Stationeers

Stationeers Dev Tracker




15 Dec

Comment
    Rocket on Steam Forums - Thread - Direct
There is a section called "Rockets" in stationpedia which contains an outline of how to make and launch a rocket, and then a list of all the parts.

To see a list of rocket pieces:
Press F1
Scroll down until you see the word "Rockets"
Click on the word "Rockets"

To read an overview of Rockets:
Press F1
type "Rockets"
Click the first of the linked pages (the second is the list)
This contains a text overview of how to make a rocket
Comment
    Rocket on Steam Forums - Thread - Direct
Are you running any mods?

Regardless, I recommend you:
1. find where the game is installed in explorer
2. get steam to uninstall the game
3. manually delete the files that remain
4. reinstall the game

Valve recently changed "verify files" so it does not delete files that should not be there, so you will need to actually delete it all.
Comment
    Rocket on Steam Forums - Thread - Direct
The game uses Unity as an engine. The ambient light is RGB with float values.

What I was saying above is that part of our code, the weather system, currently completely controls that.

This isn’t a problem of lack of imagination, we know exactly how we would do it. But it requires decoupling from the weather manager setting it each frame. It is a tightly coupled system that needs to be uncoupled.

Again to try really labour the point. It’s not a matter of “how would we do it”. It is a matter of actually finding the time to do it. We already have plans to redo the weather system anyway, so it would be looked at then as a possibility.
Comment
    Rocket on Steam Forums - Thread - Direct
To clarify; the movement of the sun simulation is fine. Just our visual description of the compass direction was completely arbitrary and not giving you a relevant direction. Which has been changed on the beta.
Comment
    Rocket on Steam Forums - Thread - Direct
I believe the team have already changed the arbitrary direction to be +90 degrees on beta, which may come out as a hotfix.

Above a bit I provided some more explanation, but briefly the old implementation there was no model for compass direction, north was simply what the vector 0,0,1 was in the game.

However you should now find the arbitrary direction is more in line with what would be expected
Comment
    Rocket on Steam Forums - Thread - Direct
I wanted to make these changes but they are extremely complicated as the ambient light affects a lot of other things, and the storm system currently has control of ambient light levels so that will need to be replaced. I do plan on replacing that, but it is a lot of work so there is no timetable for it.

While those seem like small changes they are actually very complex changes in code, and will require the rewriting of several pretty significant systems to do so. As it was it took me two months to get what we have working as I had to change a lot of systems.

Certainly though, it is possible and we do plan to redo the weather (storms) system and try at will allow us to have other systems layer in on ambient light levels, allowing us to blend occultations better
Comment
    Rocket on Steam Forums - Thread - Direct
Our steam review score and revenues continue to improve steadily with these updates and rockets is no exception.

Remember that people typically go to the steam forums when they have problems or issues, or don’t like something. Unless they REALLY like something, people don’t tend to visit the steam forums.

In fact our peak concurrent users ever occurred just over a year ago when we ran a popup sale, despite the game being five years old.

The game also released with low mixed reviews which it had for quite some time. It is at very positive now, and now is trending towards above 90% including for our DLCs.

So I think you don’t need to worry, at least for now!
Comment
    Rocket on Steam Forums - Thread - Direct
I’m locking this thread because it is nonsensical, all of the required features of the original question are in the game.
Comment
    Rocket on Steam Forums - Thread - Direct
Originally posted by JustQuackers: So, still no reason to move it out my uninstalled hidden games, since I do not want to deal with hunger and thirst, just want to enjoy the base building/exploring aspect of the game. Thanks for the update.
If you want to disable that, it is as simple as:
Pressing F3
Typing “difficulty Creative”
Pressing enter

That is three steps you need to to, which will take only a few seconds depending on fast you can type.
Comment
    Rocket on Steam Forums - Thread - Direct
If you made a custom world and changed the name the game no longer knows which template to use.

You can look for the following in your saves world.xml

And place the name of the world in there, such as Mars.
Comment
    Rocket on Steam Forums - Thread - Direct
The latest update post on steam outlines the changes, being a celestial simulation.

