. Even if/when we have a ton of players (which we are confident we will have when we start our big marketing push closer to launch), there will still always be playlists that are not super active in certain regions at certain times of day (think lower population server at 3am with crossplay turned off). This is why games like Apex and Valorant only have a few playlists even though they have large playerbases. We plan to have more playlists than them, but not quite as many as SG1. What exactly those playlists look like is TBD, and will be based on what the community wants....

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Comment

Originally posted by Impressive-Capital-3

Hello. What inspired movement most?

This feels like Titanfall 2 meets Black Ops 3 and i think you guys really hit the nail on the head.

Overall game design philosophy wise i see even more similarities to TF2 with this. Everything is a little more tamed, less chaotic, more down to earth but accessible. (Grappling Hook in TF2 aside lol)

How do you plan to find the best balance between what SG1 players liked and being open for more players?

Haha you pretty much hit the nail on the head. I'd say movement is inspired by Halo mixed with a little Titanfall 2 mixed with a little Black Ops 3. Gunplay is def mostly inspired by the older Halos though with our own unique take. Definitely trying to stay true to our original vision and what made the first Splitgate special (gunplay, movement, portals) while taking it to the next level with the additional resources and learnings that we now have.

Comment

Originally posted by Caust1cFn_YT

PLAY THE GAME, I NEED TO KILL YOU

haha we have all been playing throughout the alpha! (I have played over 20 hours). I am gonna personally log on as soon as this AMA is done (or maybe after I eat something quick)

Comment

Originally posted by stinesdesigns

Will there be more factions added or just more being added to the current 3?

Probably not. Certainly not at launch but there is a world where we add more factions post launch. I am leaning towards not doing that though and the game has been built from the ground up with 3 factions in mind. That said, we are always looking for community feedback, so if that is the direction the community wants, that is likely the direction we would take (I don't think that is what the community wants though from what I have seen so far).

Comment

Originally posted by Few_Chemistry98

Will we see the return of Zombie VIP in splitgate 2? its one of my favourite arcade modes from the og game

Not ready to share specifics of modes that have not yet been revealed, but if you have been playing the alpha, you will see we have a lot of control over the variables and rulesets of our various modes, and we have been testing a lot of different modes and playtests like low gravity chaos modes, 4 teams of 2, hardcore modes, no respawn modes, etc.

One thing we did not yet have for the alpha though which we are working on now is the ability to have custom loadout overrides. This will allow us to do a lot with game modes like shotty snipes for example.

Comment

Originally posted by IanProulx

Yes.

(kidding) but internally yes. Will share more soon. It will be before November.

Comment

Originally posted by LandanRockz

Is there a month estimate for release of the game?

Yes.

Comment

Originally posted by Dolph_x3

Will you bring over maps from the previous game?

Great question, I can neither confirm nor deny these allegations. But I will say there is a 100% chance that we MIGHT be. Jokes aside, not ready to share specifics of future maps, but just know there are A LOT more maps coming.

Comment

Originally posted by TankDaGamer

When is the game releasing?

SOON(ish). 2025. Happy to confirm it will not only be before December, but also before November :)


01 Mar

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Not launch! Just alpha. This is less than half the game but significantly more than the previous alpha which was more of a pre-alpha demo

Comment

Originally posted by Alternative_Trip_279

Does the alpha have 120 fps option for PS5?

Not yet! But we will have 120fps (and less input delay) by launch! More optimizations coming :)


28 Feb

Comment

Originally posted by MufflesTG

To give off more context after loading into the game and playing the tutorial to finally search for a real game, the moment I pressed search for a game it instantly popped up with that same exact error message without even trying to search for a single game once. I then thought it was just an issue because it was a Beta and then restarted the game. Now the same exact pop-up in the image that I got while trying to search for a game is displaying this same exact message whenever it says "Login Error." This makes zero sense and I have tried googling if anybody knows how to fix it or ran into this problem and I found nothing, so I don't know what to do at this point and worried that I won't be able to even play the game at all when it actually fully releases.

Hello MufflesTG,

Could you please DM me your steam profile link so I can take a look? Thanks.


16 Feb

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The vast majority of our marketing will happen closer to launch don’t worry! We haven’t spent even 10% of our marketing budget. Right now just focused on making a great game!

Comment

Originally posted by Ralwus

They are dragging out this beta process which isn't helping. And having limited play tests that last only a few hours is not a great way to generate hype.

We’re not trying to generate hype (yet). These playtests are purely for getting feedback and iterating (which is why they aren’t streamable). The vast majority of our marketing will happen closer to launch don’t worry! We haven’t spent even 10% of our marketing budget yet.


13 Feb

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I’m so excited! Gonna be playing all weekend haha


03 Feb

Comment

Originally posted by smulfragPL

so this is like cs but without rounds?

It’s rounds but you can respawn and replant! Round 5 is neutral bomb though with no respawns. Makes for pretty epic endings!