Stationeers

Stationeers Dev Tracker




04 Oct

Comment
    Not Simon on Steam Forums - Thread - Direct
They caused huge performance problems, however we're looking at adding cameras for rockets so that you can monitor your rocket and feel connected to them while they're off in space. If that goes well then we'll definitely look at utilizing that work for a return of security cameras. :-)

15 Sep

Comment
    Rocket on Steam Forums - Thread - Direct
It is a serious issue for us.

We will be releasing a survey, posting the details here and on Discord, to ask the community which action they recommend we take, and how we should take it.

We are open to migrating the game to an alternate engine.

27 Aug

Comment
    Rocket on Steam Forums - Thread - Direct
Just realized I did not read your reply properly :D I need more coffee today!
Comment
    Rocket on Steam Forums - Thread - Direct
Totally understand where you are coming from, but I do I want to be very clear, it is not a "if you don't agree with me", it is this:

If you direct criticism towards or attack an employee, no matter how "legitimate" your criticism, then we will take action. This also extends to moderators, and to developers of other games as well.
This is a hard line stance, and has nothing to do with agreeing with me or not. And that includes products that I do not like, or developers that I do not like. This is simply not the place to discuss concerns with other products. And if you do so, you will be warned, the posts may be deleted, and you may be banned - regardless of the veracity of what you post.

This is a forum to discuss Stationeers, and that includes criticism of Stationeers. But it is not a space to criticize other developers, as much as it is not a space to criticize employees.

I hope that provides some clarity.
Comment
    Rocket on Steam Forums - Thread - Direct
Even if the criticism is true, it is very inappropriate for that to occur on another developers forums. Even if people were to be critical of game companies I do not like here, it is just very unprofessional and inappropriate.

I'm okay with, so long as it is done respectfully, criticism of Stationeers here. But criticism of other game developers is unfair and unprofessional for us to wade into.

My purpose of the post, was to highlight the work of developers that I respect. Making games is really hard, especially nowdays as an independent. I have been fortunate to meet many developers and it helps me immensely.

I realize people would rather I didn't lock threads like that, but I cannot tolerate attacking other developers in this forum, in the same way I can't tolerate people attacking our employees.

Respectful criticism of our project is fine, and in many cases, even so far as valued.

26 Aug

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
    Rocket on Steam - Thread - Direct
Our developer friends at Geometa who make Stormworks just announced a SPACE DLC! Many on our team (including myself, perhaps especially myself even), love Stormworks and play it a lot. They're a great team and they understand the difficulties around working on games of this nature. Considering checking our their page for the DLC and giving them a wishlist! I will absolutely be trying this out when it launches on 13 October.

https://store.steampowered.com/app/2383250/Stormworks_Space/

We don't have any affiliation with Geometa ... Read more

22 Aug

Post
This hotfix addresses some issues with the new atmospheric mixing that was causing potential for infinite ices spawning in world atmospheres as well as atmospheres not equalizing correctly in some 2x1 rooms.

  • Fixed bug where clients could accidentally exit sleepers when leaving a game
  • Fixed a few visual issues with new bench cords
  • Fixed unable to attach appliances to some bench variants
  • Fixed Infinite Ice spawning in vacuums that could sometimes happen due to incorrect handling of NaN values when calculating mix ratios in MixInWorld.
  • Fixed PureIce SpawnContents and melt Temperature not being serialized.
  • Added IsValid check to spawngas.
  • Fixed issue where two isolated atmospheres could remain unbalanced.
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

21 Aug

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
Atmospheric Simulation Today we’re going to go into detail about the atmospheric simulation in Stationeers. We’ll give a short walkthrough about how we identify issues, think of solutions, test and iterate until we’ve solved problems or added new features. Specifically World Atmospheres, and how they move gas throughout the game, and especially how fast vacuums form.

