Whoops! Went live just a bit early. Should be live at 12PM ET/9AM PT.
Whoops! Went live just a bit early. Should be live at 12PM ET/9AM PT.
Back at launch, I'd wait a maximum of 3 minutes to find a match. I'd get in and play with people from other countries and it was fine.
These days, I'll wait for 8 minutes to try to play Fleet Battles vs AI then quit. Then I'd try to play Dogfight and wait for 8 minutes then quit and not try again for a few days.
Gotcha, thanks!
Still broken in Australia.
Ok. Could you please elaborate on what you mean by "broken"? Bad lag? Long waits to find a match? Can't find matches at all?
Are there any plans to add options to queue as a single faction? For example, I’m only interested in playing as the Empire but I don’t want to get a leaver’s penalty for backing out of matches in the lobby (before the game even starts) just to play as them. Thanks!
No, we're not planning to implement that. Would likely impact matchmaking times negatively.
Will we be getting ranked for dogfight? I’m less of a fan of flagship but excel in dogfight. I want these sick headgears! Love the game!
No plans. Sorry!
Was super fun! The last game especially was petty tight (Ian is a great support btw)
That last game was wild. So much fun!
Bug, unfortunately. Fix is in the upcoming patch.
Well done!
Is MMR based entirely on win/loss or does it take something more granular like points scored or K/D into account? Or is that a trade secret?
It takes more into account than just win/loss.
To further clarify, the game has a non-public skill ranking for each player in each mode and this skill ranking is used for match making. Your current player level and operation rank are not included in that skill ranking, correct?
Correct. Individual MMR is not the ONLY factor in matchmaking by any means, but it certainly factors in (moreso now than before).
Player level is purely based on how much you’ve played, and does not factor into matchmaking as it’s not a reliable indicator of skill.
Operation rank (SR) is similar to MMR but has some of its own rules. It is not used for matchmaking.
Note: Our recent changes affect both MMR and SR calculations. So you may notice the amount of SR you gain/lose from playing ranked matches is different from (and hopefully better than) before.
Ignore the fact that we got smashed in a couple of games yesterday. Those don't count.
Those definitely don't count. weeps softly for his win rate
Just a note to add context on this: We've made changes to both the matchmaking system itself and the way that "skill" (MMR) is evaluated under the hood. As you'd expect, skill evaluation is per mode (dogfight/FB), and it's not instantaneous--it will gradually get more and more accurate with each match you play.
Long story short: The more you play, the better your matchmaking experience should be (both for you and for whoever is playing against you). We'd love your feedback. :)
Ignore the fact that we got smashed in a couple of games yesterday. Those don't count.
Just a note to add context on this: We've made changes to both the matchmaking system itself and the way that "skill" (MMR) is evaluated under the hood. As you'd expect, skill evaluation is per mode (dogfight/FB), and it's not instantaneous--it will gradually get more and more accurate with each match you play.
Long story short: The more you play, the better your matchmaking experience should be (both for you and for whoever is playing against you). We'd love your feedback. :)
Hey, pilots,
Yesterday, we made a couple more server-side improvements we wanted to let you know about. Let us know how things play out!
No actually the bug I'm referring to is before you start the mission not half way throw. It is after you have chosen your ship and they cutscene where the cruiser-carrier enters the mon cala system.
In that case, no, I’ve not heard any reports of a bug like that until now. Please officially report it here so it can be tracked and investigated: https://answers.ea.com/t5/STAR-WARS-Squadrons/ct-p/star-wars-squadrons-en
As a project management guy, I am glad you guys have your priorities straight. I tend to use cost and schedule interchangeably by practice (cue the “Time is money, friend” WoW goblins), but you’re totally right. The deadliest thing to any project is to rescope work or change the specs.
Aside from all that, though, I appreciate your engagement most of all. Thank you for the relatively “open kimono” approach to the front facing aspect of the project. It’s nice to see and goes a long way towards EA’s reputation in my eyes.
Hahaha, glad you understand! I always worry about using dev terms, but hey, I'd rather explain myself a few times so everyone is on the same page than leave you all in the dark.
And thank you, that means a lot!
I think the majority of us are hoping that the content your team added is a sign that our positive reactions were enough to get through to the accountants at least a little bit.
I personally hope that our reaction helps convince the money people in modern game companies that a game with this kind of style and gameplay is a largely unfulfilled market opportunity, and that we are willing to pay as much or more than we have already for this kind of content.
Haha, all good. I get it, and I really do love how passionate you all are. (Just like us!) Let me give a quick explanation about some behind-the-scenes stuff for anyone curious.
In the end, it's not just about money, but probably much more so about time--the most finite resource we have. This game was made as a promise to both ourselves and to our players to be a standalone product that we could be proud of and know was solid through and through without the need for ongoing support. From the dev side of things, that means it'll be time for people to work on what's next for them, and some already have if they're done their work. That's just how games are made, really.
Trust me, it's shocking how much of game development is timelines and schedules, but that's what keeps everything moving smoothly. If we change those plans now, it'll affect the next project pretty severely since they won't get the devs they're expecting. It's all a balancing act and I think we're doing...
Read moreAs much as I adore these conversations, I do want to remind everyone that this isn't a live service game. I don't want you all expecting more to come when the content we're adding (this month and last) is just a thank you gift for your incredible support.