Star Wars: Squadrons

Star Wars: Squadrons Dev Tracker




15 Oct

Comment

Originally posted by John-Zero

A few questions, hope you can answer them:

Can you give an idea of what the reworking of the ranking system is going to look like, or might look like? The EA Answers page mentions that a rework is under discussion.

Would it be possible to maybe include something in the game that explains how it works? On the rare occasions when I can actually get into a ranked match without getting Error Code 218, I can have a pretty good outing and my ranking goes from 900 to 909.

Basically it would be nice if scoring and ranking were less opaque. It seems like no matter what I do in a given round, my score is lower than people who appear to have done less, going by the scoreboard. If I'm doing really well on kills, someone else is outscoring me from cap ship damage. If I'm crushing it on cap ship damage, someone else is outscoring me from kills. I've even had matches where I have more kills and cap ship damage than anyone else on my team, and I'm in like third pla...

Right now, we're not ready to share how the ranking system will change since we're still gathering feedback and finalizing the design. It is something we'll detail in the future, though. And as for your ranking, right now, the system is hindered by the rank 0 bug since the game thinks you're facing very low-skilled players.

Comment

Originally posted by just_blue

I cannot comprehend why you are repeatedly saying this is not a bug.
What is it then? An inside-joke? "Let´s f**k all people who can only fly with this common control scheme, lol"? Is it a feature to impede people who can fly well with a controller?

I cannot move my ship in the same way all people without this issue can. I cannot change it because my brain is hard wired this way, through years of practice with this control scheme. Why the hell am I being intentionally punished for the way I like to assign my buttons / axis?

It just means that's how it was designed based on things like user research testing. We know it's not like other games, but that was on purpose. However, since enough people have provided feedback about it, the team is looking into what changes or additional options can be made.

Edit: It actually is a bug as I've just been informed. My bad!

Comment

Originally posted by Chackaldane

Just want to clarify as I saw it referenced before on here but it isn’t in known issues. Is aviator control still being looked at as it is currently bugged? I managed to fix it for myself because it only happens when pitch and roll are bound to the same axis, but it’d be nice for controller users without software to have the option.

It's not a bug, but yes, we're taking in player feedback on this point!

Edit: Never mind! This is a bug.

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Originally posted by SupaDupaDeluxo

If it's one of the top priorities then why is it not listed as so in the notes?

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Originally posted by Pickles256

What about the horrible rate in which we gain/lose rank? As of right now, it’s impossible to rank up, because a single loss sets you back multiple wins

This is tied to the Rank 0 issue. Since the game thinks you're playing against people who are a way lower rank than you, you take a huge hit from losses and earn very little in the process. It should resolve once the rank bug is fixed.

Comment

Originally posted by Brownie-UK7

thanks for the patch notes. Shame there is no update for the 60fps locked issue. I see it is still on the "under investigation list". Any info you can share with us on that topic?

Alongside the rank 0 issue, it's one of our top priorities.

Hey pilots,

First off, thank you so much to all the pilots who have been playing Fleet Battles, providing us with feedback, and enjoying the game while we work through a few issues. It’s been great to see!

Right now, we’re tracking three main issues with our Fleet Battles mode and we’re working on each diligently. Thankfully, if you’re newer to the game, you should be less likely to run into the first issue due to a recent update.With that said, we understand the frustration this has caused for those who have been impacted, so here is what we’re working on:

  • Some players stuck at 0 skill rank or aren’t able to rank up as intended
    • We’re working on a fix for players stuck at 0 skill rank and are exploring how best to reset ranks
  • A small number of players unlocked the ranked helmet rewards due to a bug
    • As the players who’ve experienced have guessed, we’ll likely remove th...
Read more External link →
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Representing the wrong side, but it still looks fresh!

Nice Darth Vader mask too, stay safe!


14 Oct

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Sorry to hear this. The team is aware and working on this issue affecting some players.

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Rad. So, did you get this tattoo recently then?


