Stationeers

Stationeers Dev Tracker




31 Jan

Comment
    Rocket on Steam Forums - Thread - Direct
Originally posted by hyper_goob: It appears with the new Rocket update and custom settings/worldsettings.xml being removed, you can no longer modify atmospheres. i'm looking into it to see if there is a mod option.

You can make custom worlds but you must do that as mods. previously you could do a mod or change it directly in the save file, but this broke in multiplayer and caused other options.

Now you can actually change more than you could before and it also now works properly in multiplayer, but you have to make it as a proper mod and all clients will need to have that mod.

This thread is now very old so might be confusing, I'll lock the thread but feel free to make a new thread about any issues you mig... Read more

16 Jan

Comment
    Rocket on Steam Forums - Thread - Direct
additionally you can make any existing world creative by using the console command:

1. press F3 to open console
2. type difficulty Creative , this is case sensitive
3. press enter
Post
Mining Drills Pneumatic Mining Drill This new drill uses gas power for mining, instead of batteries like others. The drill's mining speed is a function of the pressure differential meaning it will slow down as you deplete it's gas canister.

This also means that you can effectively give it an upgrade by using the smart canister to gain a much higher pressure differential.



Mining Drill Power Usage All the electric mining drills' passive power usage was significantly dropped and the power used per ore mined has been removed and replaced by active power usage. The active power usage will consume power the entire time you hold down your mouse button to mine. This has resulted in some small miner balance changes but nothing that you should really notice, just don't run around holding down your miner!



Drill Heads We've added a... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

09 Jan

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
This hotfix addresses numerous atmospherics issues. There has been a wide range of atmosphere issues reported that all stemmed from the same issue. The most common, or at least the most noticeable, one was outside atmosphere contaminating rooms.

This will no longer happen but some saves may have devices with bugged atmospheres in them, this can be fixed by deconstructing the device completely and then rebuilding it.


18 Dec

Post
This hotfix addresses further issues with a specific trader causing errors in multiplayer, as well as a number of other small fixes and improvements.

  • Fixed food trader causing checksum error. This is a temporary fix by removing a specific problematic trade.
  • Fixed error spam when editing prefabs if the GameManager not initialized. Have removed unused WorldGridController field on game manager which was being set when the world controller was initialized but never used.
  • Changed Plant growthState materials to be GPU instanced.
  • Fixed Plant planted at high altitudes would be offset inside the planter.
  • Fixed client list not being cleared when leaving a game as a client and starting a new single player game. This would cause pause to stop working in the menu as well as make the game prepare data to send to clients unnecessarily.
  • Fixed recipe search window layout breaking when changi...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

15 Dec

Comment
    Rocket on Steam Forums - Thread - Direct
There is a section called "Rockets" in stationpedia which contains an outline of how to make and launch a rocket, and then a list of all the parts.

To see a list of rocket pieces:
Press F1
Scroll down until you see the word "Rockets"
Click on the word "Rockets"

To read an overview of Rockets:
Press F1
type "Rockets"
Click the first of the linked pages (the second is the list)
This contains a text overview of how to make a rocket
Comment
    Rocket on Steam Forums - Thread - Direct
Are you running any mods?

Regardless, I recommend you:
1. find where the game is installed in explorer
2. get steam to uninstall the game
3. manually delete the files that remain
4. reinstall the game

Valve recently changed "verify files" so it does not delete files that should not be there, so you will need to actually delete it all.
Comment
    Rocket on Steam Forums - Thread - Direct
The game uses Unity as an engine. The ambient light is RGB with float values.

What I was saying above is that part of our code, the weather system, currently completely controls that.

This isn’t a problem of lack of imagination, we know exactly how we would do it. But it requires decoupling from the weather manager setting it each frame. It is a tightly coupled system that needs to be uncoupled.

Again to try really labour the point. It’s not a matter of “how would we do it”. It is a matter of actually finding the time to do it. We already have plans to redo the weather system anyway, so it would be looked at then as a possibility.
Comment
    Rocket on Steam Forums - Thread - Direct
To clarify; the movement of the sun simulation is fine. Just our visual description of the compass direction was completely arbitrary and not giving you a relevant direction. Which has been changed on the beta.
Comment
    Rocket on Steam Forums - Thread - Direct
I believe the team have already changed the arbitrary direction to be +90 degrees on beta, which may come out as a hotfix.

Above a bit I provided some more explanation, but briefly the old implementation there was no model for compass direction, north was simply what the vector 0,0,1 was in the game.

However you should now find the arbitrary direction is more in line with what would be expected
Comment
    Rocket on Steam Forums - Thread - Direct
I wanted to make these changes but they are extremely complicated as the ambient light affects a lot of other things, and the storm system currently has control of ambient light levels so that will need to be replaced. I do plan on replacing that, but it is a lot of work so there is no timetable for it.

While those seem like small changes they are actually very complex changes in code, and will require the rewriting of several pretty significant systems to do so. As it was it took me two months to get what we have working as I had to change a lot of systems.

Certainly though, it is possible and we do plan to redo the weather (storms) system and try at will allow us to have other systems layer in on ambient light levels, allowing us to blend occultations better
Comment
    Rocket on Steam Forums - Thread - Direct
Our steam review score and revenues continue to improve steadily with these updates and rockets is no exception.

Remember that people typically go to the steam forums when they have problems or issues, or don’t like something. Unless they REALLY like something, people don’t tend to visit the steam forums.

In fact our peak concurrent users ever occurred just over a year ago when we ran a popup sale, despite the game being five years old.

The game also released with low mixed reviews which it had for quite some time. It is at very positive now, and now is trending towards above 90% including for our DLCs.

So I think you don’t need to worry, at least for now!
Comment
    Rocket on Steam Forums - Thread - Direct
I’m locking this thread because it is nonsensical, all of the required features of the original question are in the game.
Comment
    Rocket on Steam Forums - Thread - Direct
Originally posted by JustQuackers: So, still no reason to move it out my uninstalled hidden games, since I do not want to deal with hunger and thirst, just want to enjoy the base building/exploring aspect of the game. Thanks for the update.
If you want to disable that, it is as simple as:
Pressing F3
Typing “difficulty Creative”
Pressing enter

That is three steps you need to to, which will take only a few seconds depending on fast you can type.
Comment
    Rocket on Steam Forums - Thread - Direct
If you made a custom world and changed the name the game no longer knows which template to use.

You can look for the following in your saves world.xml

And place the name of the world in there, such as Mars.
Comment
    Rocket on Steam Forums - Thread - Direct
The latest update post on steam outlines the changes, being a celestial simulation.

Previously there was no simulation for the sun. It was just a light slapped onto the sky that rotated in one fixed direction. A rudimentary geocentric model.

Now we have a heliocentric model simulation using Kelpers laws of planetary motion. This means the position of the sun is based on your celestial bodies position in the solar system.

In addition, “north” in the game is an arbitrary direction that simply points towards “0,0,1” in the game world. It is like a grid north, it’s not necessarily where the body rotates around. It was never intended as a real value in the game and was added to the display simply as a convenience.

14 Dec

Post
    Rocket on Steam Forums - Thread - Direct
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As an example saying “The spelling for the backpack description is terrible, whoever wrote that should be f... Read more