We're also still working to improve matchmaking for high-skill players.
We're also still working to improve matchmaking for high-skill players.
Along with some further tuning to matchmaking, we’ve made the following changes:
Starfighters & Components
Known Issues
Two quick questions:
Have you seen that error message since or just that once?
Have you had any connection issues in the past?
Beautiful!
I put a link to this post in the Squadrons team Slack channel :) Thank you all so much.
As Jo said: Thanks folks! This sort of thread really means a lot to the team. :)
Read moreIt used to be about 10 to 60 seconds for me solo. I'm currently galactic ace rank, but it was always the same no matter how high the rank from Hero up to Ace.
Duo used to be roughly the same. 3 stack used to be a little longer, up to 3 minutes. 4 and 5 stack could take 3 to 5 minutes.
Right now, solo is impossible. I've queued about 10 to 15 times, each time it's timed out after 10 mins. Tried a duo queue and that worked after 15 minutes, but the lobby crashed. Tried a 4 stack and that landed us in a game vs a 5 stack after 5 mins. The enemy team all good level, which is good, but our 'random' player was pretty poor. The enemy team were 2 legend, 2 valiant and 1 placement account, which looked to be an obvious smurf account. One of our guys in legend 2 lost over 60 points.
Got to say, me and some of my team mates I play with have just lost all motivation to play now. Not being salty about it, but we queue for a LONG time as a 4 stack, then get a game again...
Thanks for the info, and sorry to hear that! We’ll get it sorted out ASAP.
Yup. I hit Legend a few days ago and after waiting about 2 hours total trying to get into various fleet battles (between just saying ‘f**k it’ and trying out the new ships in practice mode), I’ve given up. I’ve played FB on this game almost every day since launch, and now I’m shut out.
What would you* say your average matchmaking wait time was before? And if you play Fleet Battles, what is your current rank? It would help with diagnosing the best way to adjust the formula.
Thank you for your feedback. We made several changes to MM yesterday to improve match quality (i.e. fewer one-sided blowouts). The tradeoff is somewhat increased matchmaking times. The goal is certainly not to make it impossible for people on the outside of the bell curve to find matches, however.
We’re observing telemetry (and player feedback like yours) over this weekend to see where the pain points are, and then will make further adjustments to address it.
Hey,
Can you please pass on a very big, very sincere thanks to whoever worked on the TrackIR implementation?
It's huge. Those of us with rigs for DCS, Elite: Dangerous and Star Citizen are gonna love this!
I absolutely shall!
Since we can’t tag every dev, can you pass the love along, Charlemagne?
I put a link to this post in the Squadrons team Slack channel :) Thank you all so much.
Shoutout to /u/tibermoon for personally taking this on. He was determined to do right on this.
Eh, I'm just being a pain in everyone's ass as always. The credit for this feature goes to Lead Gameplay Programmer Pat Lalonde! :)
> Added support for TrackIR on PC
WHAT
PINCH ME I'M DREAMING
Shoutout to /u/tibermoon for personally taking this on. He was determined to do right on this.
15 minutes and counting on the matchmaking. Hoping this is the update and not a permanent thing
Try restarting your game/console.
We're testing out some new matchmaking and will push some further changes server-side until we feel they're right, but we think a bulk of our players should be having a much more evenly matched experience, though perhaps with a slightly longer matchmaking time on occasion.
Also, quick thing: If you're not seeing cosmetics or loadouts for the new starfighters, wait about 13min!
Restart to see things if you haven't yet!
The following bug fixes, changes, and additions come in Update 4.0. Bolded are some highlights we think the community will be most interested in. For full details on the new content added, check out the Pilot Briefing on our Holiday Supply Drops.
Is this true for dogfights? I know a lot of people in the competitive scene feel like NR is overpowered in dogfights but we don’t have any data.
We're looking into this, actually. Could be skewing at higher levels.
Statistically, they're just about even to my knowledge. It's close to 50:50 for winrate.
We actually have, but it requires players to play enough matches that it can recalculate their skill levels. This should resolve itself over time.
(Also, level isn't an indicator of skill, just playtime, to be fair.)
Edit: Thanks for the reports! We're looking into this, particularly at higher skill levels.
We're aware the in-game QR code for our Star Wars: Squadrons Twitch Prime promotion is taking you to a 404 page right now. The page should be live by ~12pm ET/9am PT. Sorry for the confusion!