Hi, Adin1zWarcraft--thanks for reaching out. We'd love to partner with community modders and mapmakers on the editor, and we very much appreciate you volunteering to help out with testing and feedback. The editor remains a core priority for us and we're still aiming to get an early version into players' hands in 2025, but we aren't ready for hands-on work quite yet. Please join the #editor-and-customs chat on the official Discord if you haven't already so that we can stay in touch!
Are the novellas linked in game anywhere?
I believe you can find a link to Beyond the Brink (the first eNovella) on the main menu splash screen when you log in.
Holy shit I love you so much. Thank you for the shout out.
I'll keep with the Feature Minimum account.
You've inspired me so much with this.
Honestly, my heart leapt into my mouth haha.
Please pass my thanks on to the team u/FGS_Gerald
(And sorry if I'm being too combative in my post about missing Salvaged Equipment, though I think I'm in bounds there).
Thank you for shining a light on a cool system in our game that a whole lot of people didn’t even know existed!
Can we get a name and picture thumbnail in these reports for whoever wrote them? Seems like sometimes we know who writes something, but not always. Want to feel a better link with whoever is sharing info on the dev team.
To give you a peek behind the curtain, this post was edited and co-written by me, based off of an original draft from Kaizen, a designer on the team who put in a lot of work on co-op. I can’t take credit for any fun personality in the post as it’s not mine—I’m responsible for any boring bits. :)
The post was reviewed and included input from our ‘Fun Director’ (Assistant Game Director) who helps steer the ship on all things co-op and was my source of truth on things related to Gear and systems.
The original draft was written before our 0.1.0 content update blog so as a result some of the info does feel like old news, but I kept it in as there’s some additional context.
Read moreI posted this in Discord too, but if this is the co-op dev insights post they were working on, I'm a little disappointed. :(
Most of this are things we already knew or were recently covered in the 0.1.0 content update overview.
I’m really not concerned about small things like bumping some numbers up or down to buff or nerf existing hero design 😅.
The #1 thing, I want to know is what the big-picture vision for hero design is.
Now, obviously, all the heroes are unfinished. But, what I want to know are things like:
1) Is Frost Giant’s vision for a ‘finished’ co-op commander for them to be as transformative as SC2? Or closer to what is in-game now?
2) Are the initial co-op commanders intended to be like a Raynor or Kerrigan in the sense that they will always have more similar tech trees to the baseline faction? Or is the intention to revisit these early access commanders and make them as transformative as a Swann or Zagara?
...
Hey, I appreciate the feedback. It’s helpful to have greater clarity on the specific topics you’d like us to cover. We’ll plan the next co-op update to ideally hit these topics more directly.
Thanks for rooting for us. Former haters are always more than welcome. <3
Hey, everyone. This is absolutely incorrect.
We aren’t actively working on War Chests at this time and we’ve dropped them from our roadmap while our team focuses on addressing player feedback and improving core gameplay, performance, audio, and other much higher priorities.
This price does NOT reflect what we were originally thinking, either, and looks like a default or placeholder price, perhaps copied over a while ago using the Deluxe Early Access pack as a template.
To be 100% clear, this is fake news.
We agree. Campaign typically does this storytelling and ours is still in the earliest stages, so our players lack important context. Campaign will come, but it will take the team some time.
The good news? The second Stormgate e-novella has been written (currently in review/editing). If you enjoyed Beyond the Brink, our follow-up will be coming in the near future.
u/FGS_Gerald One small piece of feedback I want to give you guys here:
When you write patch notes like this, I would make a point of making the release date more visible. Like, in the first paragraph of text, it should say something like "This update arrives this Thursday, September 19th!"
I just read through these notes, and I was confused about whether the patch is already out. I actually just logged into game to play it, and then found out it's not actually out yet. The way this post is written makes it sound like it's out now, and it doesn't seem to mention the release date anywhere.
Not a big deal, but it's something I would try to catch next time.
Appreciate the feedback! We originally planned to release 0.1.0 this Tuesday, but we decided to push our update back a few days to give the devs additional time to squash a few critical bugs.
We originally didn’t have a date in the blog as it was a moving target, but I agree that we should have put it back in once we knew that we were ready to go for the 19th.
Thanks for calling this out.