13 Oct

Comment

Originally posted by just_blue

What can we do to get our issues on that list? Specifically I´m asking because there is a major issue with presumably all game pads / controllers, so pretty much all console players, that is massively impacting flight performance and people may not even be aware of it (because they don´t know how it should be):

As soon as you swap yaw and roll axis, so that pitch and roll are on the same stick (as it is common...), the diagonal input of both axis is almost non-existent. Basically you can only roll with full strength or pitch with full strength. Input both at the same time and the ship barely rotates.
When I connect some other input device that maps the axis to different "input axis", even when using mouse + keyboard, this issue is not present. So anybody who uses pitch + roll on one stick on a controller is massively handicapped.

The bug was reported many days ago in your forums and some EA employee marked it as solved for some weird reason. I´d be rea...

Read more

This isn't a bug, so it's not on that list, but we are aware of it! I've brought this feedback up to the team.

Comment

Originally posted by Canadian_Neckbeard

Perhaps, but I've spoken to people who use oculus rift and rift s, valve index, and htc vive, and all of them are having the same issue. I personally have an index, running on a 3900x, 64gb ram, a nvme ssd, and a 3090, so I know it's not the limitations of my rig.

Nope. It's not your rig. It's 100% on us to fix.

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Originally posted by Canadian_Neckbeard

Did no one really notice that the game is engine capped at 60 fps? 90% of the pcvr users noticed it immediately.

I get that it feels that way, but many people aren't affected by that issue. To my understanding, it's specific to certain brands/models of VR headsets.

Comment

Originally posted by WarriorsofAsgard

I just wanna know if theirs a way to get my save data back. Opened the game after mission 12 and i am back to the tutorial. I love the game but I dont know if I can push for another play through after my saves just disappeared

Try quitting the prologue when you can. That should take you back to the main menu and let you go to the mission select.

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Originally posted by chosenusername1999

I can try, but taking money from people knowing a product is faulty is pretty disrespectful. I'll shut up and go back to my broken game like a good boy.

I promise you, it's not like that. We genuinely didn't know about some of these things since there are some things that only turn up when the servers go live. For example, even if only a single percent of players are affected by an issue, that number is already magnitudes higher than how many people worked on this game since there are so many of you, so stuff, unfortunately, gets missed (especially when we're all working on this game from our living rooms and home offices). We're committed to getting this right, though.

Comment

Originally posted by mayormcskeeze

Can you confirm if your team is looking on how the game modes play, independent of bugs?

Specifically the spawning in dogfights that lead to a fighter ball sitting in the middle of the map, and the exploit in fleet battles where teams don't attack on their phase?

Thanks for being so responsive!

Yup! We'll routinely balance aspects of the game, including the modes themselves.

Comment

Originally posted by Elprede007

I think to a lot of people, including myself, a ranked reset is really important. Is there a stance you guys have taken? I don’t think it’s really fair to those of us who played day one to get shafted the way we did in rank.

If you guys were planning to fix all the issues then do the reset, I think everyone would respect that. However, the longer you wait to do the reset, the more people will be upset by a reset. Because as it stands I’ve almost grinded out of Maverick at an 80% winrate, but if you guys wait a month to reset it’s gonna be a real kick in the crotch.

We're having a few active discussions on it, but nothing to confirm right now. When we do have a final verdict, we'll share with you ASAP. It'll all depend on when we can get the fix out.

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Originally posted by AudiosteeleVR6

Minor complaints aside, they did a tremendous job.

On that note, does anyone from Motive respond or even lurk here? I know developers have some kind of representation other game subs (ie Destiny, The Division, etc)

Indeed they do.

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Originally posted by MastaFoo69

THANK YOU!!! This is what the community needed to hear.

Just to confirm, the game internally operating at 60hz regardless of the reported framerate/PC power is indeed a bug, and it *can* be fixed because its not a limitation of allowing for crossplay?

Confirmation of the above is all I (as well as a LOT of others Ive spoken with) need answered to keep the game in my library, shut up about the framerates and patiently wait for the fix.

Correct!