Unfortunately, this is an engine-level issue that would be extremely difficult and take substantial engineering resources to tweak, especially without widespread consequences across the whole game. =(
As a slight correction, I believe the original quote/thought was "25% StarCraft, 25% Warcraft III, 25% other RTSs, and 25% new ideas."
never played any rts ever before but somehow i stumbled over this subreddit and for some reason i decided maybe its my time to start my rts journey with this game if it comes out. i am looking forward to it :D
One of us! One of us!
This is a bit tangential to the target discussion, but I feel like it is still important. With the launch of World of Warcraft: Dragonflight, Blizzard is both targeting new audiences whilst supporting their content creators with Twitch drops.
Streamers are streaming the game more which further advertises the game and more people are watching to get the loot which boosts streamer income resulting in more content from the game itself.
To link back to the discussion, I believe that further success can be had by supporting streaming content creators with drops. Maybe even consider old content from battle passes, or two free chests, or extra in game currency for a tier of the pass or two tiers or whatever the value may be. This not only keeps people watching the game's content, but it keeps creators creating content for the game.
Thanks for reaching out! We are absolutely looking at ways to support our awesome content creator community, including things like Twitch Drops for their viewers.
It’s that time again!
We’d like to extend a heartfelt thank you to everyone who shared their thoughts in response to our last discussion topic on War Chests, better known in the games industry as Battle Passes. This is a super-important topic for the long-term health of the game and your feedback was constructive, thoughtful, and incredibly valuable to us.
Time waits for no man
It’s not money, gas, or minerals – time is the most valuable resource as it’s the only commodity that can’t be replaced. Many of us who once enjoyed long nights and weekends playing our favorite games now have other responsibilities that demand our attention. Many of you, including ...
Read more External link →Here's the scoop from our game director, Tim Campbell, and the design team:
We are still in the earliest stages of playtesting our internal build, but for 1v1 we're aiming for an average game length of around 15-20 minutes. We believe our 3v3 mode will be a little longer.
One of our goals is to make it so that the game lengths across all of our competitive modes are fairly consistent. It's too early to definitively lock in where we'll land -- we'll be looking closely at player feedback during next year's closed beta tests (sign up at playstormgate.com if you haven't already) and ultimately we'll follow the fun.
We all still love StarCraft II here on the Frost Giant dev team, but we are super grateful to see so many of the commentators and pros express their excitement for Stormgate. It's a big responsibility, as we came together to build this game for the RTS community.
We're doing our best to build a game that you'll all enjoy. Hope to see you there!
I hope he does Top 5 Age of Mythology units next!
metacomment: i think its easier getting feedback upvoted (and thus rated) if you encourage people to focus on less questions in one post. just an option for the future in case 120 comments are too much to tackle.
metacomment: i think its easier getting feedback upvoted (and thus rated) if you encourage people to focus on less questions in one post. just an option for the future in case 120 comments are too much to tackle.
Appreciate the feedback!
Hello to all friends and future defenders (or invaders) of Earth!
It’s time for another discussion topic where you can help us shape the future of Stormgate.
In our last discussion, we covered a wide variety of topics related to our overall launch plans. Our vision is to support ongoing development of Stormgate for years to come, and to regularly release new stories, maps, units, and more. To help make that plan a success, we’re asking you to share your thoughts on the in-game rewards systems known as battle passes – you may know them as the War Chest...
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