3/6 Full transparency, we just hit 65k concurrent which we are really proud of. But going from 50k to 65k in 24 hours is not an easy task And going from 1k to 65k in a week is barely humanly possible.
2/6 Right now it is literally a race against time as we try to put out updates (with less testing than we would like) as we struggle to keep up with the increase in players.
1/6 Hey guys, we are really sorry about the repeated server issues. I know how frustrating it is (trust me, we are frustrated too). We are doing everything we possibly can to stay on top of things and the 4 of us are sleeping about 2-3 hours per night.
@Crn_Brd @FaZeClan When you get two shots like that, not even the kill barrier will mess with you.
@SpartanArmy_ You are nuts!
@KadinLakey Thanks for being patient!
@thecbommer Should be fixed for the launch!
@benlavs1 Doing the best we can! Appreciate everyone being so patient and understanding!
@Tbrew42912545 You are awesome!
@No_Offence008 We are incredibly grateful to have such a great community!
@sjtimes10 Yes!
@mikester100 We've extended the original beta end date and ranked (25% xp boost) in part to make up for this :)
@MargaretsPlant Not as much as we may like for them to because the entire team is extremely dedicated. But a well rested employee is an efficient employee. 🙂
@bccbulge No progress is lost, only a visual glitch as we work on getting servers fully working again.
@sbbroncos1000 Yes, when servers are fully stable we will let everyone know :)
@TrevorN84264403 Trying our best! Stay tuned!
@Jahn56638486 @DylanSteptoe @Chaddfsagoat69 And also, just to be clear, it’s also not as easy as just hiring more engineers. It can take a lot of time to get a new engineer used to code they are unfamiliar with. We’re working very hard to get everything under control! Nothing is more helpful than everyone’s support. ❤️
@Jahn56638486 @DylanSteptoe @Chaddfsagoat69 It’s not about throwing money at the problem - if that was the case we absolutely would! Most of the bottlenecks we have run into require optimizing code. Which we have been, we’ve seen huge strides in the right direction!
@Dogan69lol The number of players we can support has been going up every day but so has the demand! We hope to be very stable for July 27 launch and we will keep working hard to get there🙂
@Fakie Thank you for the kind words! We’re very happy to hear you’re having a good time ❤️