Previously there was no simulation for the sun. It was just a light slapped onto the sky that rotated in one fixed direction. A rudimentary geocentric model.

Now we have a heliocentric model simulation using Kelpers laws of planetary motion. This means the position of the sun is based on your celestial bodies position in the solar system.

In addition, “north” in the game is an arbitrary direction that simply points towards “0,0,1” in the game world. It is like a grid north, it’s not necessarily where the body rotates around. It was never intended as a real value in the game and was added to the display simply as a convenience.

14 Dec

Post
    Rocket on Steam Forums - Thread - Direct
These forums are a place for you to interact with the developers and other players. That requires a high level of civility, understanding, and respect to maintain. What this space is not is a place for you where you are entitled to broadcast whatever opinions you may have without consequence.

Think of this space like the front of house in a Restaurant. While we welcome feedback, even when negative and passionately so, if you “speaking your mind” becomes disruptive or unwelcoming; then you may be asked to leave.
This our studio space and we actively moderate this area and encourage our staff to frequent it and interact with you. As such, we are legally obligated to protect our staff from harassment and unwelcoming behaviour.

Posts that are derogatory towards staff members will result in bans. Harassment or threats will be reported to the police
As an example saying “The spelling for the backpack description is terrible, whoever wrote that should be f... Read more
Comment
    Rocket on Steam Forums - Thread - Direct
I was just in Prague visiting a video game studio, and I was asked by some other developers why we didn’t have a Czech flag!

There are Stationeers players all over the world!

We will try get more markings in
Comment
    Rocket on Steam Forums - Thread - Direct
There is not currently any overall damage invulnerability in creative.

When you start a new world, it will tell you what impacts the difficulty setting will make on your game
Comment
    Rocket on Steam Forums - Thread - Direct
Note for me the day length on Venus is 20 minutes. But a bug makes this not so for you.

So we have already solved it, and I explained how above. However due to a bug somewhere, it is not working for you.

In game (and software development in general really), there are often bugs that only appear for some users. This is the source of a common programmer meme “it works on my machine”.

Such bugs are often harder to solve because the first step of solving a bug is getting a “repro” I.e being able to reproduce it. Then you can test the fix to ensure it is fixed.
Comment
    Rocket on Steam Forums - Thread - Direct
The day length is supposed to be 20 minutes. Any deviation of that is a bug.

Additionally, we plan to allow you modify the length of day at some point in future as well
Comment
    Rocket on Steam Forums - Thread - Direct
The simulation speed is scaled so that a day is 20 minutes for each world. So on venus the celestial simulation is sped up. You can see these values, such as the sidereal year, on the new world info screen.

For Venus the sidereal year (which is the same as a Venusian year as it orbits the sun) is slightly less than 20 minutes.
Post
This hotfix addresses two main issues: the new world artifacts sometimes being present in the skybox, and a checksum error related to traders, but also includes a number of other small fixes.

  • Updated text on rocket info panels to be right aligned to make it consistent with other ui text in the game
  • Reverted Changes to combining stacks of reagent-mixes as this was causing floating point errors in some cases that could cause furnace recipes to stop working.
  • Changed moved reagent-mix Stacking changes to SpaceOre.cs. These still need to implement the new system as their contents add up to less than 1.
  • Changed DirtyOre mined from space that is processed in the recycler will waste half of its contents.
  • Changed the names of the space maps root nodes to be the 'planet orbit'
  • Added Back button on NewWorldMenu now clears all preview scenes
  • Fixed (dev) null reference wh...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Comment
    Rocket on Steam Forums - Thread - Direct
Originally posted by dan.racke: So I am unsure what you are referring to on the single player side.

As it says above, bugs in the worlds would be baked into the save. Note that it says "and single player" in what I posted twice above.

There were 238 tickets relating to map bugs that had been fixed, but those fixes would not be applied to saves that were started before they were fixed. That was only people who reported the bugs.

Any world issues that were fixed, would not be applied to world saves. This is because the world saves took the base template, and would never pull it back in. So me saying "baked into the save" is not a subjective statement, it would be impossible for the fix to have appea... Read more