Thank you! Some people on the team did, in fact, take some well-earned vacation time after our reveal. I'm planning to take some time off myself, too!
Thank you! Some people on the team did, in fact, take some well-earned vacation time after our reveal. I'm planning to take some time off myself, too!
Hi everyone!
Quite an exciting week we’ve had, right?
We recently revealed an early look at pre-alpha gameplay from Stormgate, our upcoming real-time strategy game, and a spiritual successor to the Warcraft and StarCraft real-time strategy games. You can watch our gameplay footage on our YouTube channel to get caught up. We are humbled by the incredible reception to our reveal.
We’re gathering members of the Frost Giant Studios team to drop in here tomorrow, Friday, June 16, to answer your questions.
The AMA will begin at 10AM PT / 1PM ET / 7PM CE...
Read more External link →Is the video sped up? Game seems faster than it was on showcase footage
The PC Gaming Show was recorded at 30fps. These gameplay clips are 60fps.
Lowko doesn't like B.O.B. the Builder.
Lowko is wrong.
B.O.B. is my spirit Builder.
Maybe you shouldn't show off your game if you're not ready for it to be seen? Studios normally avoid showing pre-alpha footage for this very reason.
We are very happy with the response so far. We promised to bring the community along with us as we developed the game and wanted to share this early look so that we can begin collecting feedback and share our progress.
I’m just reminding folks who aren’t following us too closely that we are in the early stages and to adjust their expectations accordingly. Still lots more to come in terms of new reveals, improvements, and polish, and we are grateful for the support of this community.
(Criticism is OK and welcome—please keep it civil.)
Read moreThanks for doing the AMA! (Do we submit the questions here or do we have to wait until the thread is posted? I'll post here anyway..)
My question is about gameplay speed in relation to esports and the experience of the spectator. If you look at a lot of the top Esports out there, the gameplay is almost always typically fast. Examples are CS:GO, Dota 2, League of Legends. I think Starcraft 2 has the highest milestones of any RTS in terms of viewership, for many different reasons, but partly because the action is so fast-paced and it's way more exciting to watch pros that feel like they're dancing on knife's edge at lightning speed. I am worried that I will love playing Stormgate, but not really enjoy watching it if it's on the slower side.
So my question is: Do you feel like faster game speed is a critical component to a palatable spectator sport?
A follow up question: Can you comment on the relationship between game speed vs damage? I think a lot of users on...
The thread goes up tomorrow! Please post questions there.
Thank you for including Stormgate! We can’t wait to show you more of the details, as well as a look at how the game evolves as development continues!
Love what you guys are doing and the progress so far, but I don't really like the "pre-alpha" response that so many people have left under feedback. Critiques like this are just demonstrating people's investment in the game and its development. Yes, it is pre-alpha, but these pre-alpha clips clearly have a lot of art direction and design theory behind them. Don't discourage people from posting their critiques just because it's pre-alpha!
Most of us have faith in how capable you guys are, but we leave responses like this so you can gauge what things the community finds important and what things they do not.
We 100% appreciate constructive feedback! Just clarifying for the folks out there (and there are many!) who see this as a finished or near-finished game.
…Pre-alpha. :)
As interesting as they look, they gotta reduce that initial delay on firing, else these units will constantly derp out whenever the enemy micros back an inch. They'll literally be unable to fire back at them.
The firebats in Wings of Liberty campaign have the same problem, where they barely ever get to fire, because units behind it kill their targets and the initial delay means by the time they start shooting at their new target, it's dead too, and then so on it goes forever.
Remember, you can use the jump jets to reposition, which preserves the gatling gun's level of spin.
Is this a joke ? I am serious. Ue5 is well known for its stutters related to very bad cpu optimization, background loading stutters and shader compilation stutter. You need an engine rewrite to fix that, something so high effort you dont need ue5 in the first place as you can write your own. So is your game going to ship in a absolutely broken state with non stop stutters everywhere ?
Again, we spent a year building SnowPlay, the tech that layers onto UE5 to turn it into a powerhouse RTS engine. Talk is cheap, though, so we hope you’ll check it out and find out for yourself. It’s free, so no harm done if you decide to uninstall!