Of the many complex systems Stationeers models, the atmospherics simulation is the most defining. Two times per second; pumps move gas, filters split compositions, pipes check for bursting, and much much more. A lot of the gas the player interacts with comes from the world, or ends being vented there. Unfortunately, the speed to pull a vacuum in world has always been one of the largest bottlenecks for Stationeers.



Table of times of original vacuum times
...
Read more

20 Aug

Comment
    Rocket on Steam Forums - Thread - Direct
This the change log for the update of the various binary instructions to be in line with the bitshifting update:

https://steamcommunity.com/games/544550/announcements/detail/3681176566145924827

  • Added NOT bitwise operation. Performs a bitwise logical NOT operation flipping each bit of the input value, resulting in a binary complement. If a bit is 1, it becomes 0, and if a bit is 0, it becomes 1.
  • Changed AND to be a bitwise and not a boolen operation. In most circumstances, this will not cause any issues with scripts. Performs a bitwise logical AND operation on the binary representation of two values. Each bit of the result is determined by ev...
Read more

18 Aug

Comment
    Rocket on Steam Forums - Thread - Direct
If you want to play "peer to peer" and you are running the game through your steam account, it will use SteamP2P which will "tunnel" through the internet, so you don't need to "forward ports". This isn't the most efficient way to host if you will have many people joining, but its much easier than running a dedicated server, or using port forwarding.

If your router has UPnP, the game will try forward ports as well using that.
Comment
    Rocket on Steam Forums - Thread - Direct
I think the key to remember is that low-level languages are about getting the processor to do something, not a combined bunch of somethings *unless* the processor has been predefined a way to do a bunch of things together.

Think about MIPS more as the processor is always going to execute the next line, so if you don't want that - you need to do something.

If you take AND in the traditional sense, it's a *boolean* or *binary* operation, in c notation | or || are actually slightly different, for example.

So if you want AND functionality, you need to prepare the binary yourself. Which is, actually, what the compiler will be doing in a higher level language when you use such syntax in programming. If you study the instructions involved in, say, a simulator when ... Read more
Comment
    Rocket on Steam Forums - Thread - Direct
Stationeers implementation of MIPS is relatively MIPS compliant and implements all the core MIPS functionality. Like many, if not all, chipsets it implements some of its own new instructions that are related to its special use case. In the case of Stationeers, this is mainly instructions provided for batch conducting instructions.

So I don't think it's fair, or useful, to say stationeers is "not the same as real-world MIPS". In fact, I would say such a statement is quite wrong. MIPS is not a specific set of instructions, for example if you look at a variety of MIPS implementations currently in use at major universities you will see some significant differences. It is a family of implementations based around a common approach of a very reduced instruction set to control a processor. Many of the core instructions used in MIPS in stationeers, are close to if not exactly the same in most MIPS family implementations.

While some good answers to the OPs questions, nobo... Read more

16 Aug

Comment
    Rocket on Steam Forums - Thread - Direct
Server is back up now, sorry for the downtime
Comment
    Rocket on Steam Forums - Thread - Direct
Our Master Server is having an issue, will be fixed once this is reset - apologies

31 Jul

Post
We had a couple of things that didn't make it in to the last update that we wanted to get finished off before moving. These mainly centered around pain points to do with slow process cycling larger airlocks, and a few oddities of the heat exchanger.

Powered Vents We’re introducing Powered Vents as a way to get around some of the limitations of speed in our atmospheric system. These powered vents can move a lot of gas by drawing from atmospheres beyond the grid that the device is actually in, and they can output a very large amount of gas as well. This can help with pulling a vacuum or filling a room fast.

These vents have a flow rate indicator to let you easily tell if the vent is being provided with enough gas to be working at full capacity. This feature has also been added to the active vent.

... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

22 Jul

Comment
    Rocket on Steam Forums - Thread - Direct
Originally posted by Murphy_Deffa: Take care what you say, you may get blocked if you dare not like changes.
You will not be banned for saying you do not like the changes.

But you can be warned and even banned for not following the Rules and Guidelines For Steam: Discussions, Re... Read more