Stormgate

Stormgate Dev Tracker




20 Dec

Comment

Originally posted by DrumPierre

@ u/Frost_TimM/ 
We just learned the studio has been through some restructuring, can you give us some details about it?
Like what is different about the new organization, etc...

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Comment

Originally posted by Pico144

The new roadmap includes changes to game pace, can you expand on your current thoughts about what direction the game pace should go and by how much? Do you think smaller maps, or maybe faster unit movement across the board, faster economy or maybe some other ways to change the pace?

Pace is one the big areas we're focused on right now and it's the target of focus for an upcoming patch. Economy-wise, we feel that mid-game and late-game pace is near what we'd like it, but could use a slight bump. On the flip side, I feel that early-game economic pacing is currently the weakest part of the 1v1 game, and we're currently experimenting with combinations of changes that shore this up.

Something we're experimenting with in Team Mayhem is a blanket 20% movement speed for all units, and players have generally been enjoying that. That being said, Team Mayhem utilizes a much bigger map than traditional 1v1 maps. I think it's likely we'll either take the approach of slightly increasing movement speeds or decreasing map sizes, but not both.

Another aspect to pacing is the rate at which exciting events happen. Beyond economy or movement speeds, we feel that game-changing occurances don't happen enough currently. Things that fall into this category include har...

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Comment

Originally posted by JustABaleenWhale

What is your (open to whoever wants to answer this) favourite memory working at Frost Giant so far?

My personal favorite memory was Simu Liu's visit to our studio. I was fully expecting to meet a Hollywood movie star who was just looking for a business opportunity, but I couldn't be more wrong. Simu is a genuine, earnest, and passionate fan of RTS who really wanted to just show his support for a team looking to revive his favorite game genre.

All of our voice actors, including some of the biggest names around, have been tremendously supportive of our game and in working with us in spite of our limited resources. You'll find that many of them have a past connection to RTS and we are lucky to have had their support.

Beyond being an RTS fan, Simu was super warm and kind, too. He brought a giant stack of books for our team, did individual meet-and-greets and took photos with the entire studio, and played an EPIC showmatch against his longtime StarCraft 2v2s partner on one of our earliest prototypes. His skills are legitimate, too--I'm pretty sure he's a masters-l...

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Comment

Originally posted by Karolus2001

How is the Mayhem development going? It's a very ambitious mode with a lot of shakeups thrown in so I wonder whenever development is progressing smoothly or causing some growing pains. What's the initial player feedback? Grimmy doesn't want to snitch >.<

I can share my perspective in being part of the playtests and observing the playtester Discord. The Team Mayhem playtesters have provided us with a lot of helpful feedback and I’d say that testing has been proceeding smoothly and we are seeing meaningful progress. The testers are also producing some solid memes, like this tribute to Albino’s nerf-worthy Kastiel.

https://preview.redd.it/pjn1jyu4y18e1.png?width=1058&format=png&auto=webp&s=a2b68065d2c3dd18be008c090aea62a34864afc5

A bunch of the Frost Giant devs hopped in and played with our testers on patch day and we had a good time--even if it did feel like many of us were figuring things out considering how much has changed since we starte...

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19 Dec

Post

Stormgate is part of the Steam Winter Sale
December 19 - January 2

💵 Steam bundles 15% off
💲 Cosmetics and Heroes 10% off or more in-game.

Play Stormgate for FREE on Steam or NVIDIA GeForce Now!
https://store.steampowered.com/app/2012510/Stormgate/
Comment

Originally posted by ThornScolder

The only thing I was looking forward to was Team Mayhem because I'm tired of the stress of 1v1s.

Low and behold, they went back on that. Yes, go ahead and purely focus on the 1v1 side of the game and forget anything else, great stuff guys.

Hey, appreciate the heads up that you feel like we're forgetting Team Mayhem, but this isn't the case. Tim addressed this specifically in the blog.

"Our top development priorities are now crystal clear: the Campaign and Versus (1v1) play (our “moment-to-moment RTS gameplay”), followed immediately by our Team Mayhem mode."

Team Mayhem is still important to us and it's actively being playtested. This is an "order of operations" situation where our foundational modes are being worked on first, but Team Mayhem is next in line.


18 Dec

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Hello everyone,

Tim Campbell here. We’d like to take a moment to reflect on where Stormgate is today and share our vision for the road ahead. Those of you who have been following our journey already know that the last few months have been incredibly challenging for us, though they’ve also been deeply enlightening.

We know that our Early Access launch didn’t meet your expectations–or ours. We felt pressure to get our game into players’ hands, but doing so before the game could make a positive first impression was the wrong move. Key areas of the game needed significantly more time to develop and we released far too early. That mistake is on us, and we regret it.

While this was a tough lesson, we’ve taken it to heart. Going forward, we need to give things more time to cook. Unfortunately, there’s no save and reload in real life, and e... Read more
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Hey, folks. This is not the official question thread--please remember to submit your questions in the thread that'll go live on Thursday!


17 Dec


16 Dec

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🛠️In order to prep for the launch of patch 0.2.0 we will hold maintenance December 17 at 1800 UTC.

Stormgate will be unavailable for up to 2 hours, and you will see a “NoPermission” error if you attempt to log in.
Post


This update focuses on improving and expanding the Co-op experience. We are introducing a new Vanguard hero, Ryker, with his own set of new units and upgrades and gear items. We’ve also raised the Hero level cap to 20, providing all of our Heroes with more Gear options to unlock and stat boosts to earn.

Support: How to Install a Patch on Steam:
  • Open Steam
  • Click on Library to see your games list
  • Click Downloads at the bottom of the Library window
  • If the new build does not download automatically, click the Download Now button to manually download the new update
How to report a bug or provide feedback on the latest build: ... Read more

13 Dec

Comment

Originally posted by Empyrean_Sky

Stormgate Patch and PoE2 just released! I don't think I have time to talk to anyone during the holiday.

My poor kids--they're going to be fatherless for the holidays.

Post
    FrostGiant_Jex on Steam Forums - Thread - Direct
As the holidays are approaching, we've moved the patch forward as a special gift to all of you. Update 0.2.0 will now launch on December 17! Surprise!

05 Dec

Comment
    FrostGiant_Jex on Steam Forums - Thread - Direct
If you're a Discord user I recommend heading over to https://discord.gg/stormgate - There is a channel for LFG as well as a channel to talk Co-op.

02 Dec

Comment
    FrostGiant_Jex on Steam Forums - Thread - Direct
This is usually caused by something stopping your system from connecting to the servers. Can you start by trying the steps here: https://support.playstormgate.com/hc/en-us/articles/27655168753051-I-am-having-connection-problems-Stuck-on-Checking-Pings

27 Nov

Post


Stormgate is part of the Steam Autumn Sale
November 27 - December 4

💵 Steam bundles 15% off
💲 Cosmetics and Heroes 10% off or more in-game.
💰 Shudderfly Pet and Souls of the Fallen Fog of War FREE on login

Play Stormgate for FREE on Steam or NVIDIA GeForce Now!

https://store.steampowered.com/app/2012510/Stormgate/...

21 Nov

Comment

My 11 year old and his older brothers have all been playing Bloons TD 6 and love it. It's remarkably deep and a great intro to strategy gaming.


19 Nov

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    FrostGiant_Jex on Steam Forums - Thread - Direct
Glad to hear you found a fix!